[MENTION=71571]DracoSuave[/MENTION] It seems like a no brainer to most of us, just let the pyromancer burn stuff cause it's fun. However, and point out a page/errata reference if I'm wrong, but "affects all creatures in burst" does NOT technically allow you to include, say, a gazebo within that burst. It's ridiculous to me, but I've met GMs like the one KamikazeMidget refers to in his blog who insist that powers only work on exactly what the target line says they work on.Welcome to every roleplaying game ever.
You sadly, can't have every contingency planned for without a tome so large that finding what you need is impossible. That's what Rolemaster is for.
You sadly, can't have every contingency planned for without a tome so large that finding what you need is impossible. That's what Rolemaster is for.
KM, I don't have anything to point to other than page 42 and terrain powers, so maybe I'm not much help.Well, it's up to the DM.
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So, that's why I'm looking for something more hard-and-fast than Page 42. Someplace I can point to a third party (the rules), and say "Okay, DM, even if I can't fiddle while Kindleworld burns, I want to do something with my fire other than cause damage. I want to affect the terrain elements in this combat."
Can the caster determine whether his power burns this object but not that object? If so, how, and what are the limits?
DracoSuave said:Welcome to every roleplaying game ever.
You sadly, can't have every contingency planned for without a tome so large that finding what you need is impossible. That's what Rolemaster is for.
Canor Morum said:If this is possible then you cannot cast a fireball in the woods without starting a forest fire. You can't cast lightning bolt while standing in water without electrocuting everyone around you. So on and so forth. When you start allowing these exceptions it leads to a whole host of unintended effects... and questions.
pemerton said:But within the somewhat hand-wavey confines of page 42, what you might do is offer to make Arcana checks to up the power of your fire to set the terrain alight - and on a fail, take an appropriate amount of damage as arcane and/or elemental backlash.
LostSoul said:Once you add Feats to do this sort of thing, DMs will be less willing to allow you to do that sort of thing without the Feat. I call this "Do you have the Feat for that?"
Do you have ways that your DMs have judged this that you find especially good? How have you judged this in the past?
I don't want to have to make her make judgement calls about how much rain fell in the region in the last month, how dry those pine needles are, how far the fire is likely to spread, and the ramifications thereof just because I cast Fireball.
Yeah, that's a problem...but I get the impression that a DM isn't just going to want to let players do this on a regular basis. It's kind of a ramp-up in power form what I think 4e assumes as the defualt. I guess maybe if you make it something that enemies can do, too, or something that damages/affects creatures regardless of allegiance, maybe that'll balance it out? Hmm...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.