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INTERCEPT Mission One: The Sensible Initiation


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OOC: Will retcon him out. You still have the bug, as that's mission vital gear, but otherwise, we'll act as if he never existed.

"Hey, you," the bouncer said, as Campbell approached, turning to face him. The man was big and ugly, and looked like he belonged in a wrestling ring than in the poorly made suit he was wearing. "You renting a room downstairs?"
 


"Oh, well then, uh, just head right down," the man stated, stepping aside to clear the path downstairs. (Bluff check succeeded)

OOC: In the future, when there's an obvious skill check you have to make (bluff, in this case), I'd appreciate it you made the roll and included it at the end of your post.
 
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The basement of the place included a small lounge at the base of the stairs, and two metal doors on opposite sides of the room. The doors were metal, and looked fairly secure. Nobody else was in sight.
 

Campbell will make his way inside tothe lounge. He will try to find a non-descrete place to put the bug. (Such as light fixture or a under a chair. Away from a vent or anything that would make noise.)
 

((I might not have explained perfectly, but the lounge isn't the sound proofed area, the sound-proof meeting rooms are behind the metal doors.))
 

(Sorry misunderstood) Campbell will try to get a peek past the doors. Looking for other people and getting a feel for the layout of the lounge and rooms.
 

Both doors are locked with standard mechanical locks. On closer examination of the doors, they both have small signs directly above the knobs. One of them reads: Available, while the other reads: Reserved.

Outside, Sparrow hears a faint sound of breaking glass coming from the alley that the black car pulled into.
 

Into the Woods

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