Libertad
Legend
When I say "old school," I'm mostly thinking of the 70s to 80s, but at its broadest I can extend this to pre-2000s games.
While D&D is the top dog of fantasy ttrpgs, I've been more interested in checking out alternatives after getting more into Pathfinder. While there's quite a bit of newish games out there, I'm interested in older, well-established games that have been around the block. I'm also interested in the more recent Editions of said games if those are better-designed than the original versions.
Offhand, I'm aware of and am interested in Chivalry & Sorcery, RuneQuest/Glorantha, Tunnels & Trolls, the Fantasy Trip, and Ars Magica. Chivalry & Sorcery and Ars Magica are appealing for being closer to an "historical feudal fantasy" vibe, and RuneQuest/Glorantha has a very long-running community and I am already semi-familiar with the d100 BRP system. Tunnels & Trolls sounds appealing, both for its historical value as the 2nd ttrpg ever published, plus sounding like a rules-liter version of D&D. I admit to knowing the least about the Fantasy Trip besides it being Steve Jackson's take on "D&D-style fantasy."
One ttrpg I considered is Warhammer Fantasy, but from what I know of the franchise it's heavier on the wargame side than the RPG side, and I'm not that into wargames.
Fans of 'old-school' non-D&D fantasy, sell me on your favorite systems! What does it offer that D&D and other RPGs don't have? What's the coolest stuff from their lore?
While D&D is the top dog of fantasy ttrpgs, I've been more interested in checking out alternatives after getting more into Pathfinder. While there's quite a bit of newish games out there, I'm interested in older, well-established games that have been around the block. I'm also interested in the more recent Editions of said games if those are better-designed than the original versions.
Offhand, I'm aware of and am interested in Chivalry & Sorcery, RuneQuest/Glorantha, Tunnels & Trolls, the Fantasy Trip, and Ars Magica. Chivalry & Sorcery and Ars Magica are appealing for being closer to an "historical feudal fantasy" vibe, and RuneQuest/Glorantha has a very long-running community and I am already semi-familiar with the d100 BRP system. Tunnels & Trolls sounds appealing, both for its historical value as the 2nd ttrpg ever published, plus sounding like a rules-liter version of D&D. I admit to knowing the least about the Fantasy Trip besides it being Steve Jackson's take on "D&D-style fantasy."
One ttrpg I considered is Warhammer Fantasy, but from what I know of the franchise it's heavier on the wargame side than the RPG side, and I'm not that into wargames.
Fans of 'old-school' non-D&D fantasy, sell me on your favorite systems! What does it offer that D&D and other RPGs don't have? What's the coolest stuff from their lore?
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