JohnRTroy said:
It's a grey line. Even though I know it's technically okay, I think if somebody spends a lot of time creating a variant system like True 20, for the hope of selling things at a profit, and somebody else wants to take all that work and put it on-line "for free", that seems wrong, and I have a feeling a lot of people would agree with me. It's not cut and dried--it's sort of like obscenity laws, you can't clearly objectively define it.
But the people who made True20 took the work that other people -- Johnathan Tweet, et al -- put a lot of time into developing and hoped to sell at a profit, copied large parts of it, etc. How is it right for them to do it to WOTC and not for someone else to do it to them?
The "lost sales" argument is, I think, spurious in the face of real piracy. If you're an honest person looking for a game, you're going to buy the True 20 book and use the SRD for quick reference. If you're a developer and want to make your own True-20-ish system, you'll be doing exactly what Chris Pramas did with the D20 SRD. And if you're a cheapskate, why bother downloading a boring ASCII version when you can have the whole thing "free" from a file-sharing network? THAT'S the real enemy, and that's what companies need to focus on destroying.
You're right Lizard. It is part of the license. However, this conflict between the people who want things to be "free and open" and those that want to make a profit on their hard work is probably why Wizards will be releasing a new license. I'm not saying it's altruism on Wizard's part, but I am understanding the key factors involved. Hopefully the GSL will allow others to close up this consequence.
And in so doing, make things like True20 impossible -- not just because of the WOTC content, but because True 20 and M&M list many other open games in their SRD. They took good ideas from many other people, and there is nothing wrong, unethical, underhanded, devious, shady, etc, in doing so -- it's not stealing or plagiarism, it's exactly what open source creation is all about.
1 and 2 make a lot of sense from Wizards point of few. They really gave away too much, seeing it from their perspective. I see (2) as similar to franchise rights. You can buy your own McDonald's or KFC, but you are expected to follow their procedures and standards. Granted, this could be "abused", but I think Wizards will want to have others use their license, so it will be a rare occurance.
This is fine; it's their right to do so. I just think it's a bad idea, and serves gamers -- and WOTC -- poorly. And you're right -- this is a franchise license (at least from what little we've been told about it), not an open license. It's very much a throwback to the "Approved for use with D&D!" licenses of the late 1970s. Revolutionary then -- kind of primitive now.
EDIT: Just an addendum -- I own Blue Rose, and have bought True 20 through RPGNow or DriveThrough -- can't remember which one right now -- and will buy the Revised True 20, probably in print edition, when it comes out. Why? Because it's a good game from a good company and I wish to support them. If I ever run True 20 or decide to make my own supplements using their rules, I will make use of the ASCII SRD without any kind of guilt or shame, because that's what the OGL is all about. And in the odd event I produce work and other people extract the OGC from it and post it, I'll consider it flattery, not theft.
ADDENDUM: The idea that WOTC derives no beneft from M&M is false. The group I'm in is pretty much stuck on D20-based systems. If there were no M&M, however, then when they wanted to play superheroes, they'd move to Champions or GURPS or something. Why would this hurt WOTC? Because the odds are that, once they've become familiar with a new system, they'd keep it for the next genre they want to play, and not go back to D&D. Keeping them in "D20-ish" games helps keep them in arms reach of WOTC. (And there's NO reason why WOTC can't make games compatible with M&M/Spycraft/Etc, except for a "Not invented Here!" attitude which I consider a weakeness.)