Steve Conan Trustrum said:
EDIT: It's also worth nothing that you cannot make ANY accurate, statistical conclusions from qualitative research, such as Ryan conducted with the stop wathes. Why? Because you can't draw statistics from non-standardized surveying.
It's also worth noting we have no idea what testing was and was not done, unless something's changed since this thread went dormant. Let's keep in mind, this was an off-hand comment on a discussion thread in someone's blog...not a press release or testimonial. Dancey was tossing out a personal observation. Charles Ryan tossed out the researched figure mentioned earlier, and while it's easy to discount that data, it's more than any other gaming company can lay claim to (for the handful of gaming companies that can even seriously consider spending the money FOR such a poll).
Since the default assumption seems to be that any research that WotC has done is both faulty and poorly done, I'm not sure I really see any reason for them to even bother revealing what data they do have.
The Shaman said:
Comparing the figures quoted in that article with the figures reported by Charles Ryan (with his caveat considered), it means that after five years D&D still makes up about two-thirds of the market. That's certainly market dominance, but it also casts sales figures reported elsewhere in this thread in an interesting light - WotC's moving lots of product to be sure, but the overall proportion of the market hasn't changed tremendously, which suggests that the market is growing (which is no surprise) but that D&D's niche is relatively fixed.
What if WotC is maintaining a consistent market share across a growing market? That is to say, during 2e they had 60% of the market of 2 million gamers, while today they hold 60% of 4 million gamers (
Surgeon General's Warning: Numbers Pulled out of Nether Regions and have no basis in reality; attempting to use said numbers for anything other than a silly example have been shown to lead to....ummm.....bad stuff. yeah. Bad stuff.)...is that growth or not?
For that matter, it's kind of hard to identify that sort of thing, if no one's been watching the trend. If Wotc was responsible for 90% of the RPG sales in 2001, due to the popularlity of the second printing of the PHB and continued return of players to 3.0...that certainly doesn't translate for 2002, when those books were no longer needed in such volumes. Especially after costs rose from $19.99 and when people started dropping back out of D&D in the ensuing years.
And really, I don't consider D&D to be the Niche....everybody else is the Niche.
