Henry
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RyanD said:Hit points are a D&D feature, not a D20 feature. WotC did 3 varient D20 games (SW, CoC and Wheel of Time) and they all used different wound systems & assumptions.
CoC uses the exact same system as D&D, even if the MDS is moved down to 10. Star Wars uses Vitality points/Wound Points, which is a very minor variation on the hit point mechanic. In essence, it still is hit points, even though there are some penalties associated with taking wound damage, I agree. I'm unfamiliar with Wheel of Time, I admit. But ALL work on the same principles as D&D's hit points. Alternity on the other hand, had three wound totals, with very different consequences for taking damage in each, and body armor had a definite effect to ward off different types of damage. While not quite as simple as d20 hit points, it definitely gives the feel of dramatic wounds, without making calculations too difficult, and it's a system I miss from time to time due to its lack of circulation in the d20 community.