buzz
Adventurer
Psion's Alternity reviews over at RPG.net also point out some of the game's unique characteristics. One was the step die mechanic, which produces a trapezoidal "curve", sort of the best bits of curved and linear distributions mixed together.Henry said:Remember your article "Hit Points suck?" Alternity has a diverse wounds system that is simple to use and has it over hit points in spades, when you're seeking something that allows dramatic wounds as well as accounting for body armor. Even aimed shots have a concrete and positive benefit in this system that is more difficult to pull off, but worthwhile enough to try once in a while on the battlefield.
Though whether that's an advantage for Joe Gamer is debatable.
