ThirdWizard
First Post
Joshua Dyal said:If that's true, then can I paraphrase your statement into "All Rules Lite systems are insufficient?"
More like "Rules-lite systems make it inherently more difficult for players to control the outcome of situations than rules-heavy systems. From my own personal standpoint, this doesn't give me enough satisfaction in playing the game because I feel less threatend by it."
I GM more than I act as a player, by the way. As a GM, I want less "power" in game so I can concentrate more on the game than figuring out how things should work. I like the fact, for example, that there is a jump skill the players can use to tell me if they make the jump or not so that I don't have to worry about such things. As a player, I like it because I know that my decision to put points in jump helped me cross this ledge (or likewise, my decison not to led to me falling).