fredramsey
First Post
Christ.
Had to read the rest of the thread this morning.
It actually managed to go further downhill.
Wow.
Had to read the rest of the thread this morning.
It actually managed to go further downhill.
Wow.
You mean fredramsey's?The Shaman said:Especially when swung vigorously against the side of the player's head.![]()
BluSponge said:Absolutely! People who wear their hearts on their sleeves deserve to get bruised now and then.
KIDDING! Sorry, but I didn't see my comment as a hard core slam.
Now if I said, "Your mom doesn't think outside the box," I could see your point.
Really, people.
Staffan said:I don't have much, if any, experience with SWd20, but I find it hard to believe that it would take less time to make a character than "Choose a template, split up 7D worth of skills, and make up a name."
In D6, you roll Dodge once per round, not per attack. So that takes slightly longer, but not that much longer. And you don't have lots of hp, so fights tend to be over sooner for that reason.
That one's a poor example, since it's spelled out in the rules: "Swinging across a shaft in the Death Star on a rope with a princess in your arms" is the example used for a Difficult (16-20) climbing/jumping roll. Since you're dodging at the same time, you get -1D to your skill (for performing multiple actions).
I think the lesson to be learned there has a lot more to do with the RPGA and much less to do with rules heavy vs. rules light though.BluSponge said:One of the most frusterating experiences I had as a GM (in an RPGA event, no less) was trying to run a chase scene between the party and a halfling wererat in the middle of an orchard. .......Another pull-your-hair-out moment from the RPGA:.......
ditto.Joshua Dyal said:I think the lesson to be learned there has a lot more to do with the RPGA and much less to do with rules heavy vs. rules light though.![]()
The Shaman said:Especially when swung vigorously against the side of the player's head.
Turanil said:You mean fredramsey's?
You have a lot of nerve posting all those subjective criteria and then taking anyone to task for the "scientificality" of their argument. If that's what you mean by rules light, how is d20 not rules light?rabindranath72 said:Mr. Mearls,
first, let us put some hypthesis:
For "rules-lite" system I mean a system that:
1) allows me short preparation time for creating NPCs, "monsters" and encounters
2) allows fast character creation
3) does not need reference to volumes just to adjudicate an action so that players won't throw the books at your face
in the above, for "short" I mean a fuzzy definition which can be roughly translated in the order of tens of minutes, not going over the hour (or more as in The Other System).
That point would make more sense if it didn't also apply to every d20 game other than D&D--and the reason D&D is larger is because of massive lists of spells, magic items and monsters--all optional rules that are only used if the GM brings it into the game, for the most part.So, as you can see, there are lots of rules lite systems which do not need 1 PHB, 2 DMG, N (for N large) Monster manuals, 1 Dummy Guide and what not.
As has been pointed out, you understand incorrectly. And Dancey and Mearls are stating their opinion. I don't think either has tried to pass that "research" as definitive.I understand that you both are on the payroll of WotC, but there is no need to say blatantly wrong things. You are free to say your opinion, but NOT to pass it for science.
rabindranath72 said:Furthermore, please, pay attention when hosting people like Mr. Dancey who SEEM to talk about science and experiments without obviously knowing what they are speaking about. I speak from a professional viewpoint, being an Associate Researcher in Statistics. And what Mr. Dancey made to pass as an experiment, is, plainly put, ludicrous.
I understand that you both are on the payroll of WotC, but there is no need to say blatantly wrong things. You are free to say your opinion, but NOT to pass it for science.