Akrasia
Procrastinator
JohnSnow said:I confess I do not have my book with me at work. I read it last night and the edition bashing was pretty clear. I'll quote the paragraph if I can find it, but I'll come back to this later.
Well I just read it again, and did not detect any 'edition bashing' at all. There *is* a claim that rules should be 'easy to learn' (take less than 15 minutes), and a statement to avoid 'a glut of rules' (which might 'restrict the flow of the game'). But there is no reference to the 'current edition' of the game, or even an attribution of 'rules glut' to any other game.
JohnSnow said:However, the mere fact that Primes lower the target number, rather than raising the skill roll is THAC0-ish.
I *think* I understand your point, but don't get what the big deal is, since there is no mathematical difference between lowering the target number and giving a bonus to the ability. (Also, I've completely internalized the +6 way of understanding the prime system.) Most criticisms of THAC0 tend to focus on its awkwardness, and the SIEGE system doesn't strike me as awkward.
Fair enough.JohnSnow said:FWIW, the THAC0 crack was intended as a friendly jab between us, in an effort to keep this thread light...![]()

JohnSnow said:Those are things it DOES by virtue of what it takes away from the Core rules of the game (as presented in the OGL that C&C is published under). I specifically asked what it "added" to the game.
As a 'rules light' version of D&D, the whole point of the game is to 'take away' (albeit in a way that keeps the game playable -- simply taking things out of the SRD will tend to produce a horrible, unplayable game).
JohnSnow said:That's a subjective value judgement ...
Well, the fact that it C&C cuts down on my prep time and lets me use pre-3e material with little conversion work is pretty 'objective' IMO.
JohnSnow said:Taking out feats is a simplification of the Core Rules. So is removing attacks of opportunity from combat.
Yes, but removing core features like feats and AoOs from the SRD will have all kinds of "unintended consequences" for the game as a whole. It is *not* an easy thing to do. TLG has done this work for me, and for that I'm grateful. (So has Green Ronin with True 20, albeit in a very different way -- and I'm grateful to GR as well, as I very much like True 20 as well.)
JohnSnow said:C&C, for all its assertions, is 3e stripped of its skill and feat systems, and one of its more complex combat rules (attacks of opportunity). That's it.
Actually the combat system is quite different, as are *many* of the spells. The power scale is also quite different. The SIEGE system (including its saving throw system) is very different. I could go on. Suffice to say, I think you are grossly overstating things here.
JohnSnow said:The designers then looked at C&C's classes and realized that without those 3e elements, they were out of whack. So they borrowed the XP progression tables from AD&D and claimed that those somehow brought the classes back into balance. Or more accurately, that even though they were out of balance, the differerent XP progressions somehow "compensated" for that.
I didn't realize that you were part of the rules design and playtest process, John.
It would be more correct to say that the designers started with pre-3e D&D, and modified it by drawing on the SRD, rather than simply "taking away" things from the SRD.
JohnSnow said:I don't need C&C to play rules light D&D. I can do that without buying it.
IME simply yanking things out of the SRD is *not* as easy as you might think. Without serious work, you will end up with an unplayable game. 3e is a complex game with many interdependent rules and variables.
I'm willing to pay money ($20) to TLG to save me that headache -- as well as achieve compatibility with pre-3e products. (Similarly, I am willing to pay $12 to GR for their True 20 system.)
JohnSnow said:I freely admit and give credit to the Trolls for inventive marketing. Wizards of the Coast couldn't make money selling rules-light D&D, which is why they give the rules away for FREE (the SRD).
I'm amazed (and impressed) that Troll Lord Games can.
Again, I think you're seriously underestimating what a headache it is to remold the SRD into a 'rules light' system.
I also think you are grossly *understating* the differences between 3e and C&C.
And the ad hominem attacks on TLG seem unnecessary.