Ok, gotta vent a little. Try not to make too much sense of this, I'm just going off on a thread-ispired tangent:
Freedom is seen to be good by many people, but if they actually have it, it terrifies them.
Witness seat belt laws: Mere decades ago, kids could ride in the back of pick-ups in a world where some cars didn't even come equipped with seat belts, yet somehow we survived. Now, if you're caught not wearing one, it's hundreds of dollars out of your pocket because everyone voted to give up that freedom (mainly because we were told to).
Now, as for light/heavy rules: Originally, D&D had three skimpy books and somehow, we all survived. Must have been a pretty good game to get where it is now! But folks only
talk about freedom. They can't practice it. Give somebody who's currently into d20 Fantasy a copy of those 30 year old rules and watch 'em squirm!
"What? the Referee
controls the game? How can I exploit
that? I have to use imagination? I can't! Gimmie rules! Tell me what to do! I don't know what armor looks like, quick, show me a picture!"
Face it America, all that talk about freedom and democracy means very little when it's Wal*Mart, Wizards of the Coast and Disney that tells you how to live your life. Do yourself a favor. Pick up a game with little or no rules. Open it. See if you can't just enjoy yourself a little bit without developing an ulcer over 'who goes first' or 'what do you mean
save vs. poison or die'.
When I drive, I wear a seat belt. Not because of Maine state law, but rather Murphy's Law. If I want music, I'm not going to Wal*Mart because my supplier doesn't dictate what I demand. When I game, I want to
game, not agonize over 5' steps or what feats to choose.
BTW:
Father Flagellent
18th level Cleric (OD&D)
Strength: 10 (not a Fighting-Man)
Intelligence: 12 (not a Magic-User)
Wisdom: 16 (+10% to XP)
Constitution: 9 (can't complain)
Dexterity: 11 (what's a Thief?)
Charisma: 17 (up to 6 henchmen & +2 to loyalty)
Alignment: Law
Gold Pieces: more than you
Experience: 51,200,000
Hit Points: 42
Spells: any 7 (from each of 5 spell levels), pick 'em and play!
Epuipment: silver cross, mace +2, plate armor & sheild +2, potions of Healing and Gaseous Form, Snake Staff, Boots of Levitation, backpack, iron rations, waterskin, 3 vials of holy water and a church in the city.
Backstory: explored White Lion castle in the name of God, wherein he eventually laid low the vile Baron Darkcloak and his undead horde. Now resides in the city of Emberfile, only occasionally going on quests for myriad holy reasons.
Yeah, that's the whole character and he took me all of two minutes to create. I'm not even going to
attempt to make a 3.5 version!