Gentlegamer
Adventurer
*head explodes*
The_Universe said:Now you're mixing posts so you can stay mad. You're combining one thing that Mr. Dancey *does* have proof of with a later statement in which he details his conclusions *from* the empirical evidence.
The proof is about observable speed, not about preference.
Fine then, we'll do it this way - I have a different anecdote, and I think my anecdote is better because it's my anecdote. Your anecdote doesn't count, because it's not the same as my anecdote. Also, your anecdote hurts my feelings, and makes me feel like I'm unpopular. At the very least, it makes me feel like my game isn't popular enough.Akrasia said:'Proof'? Oh please...
Mr. Dancy's (now out of date) study has to do with players who do not regularly play with each other. Thus his 'proof' (a silly word for an empirical study, btw -- the study in question is not a mathematical or logical 'proof') is inapplicable to most groups' experiences.
(On a completely different note, I am amazed that this thread is still alive. It is a mad gibbering horror at this point -- and one that I gladly feed.)
Gentlegamer said:From the first post in this thread, quoting Ryan Dancey:
"My opinion is that most people think "rules lite" games are simpler and better because they desperately want them to be, not because they are."
He has no empirical evidence of any kind to support this kind of statement.
Based on what I'm reading here, I'm pretty sure Ryan meant that he wanted to kick everyone's dog(s). Or spit on their grandmothers. Sheesh!Of course, that might not be what Ryan meant, but I think it might be.
The_Universe said:Based on what I'm reading here, I'm pretty sure Ryan meant that he wanted to kick everyone's dog(s). Or spit on their grandmothers. Sheesh!![]()
All I know for sure is that he definitely *didn't* see an observable trend in length of character creation regardless of the "liteness" of the system involved.
The_Universe said:Fine then, we'll do it this way - I have a different anecdote, and I think my anecdote is better because it's my anecdote. Your anecdote doesn't count, because it's not the same as my anecdote. Also, your anecdote hurts my feelings, and makes me feel like I'm unpopular. At the very least, it makes me feel like my game isn't popular enough.
But I have anecdote that says it is!
...or we could use an empirical study. But hey - as long as you're happy...
Obviously. I see conspiracy whenever something disagrees with me, too.JRRNeiklot said:That's because he "desperately (didn't) want to."
JohnSnow said:...What he does have empirical evidence for is that character creation and conflict resolution took just as long in the rules-light games that he studied as they did in the games with more rules. So in other words, based on his research, the biggest claim made by proponents of rules-light games - that they have faster character creation and conflict resolution - doesn't hold up. Lots of people disagree, but they can't present any evidence based on "observation" of gaming groups rather than participation in one.
....