Evenglare
Adventurer
Here you go.
http://suvudu.com/2014/07/interview...-5e-to-be-fast-flexible-and-easy-to-play.html
One awesome thing I noticed:
Mike : I really liked this mechanic, because it cut down on the math you need to do before play and made it much easier to add your proficiency to a roll if you forgot it, or to ignore it if you accidentally used it.
The feedback, though, was very clear that people didn’t like adding more randomness to situations that involved their character’s skill. They felt like training should be a reliable benefit, rather than one that had a random effect on a task.
I will totally admit that I love the feel of rolling more dice. It was definitely a case of acquiescing to the playtesters’ observations and experiences, rather than trying to force something on everyone. Still, I did slip the dice version into the Dungeon Master’s Guide as a variant rule.
http://suvudu.com/2014/07/interview...-5e-to-be-fast-flexible-and-easy-to-play.html
One awesome thing I noticed:
Mike : I really liked this mechanic, because it cut down on the math you need to do before play and made it much easier to add your proficiency to a roll if you forgot it, or to ignore it if you accidentally used it.
The feedback, though, was very clear that people didn’t like adding more randomness to situations that involved their character’s skill. They felt like training should be a reliable benefit, rather than one that had a random effect on a task.
I will totally admit that I love the feel of rolling more dice. It was definitely a case of acquiescing to the playtesters’ observations and experiences, rather than trying to force something on everyone. Still, I did slip the dice version into the Dungeon Master’s Guide as a variant rule.