One of my characters was introduced as a prisoner in a jail cell. The GM and I talked about this, and both of us agreed this was an easy and appropriate way to introduce the character. Most of the other prisoners had been tortured to death (off screen), and mine was half-starved. The BBEGs had given instructions that forced the grunts holding me to keep me alive for transport to another location.
Since I was a prisoner, that of coarse meant I didn't have any equipment on me. The character was a wizard and couldn't escape on his own.
Since the group had several good people in it, including a Paladin, there wasn't much problem with the character reclaiming his stuff. I described my stuff, much of it was easily identifyable anyways.
It was an interesting way of introducing a character.
One of the more memorable was interviewing with the group. The group had need of a few more hands, so they were interviewing several people. Most of them were NPCs, but we stuck my character in there as well.
This is a pretty standard way to introduce a character, but it is interesting since now the player has to tell the current group why they are valuable enough to recruit into the group.
Since I was a prisoner, that of coarse meant I didn't have any equipment on me. The character was a wizard and couldn't escape on his own.
Since the group had several good people in it, including a Paladin, there wasn't much problem with the character reclaiming his stuff. I described my stuff, much of it was easily identifyable anyways.
It was an interesting way of introducing a character.
One of the more memorable was interviewing with the group. The group had need of a few more hands, so they were interviewing several people. Most of them were NPCs, but we stuck my character in there as well.
This is a pretty standard way to introduce a character, but it is interesting since now the player has to tell the current group why they are valuable enough to recruit into the group.