Elodan
Adventurer
Forgive me if this has been addressed before. If it has, could you point me to it?
I'm curious as to if anyone has any insights as to how the whole internal versus external playtests for D&D Next work together. Speculation is welcome.
I'm guessing that internal testers are a couple of "packets" ahead of what we the public receive. I'm curious how the public feedback plays into internal testing. Let's say internally they've changed ability X to something totally different. Then come to find out ability X is much beloved by the community at large. Do they re-implement X, continue with the new direction or morph the two together.
How do they decide which elements to "push" to see if the system breaks or how the community reacts.
Thanks.
I'm curious as to if anyone has any insights as to how the whole internal versus external playtests for D&D Next work together. Speculation is welcome.
I'm guessing that internal testers are a couple of "packets" ahead of what we the public receive. I'm curious how the public feedback plays into internal testing. Let's say internally they've changed ability X to something totally different. Then come to find out ability X is much beloved by the community at large. Do they re-implement X, continue with the new direction or morph the two together.
How do they decide which elements to "push" to see if the system breaks or how the community reacts.
Thanks.