tommybahama
Adventurer
Oh, goodness, how the education system has failed us.
I shall assume you are socially retarded and not intentionally acting like a troll.
Oh, goodness, how the education system has failed us.
I shall assume you are socially retarded and not intentionally acting like a troll.
Ha, gravity kills. And it's attacking this thread right now...
What about OLD (WOIN)? The rules-explanation of magic seems to spill into the setting-explanation a bit. The "reason" that you can cast a spell is because you know the Secret of your spell/target and you have the skill, and magic points, to back it up.
I guess the litmus test for me would be if you could make up any arbitrary spell...or maybe take any spell from the D&D spell list...and say, "Does this work with the system?" If the answer for every spell is "yes" then it's just hand-waving (in my opinion).
And even if the answer is "no" for reasons other than the logic of the system (e.g., "The rules say you can't teleport" or "There's no such thing as necrotic in this RPG") then it doesn't really count.
I'm actually a little surprised there hasn't been more "Oh, you should look at RPGs X, Y, and Z." Either I'm still doing a bad job explaining what I mean, or it's even more rare than I thought.
I'm actually a little surprised there hasn't been more "Oh, you should look at RPGs X, Y, and Z." Either I'm still doing a bad job explaining what I mean, or it's even more rare than I thought.
I was going to suggest W.O.I.N. too. But, I'm pretty sure I don't know what exactly you're asking for.What about OLD (WOIN)? The rules-explanation of magic seems to spill into the setting-explanation a bit. The "reason" that you can cast a spell is because you know the Secret of your spell/target and you have the skill, and magic points, to back it up.
I'm actually a little surprised there hasn't been more "Oh, you should look at RPGs X, Y, and Z." Either I'm still doing a bad job explaining what I mean, or it's even more rare than I thought.
Even in fiction, it's pretty rare. Fantasy tends to prefer mysterious and fairy-tale effects to building out a magic system out of core principles.I'm actually a little surprised there hasn't been more "Oh, you should look at RPGs X, Y, and Z." Either I'm still doing a bad job explaining what I mean, or it's even more rare than I thought.
Hmm. Thanks for all the responses, but I guess I didn't communicate the ask well.
It's not a realism issue, or that if I just understood the underlying mechanism ("it's magic!") it would all be ok. It's that I want a magic system with restrictions, preferably tied narratively to that underlying mechanism in a consistent way. Like the example in Lexicon.