Interpretation of rules: Sorcerors, daggers and feats

Davachido

Explorer
I am currently making a character for a far-east setting, and with no 'ki' classes yet I've decided to try some mixing of feats and play styles to try to get close to some of the old 3.x idea of those 'ki' classes.

My plan is as a Sorceror I will use the 'Sorcerous blade cunning' feat from PH2 to turn any 'ranged' attack to 'melee' while using daggers and taking the 'dual implement' feat. Using the storm magic class feature and only using ranged attacks changing them into melee. (Thus akin to a Ninja weilding lightning)

So far all that is legit, but I'm wondering would feats such as power attack, two-weapon fightning and weapon focus apply to the powers I'm now using as melee attacks? Also will weapons such as reckless weapons benefit to the now melee powers. My guess is:

Power attack: Yes, as I'm using a 'melee attack'.
Two-weapon fighting: Yes, because I'm using the MH weapon to attack.
Weapon focus: No, because technically I'm still using an implement attack.
Reckless: Yes, as I'm using a 'melee attack'.

Can anyone confirm my reading of RAW, or can correct me if I'm wrong?
 

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Quite simply put, you can use anything someone who uses daggers as melee weapons can use. This includes Two-weapon Fighting, Weapon Focus, and if you multi-class rogue, you can even go Daggermaster for that juicy 18-20 crit range cheese.
 

Weapon Focus will, indeed, improve your damage with Implement attacks so long as you're using a dagger.

Depending on your level, it may or may not be worth it. At low levels, you probably have better options. By Paragon levels, it's a very valuable feat.

-O
 


Don't forget to make your off-hand dagger a Mage's Parrying Dagger. The Parrying Dagger gets you +1 to AC, and being a Mage's Weapon means you get proficiency with it automatically.

Alternatively, you can listen to the incessant cries of "Cheese!" and hand in your CharOp membership card.
 

Weapon Focus will, indeed, improve your damage with Implement attacks so long as you're using a dagger.

Depending on your level, it may or may not be worth it. At low levels, you probably have better options. By Paragon levels, it's a very valuable feat.

-O

Its paragon tier start so I will be looking to get it, though I'm wondering which PP to take, daggermaster has nice crit range which will go well with the epic feat later on that will max all my crit dice (sorceror storm mage feat). However lightning fury PP stays within the whole Ninja lightning fluff, any suggestions?

Btw, the feat is called Sorcerous Blade Channeling. :)

Sshhhh no-one will know if I edit it right? :p
 

Don't forget to make your off-hand dagger a Mage's Parrying Dagger. The Parrying Dagger gets you +1 to AC, and being a Mage's Weapon means you get proficiency with it automatically.

Alternatively, you can listen to the incessant cries of "Cheese!" and hand in your CharOp membership card.

Aren't sorceror's already proficient in daggers? I was thinking of just making it the highest enh 'magic weapon' possible to get the most out of dual implement feat.

Eh, the group I'm going to be playing in is a bunch of power gamers, I ain't going to lag behind in damage :)
 

Its paragon tier start so I will be looking to get it, though I'm wondering which PP to take, daggermaster has nice crit range which will go well with the epic feat later on that will max all my crit dice (sorceror storm mage feat). However lightning fury PP stays within the whole Ninja lightning fluff, any suggestions?
Well, Sorc/Daggermaster is one of the most Velveeta concepts out there - extremely cheesy, and overdone. :) But yes, RAW, it works - and if the rest of your party is cheesed out, and you can still sleep at night, go for it!

-O
 

Well, Sorc/Daggermaster is one of the most Velveeta concepts out there - extremely cheesy, and overdone. :) But yes, RAW, it works - and if the rest of your party is cheesed out, and you can still sleep at night, go for it!

-O

Heh, going directly for the cheese? Only problem is none of the daggermaster abilities key off the storm power, or the heroic feat that works like weapon focus but for lightning/thunder spells. So does the 18-20 crit really outweight the extra lightning spells + making adj enemies take 2d6+cha dmg at start of turn?

If we continue talking about cheese, level 30 Sorc/Lightning fury/signature spell. Make the level 15 daily I think it is, the one that summons daggers doing 2d4+cha and you are allowed to use it every turn thereafter as a free action, into the signature spell. Pumping out 2 attacks a turn every encounter without action points. (3 if you count the lightning fury adj damage.) That work too? :p
 

Pretty much anything that is available for melee use you can take advantage of. One of the main benefits of sorcerer, though wizards/warlocks etc can do some of the same stuff if they want to pick up the right feats.
 

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