D&D 5E Interrupting a Long Rest

One is more intuitive to you. One emphasizes the exploration pillar more to you.

My way is more intuitive to me. My way emphasizes the exploration pillar just fine to me.

There really is no argument to be had here.

I don't see how characters not having to worry about securing camp emphasises the exploration pillar at all?
 

log in or register to remove this ad


I don't see how characters not having to worry about securing camp emphasises the exploration pillar at all?

In my game, securing a camp reduces the chance of random encounter. But that random encounter, if it does come up, does not interrupt the rest. So I get the same thing you do without the bookkeeping of rest-reset.
 

But all that does is reduce the chance of a combat that has very little in the way of downsides. The combat's not really a penalty if the group's going to get all their resources back anyway. If they had to wait another 8 hours however...
 

But all that does is reduce the chance of a combat that has very little in the way of downsides. The combat's not really a penalty if the group's going to get all their resources back anyway. If they had to wait another 8 hours however...

I'm not sure how it works in your game, but death is something of a penalty in mine.
 

Hell, to take it to a real munchkin extreme, a character could die, and as long as it doesn't take an hour to do so, regain all their hit points at the end of the rest.
Lol. All dead characters meet qualifications of long rest.
"Being dead" is hardly strenuous, neh? [emoji14]

Lulz aside, you need 1 hp to benefit from a long rest. Sorry dead person, no hard earned rest for you.

That any strenuous activity interrupts a rest, and that an hour of walking counts as strenuous?

It's less how it's parsed, and more how it should be parsed.

By your own reasoning if this was to be read this way then the "a period" should not be there, and instead be "any". That's not what's there. There's the implication of some percievable, quantifiable and "meaty" lenght of time to be passed doing said things in "a period" thats not there in "any". That period is quantified in an hour, the others are examples.

Why i do think that's the correct reading? Because if it was the other way around the style used to underline that it was "one hour of walking" and any amount of the others would mirror the style used for guard duty just a couple of rows above.

This is the weirdest deck of cards I've ever wanted.

And now the question: What/who came first? 6 of Chickens or 6 of Eggs?
 
Last edited:

In my game, securing a camp reduces the chance of random encounter. But that random encounter, if it does come up, does not interrupt the rest. So I get the same thing you do without the bookkeeping of rest-reset.

As a player in one of Iserith's games, we absolutely want to secure camp. Failure to do so means we may have to face one more potentially deadly encounter using our already depleted resources. That's where the tension lies, not in whether we have to tack on an extra hour of rest at the end.
 


As a player in one of Iserith's games, we absolutely want to secure camp. Failure to do so means we may have to face one more potentially deadly encounter using our already depleted resources. That's where the tension lies, not in whether we have to tack on an extra hour of rest at the end.

But why doesn't that securing just end up being tedious bookkeeping? Do you end up just saying "we secure the camp" or are you required to detail the process of securing in order to jump through the DMs hoop satisfactorily?
 

But why doesn't that securing just end up being tedious bookkeeping? Do you end up just saying "we secure the camp" or are you required to detail the process of securing in order to jump through the DMs hoop satisfactorily?

Each PC (four of us) briefly describes what we're doing to help set up camp. It can be as short as, "I set up the tents and get the fire going." or, "I make sure our camp site is tucked away and protected from the elements."
Then we make a group Survival check, if two or more of us pass the random encounter roll is made at disadvantage.

It takes about 5 minutes tops, has some narration from the players, and then gets on with it.
 

Remove ads

Top