Werebat
Explorer
One of my players and I had a recent discussion about whether or not a wandering monster encounter could disrupt a long rest.
He argued that it could not, unless the combat went on for at least an hour, pointing out the words in the PHB (Page 186, "Long Rest"):
"If the rest is interrupted by a period of strenuous activity -- at least 1 hour of walking, fighting, casting spells, or similar adventuring activity -- the characters must begin the rest again to gain any benefit from it."
At first I shrugged and figured it must be the new 5E "keeping it simple" at play, although it seemed odd that fighting and casting spells would be mentioned at all -- what combats or spell casting go on for a whole hour?
Then I thought it might be that the player was just parsing the sentence wrong. At least 1 hour of walking might disrupt a long rest, as well as ANY AMOUNT of fighting, casting spells, etc.
Is there any clarification or consensus on this?
He argued that it could not, unless the combat went on for at least an hour, pointing out the words in the PHB (Page 186, "Long Rest"):
"If the rest is interrupted by a period of strenuous activity -- at least 1 hour of walking, fighting, casting spells, or similar adventuring activity -- the characters must begin the rest again to gain any benefit from it."
At first I shrugged and figured it must be the new 5E "keeping it simple" at play, although it seemed odd that fighting and casting spells would be mentioned at all -- what combats or spell casting go on for a whole hour?
Then I thought it might be that the player was just parsing the sentence wrong. At least 1 hour of walking might disrupt a long rest, as well as ANY AMOUNT of fighting, casting spells, etc.
Is there any clarification or consensus on this?