It's great to be involved with this project. I've been a long term advocate and user of VTTs and it's exciting to be creating the first ever adventure designed specifically for use with maptool (free and open source, so no need to worry that you won't have the required software or hardware). Ever since the D&D gametable promised so much and then failed to deliver I think there has been a hole in the market for a good computer based aid to tabletop gaming. Maptool provides the software, and we'll be providing the adventure.
As a taster of what to expect, here's a screenshot from within maptool:
Now isn't that better than a battlemat and dry erase markers? The minis are by DevinKnight, who will be creating custom tokens for use in the adventure. The ship is by myself and is a movable, rotatable object that can be taken out and used in other campaigns and adventures. In fact we're so nice we're giving that asset away for free!
If you are interested in finding out more, go to The Breaking of Forstor Nagar. It'll be great to have you on board!
Part 4 of the interview is up and here's the screenshot from that Q&A. This time we're showing off what maptool can do with light, shade and vision as they appear in the Pathfinder rules:
Tokens once again by Devin Night, map and torch by me. To find out more about the project, go here or have a read through the Q&As:
Another screenshot, this time showing what happens if a PC is blind:
In this shot you can see that Valeros can only see himself. This is the GM view - so the GM can still see the enemies. However the white line designates the limit of what the player will see.
States are easily tracked in maptool. You can see the clear label showing that Valeros is blind. There are equivalent images that cover all the other states.
Now you'll also see that there's a rather nifty little portrait and stat sheet on the bottom left. This contains all the vital information about Valeros, as well as his portrait. This allows the players or the GM to quickly see important information about a PC, so no more asking the player what his perception skill is before checking if he sees a hidden creature. I'll be showing off a little more of what you can do with this later. The stats here are for Valeros, the iconic fighter from Pathfinder.
Portrait art by Tyler Bartley - our interior artist for this project. Tokens by Devin Night. States by AidyBaby from the RPTools boards. Map and torch by me.
Continuing the series, here the adventurers meet a dragon:
This shot shows how maptool handles the properties. Each player can see their character's vital stats, as can the GM. The GM can decide whether the players can see each others stats. But importantly, the players can't see the stats of the monsters. Although they do get a close-up of it's ugly mug.
Now who can tell me just how much trouble these adventurers are in?
Tokens by Devin. Kellen's portrait by Tyler Bartley. All other art by myself.
We have two great guys on board to convert the adventure into these other VTTs. So if you're a TTopRPG fan or a Fantasy Grounds aficionado then we've got you covered.
So without further ado - here's the different programs with their version of the combat on the Ice Bridge:
Today we look at storing information within objects on the map.
This shows that we can have objects - in this case a runic circle - that contains information for both the players and the GM. If that information is also placed into a macro (as it is here) it can be sent to chat, allowing us to hyperlink the information that the GM needs at their finger tips.
We'll be building that level of reference into the adventure for all areas, allowing for quick reference to rules to minimise time spent flicking through indexes and maximise the fun!