Andor
First Post
You can't listen to an mp3?
I don't know about him, but Vista refuses to believe my sound card exists, so, no.

You can't listen to an mp3?
I don't know about him, but Vista refuses to believe my sound card exists, so, no.![]()
You can't listen to an mp3?
Everything he's designed from Iron Heroes on is just anathema to what I want from an RPG, and certainly from D&D. I shudder when I hear that a party of PCs is like a Magic deck... M:tG is not a RPG and should not be influencing RPG gameplay. The whole interview is laced with explanations and reasoning which makes me yell 'No, No, NO!!!' But that's just me, thousands upon thousands of gamers do really enjoy the new direction.
But I like to ask: What specifically is so wrong about the approach? How do you see does it result in a bad game? So far, I can only see it as a "philosophical dislike".
That was totally not what I was talking about. I did quote mrswings post for a reason!I think you already know what many of us who don't like 4e dislike about it. Since you asked, though, just a brief summary (not in order of importance):
1) Drastically altered flavor that does not befit D&D as we imagine it in our minds
2) Purging of simulationism from the ruleset (this has several effects for me: reduces my sense of verisimilitude, removes one of my major incentives for DMing and makes DMing a simulationist game more difficult for me, since I have to make up and adjudicate everything)
3) Abandonment of OGL more or less precluding the possibility of correcting the above through third party support
I shudder when I hear that a party of PCs is like a Magic deck... M:tG is not a RPG and should not be influencing RPG gameplay. The whole interview is laced with explanations and reasoning which makes me yell 'No, No, NO!!!' But that's just me, thousands upon thousands of gamers do really enjoy the new direction.