charlesatan
Explorer
As for Clyde's interview of Mike Mearls, this was, and I don’t think I exaggerate, the most important interview on 4e out there, period.
As far as 4E game design goes, I'll second this assessment. =)
As for Clyde's interview of Mike Mearls, this was, and I don’t think I exaggerate, the most important interview on 4e out there, period.
I burn all the podcasts I listen to onto CDs and listen to them in the car. It helps that I have an hour-long drive to and from work, and that my radio antenna was snapped off by a jerk a while back, of course, but I find it works well.This. Listening to a podcast is intensely distracting to me. I either give all of my attention to it (which can be difficult since my eyes are otherwise disengaged and will likely seek stimulus) or have it run in the background and miss every other word. I'd like to listen to neat-o podcasts but I just can't figure out how to do so that works for me.
Yeah, that would have been quite neighborly of them, but they wouldn't have sold as many core rulebooks if any of the designers had been this explicit before the launch.It was very informative to hear where Mike was coming from. If this had been available three months ago there would have been a lot less angst in the gamer world, I think. HalWhitewyrm is right on the money with his assessment.
yes that explains a lot, and it's consistent with M.Mearls' previous references to board games.
I didn't buy the books because i had the chance to read them beforehand but clarifying these design goals earlier would have spared us endless threads with comments like "oh, i don't see a change, dnd has always been that gamist /abstract"...![]()
D&D is the original game of that category. Until the late nineties there were simply no other categories.I would never have expected "simulationist" gamers (if I had known this term already before the entire discussions came up) to see D&D belonging into that category, or being good at it.
But I didn't begin myadventuringrole-playing career with D&D and its hit points, levels and vancian magic. I started with Shadowrun, with the injury/damage system distinguishing between penetration and damage, nonlethal and lethal damage boxes, degrading explosions, recoil and stuff like that.