Initiative Order:
Cade: 20
Pell: 19
Faera:17
Lakeover:17
Monsters: 17
Ursus: 10
Ignis:6
The water erupts near each of you simultaneously as jagged open maws burst forth from the murky depths.
Lakeover raises his arm at the sudden spray of water and the dragonling latches on. Bite Attack on Lakeover: 1D20+5 = [18]+5 = 23
Bite Damage for Lakeover (3 poison): 1D10+3+3 = [4]+3+3 = 10
The beast tries to use the arc of its leap to pull on the caught arm and drag the elf into the water.Shove Strength Check for Wyrmling on Lakeover: 1D20+3 = [17]+3 = 20
Lakeover Acrobatics to contest Shove: 1D20+6 = [7]+6 = 13
As Lakeover slams prone onto the surface of water and refuses to sink, the wyrmling tugs uselessly at his arm for a moment before releasing and dropping below the water again.
Pell swings harmlessly at the beast in front of him as it snaps its jaw down on his blade while a stray droplet of its venomous spittle sizzles on an exposed bit of his flesh. Bite Attack on Pell: 1D20+5 = [19]+5 = 24
Bite Damage for Pell (3 poison): 1D10+3+3 = [7]+3+3 = 13 The momentum of the wyrm wrenches Pell's shoulder hard as he desperately clings to his blade.
Shove Strength Check for Wyrmling on Pell: 1D20+3 = [3]+3 = 6
Athletics Check to oppose Shove for Pell: 1D20+8 = [17]+8 = 25
With a twist, Pell throws his weight against the arc of the dragonling and pries his blade free from its jaws as it dives below the surface again.
Faera instinctually understands the motion of the beast diving towards her and successfully rolls underneath its bite only to be pushed by the unfurling of the wyrm's wings as it rises into the air past her. Bite Attack on Faera: 1D20+5 = [4]+5 = 9
Claw Attack on Faera: 1D20+5 = [13]+5 = 18 Claw Damage (wing) on Faera: 1D6+3 = [3]+3 = 6
Cade hears a sharp sound as the dragonling before him chomps down hard on his thigh. A burning pain shoots up his leg as he desperately tries to hold his balance before the weight of the beast drags him down prone on the surface of the water. With a frustrated shake, the wyrm releases his thigh and sinks back into the murk below. Bite Attack on Cade: 1D20+5 = [17]+5 = 22
Bite Damage for Cade (3 poison): 1D10+3+3 = [3]+3+3 = 9
Shove Strength Check for Wyrmling on Cade: 1D20+3 = [16]+3 = 19
Athletics Check to oppose Shove for Cade: 1D20+8 = [8]+8 = 16
Ursus raises his weapons in defense as the full weight of the beast bears down on him with its jaw snapping down on his shoulder. With a mighty grunt, Ursus pushed against the weight and hurled the wyrmling off of him as it took to the air.Bite Attack on Ursus: 1D20+5 = [15]+5 = 20
Bite Damage for Ursus (3 poison): 1D10+3+3 = [7]+3+3 = 13
Shove Strength Check for Wyrmling on Ursus: 1D20+3 = [6]+3 = 9
Athletics Check to oppose Shove for Ursus: 1D20+9 = [8]+9 = 17
Ignis' hands trace a fiery rune in the air to distract the wyrm and smiles as the wyrm fruitlessly bites down on it before feeling the air get knocked out of him as the creature pushes off his chest and launches into the air. Bite Attack on Ignis: 1D20+5 = [10]+5 = 15
Claw Attack on Ignis: 1D20+5 = [16]+5 = 21
Claw Damage on Ignis: 1D6+3 = [6]+3 = 9
[SBLOCK=Details]Faera, Lakeover, Ursus and Ignis gain an Opportunity Attack since each creature moved away from you. Cade and Pell readying an action takes up your reaction so you are not able to Opportunity Attack. Those of you who went before the creature and at the same time as the dragonlings your actions happen in this moment. Feel free to tweak the narrative to make that work for you and reference the earlier post for needed stats on the creatures. The flying dragonlings are 50 ft in the air. The ceiling starts at 100 ft above you at the cave entrance and slopes up to 180 ft as you go deeper in. The swimming dragonlings are 20 ft under the water and can be targeted at disadvantage.
If anyone has damage resistance, the bite attacks are piercing. The claws are slashing. Each bite has 3 poison damage as well.
Water Walk allows you to treat water as a solid surface (not just your feet) so instead of being dragged underwater some of you were knocked prone. Water Walk does not require concentration so mechanically there is no fear of going under (though its up to you if your character realizes that).
For the shove attack, I used your character's Acrobatics or Athletics to contest it and took whatever was higher.
Those who readied actions: when you post do your readied action and your next turn. Your readied action happened during the attack. Your next turn happens after. Everyone else will just take their turn (though remember your opportunity attack).
I think that covers everything. Thanks for your patience.[/SBLOCK]
Cade: 20
Pell: 19
Faera:17
Lakeover:17
Monsters: 17
Ursus: 10
Ignis:6
The water erupts near each of you simultaneously as jagged open maws burst forth from the murky depths.
Lakeover raises his arm at the sudden spray of water and the dragonling latches on. Bite Attack on Lakeover: 1D20+5 = [18]+5 = 23
Bite Damage for Lakeover (3 poison): 1D10+3+3 = [4]+3+3 = 10
The beast tries to use the arc of its leap to pull on the caught arm and drag the elf into the water.Shove Strength Check for Wyrmling on Lakeover: 1D20+3 = [17]+3 = 20
Lakeover Acrobatics to contest Shove: 1D20+6 = [7]+6 = 13
As Lakeover slams prone onto the surface of water and refuses to sink, the wyrmling tugs uselessly at his arm for a moment before releasing and dropping below the water again.
Pell swings harmlessly at the beast in front of him as it snaps its jaw down on his blade while a stray droplet of its venomous spittle sizzles on an exposed bit of his flesh. Bite Attack on Pell: 1D20+5 = [19]+5 = 24
Bite Damage for Pell (3 poison): 1D10+3+3 = [7]+3+3 = 13 The momentum of the wyrm wrenches Pell's shoulder hard as he desperately clings to his blade.
Shove Strength Check for Wyrmling on Pell: 1D20+3 = [3]+3 = 6
Athletics Check to oppose Shove for Pell: 1D20+8 = [17]+8 = 25
With a twist, Pell throws his weight against the arc of the dragonling and pries his blade free from its jaws as it dives below the surface again.
Faera instinctually understands the motion of the beast diving towards her and successfully rolls underneath its bite only to be pushed by the unfurling of the wyrm's wings as it rises into the air past her. Bite Attack on Faera: 1D20+5 = [4]+5 = 9
Claw Attack on Faera: 1D20+5 = [13]+5 = 18 Claw Damage (wing) on Faera: 1D6+3 = [3]+3 = 6
Cade hears a sharp sound as the dragonling before him chomps down hard on his thigh. A burning pain shoots up his leg as he desperately tries to hold his balance before the weight of the beast drags him down prone on the surface of the water. With a frustrated shake, the wyrm releases his thigh and sinks back into the murk below. Bite Attack on Cade: 1D20+5 = [17]+5 = 22
Bite Damage for Cade (3 poison): 1D10+3+3 = [3]+3+3 = 9
Shove Strength Check for Wyrmling on Cade: 1D20+3 = [16]+3 = 19
Athletics Check to oppose Shove for Cade: 1D20+8 = [8]+8 = 16
Ursus raises his weapons in defense as the full weight of the beast bears down on him with its jaw snapping down on his shoulder. With a mighty grunt, Ursus pushed against the weight and hurled the wyrmling off of him as it took to the air.Bite Attack on Ursus: 1D20+5 = [15]+5 = 20
Bite Damage for Ursus (3 poison): 1D10+3+3 = [7]+3+3 = 13
Shove Strength Check for Wyrmling on Ursus: 1D20+3 = [6]+3 = 9
Athletics Check to oppose Shove for Ursus: 1D20+9 = [8]+9 = 17
Ignis' hands trace a fiery rune in the air to distract the wyrm and smiles as the wyrm fruitlessly bites down on it before feeling the air get knocked out of him as the creature pushes off his chest and launches into the air. Bite Attack on Ignis: 1D20+5 = [10]+5 = 15
Claw Attack on Ignis: 1D20+5 = [16]+5 = 21
Claw Damage on Ignis: 1D6+3 = [6]+3 = 9
[SBLOCK=Details]Faera, Lakeover, Ursus and Ignis gain an Opportunity Attack since each creature moved away from you. Cade and Pell readying an action takes up your reaction so you are not able to Opportunity Attack. Those of you who went before the creature and at the same time as the dragonlings your actions happen in this moment. Feel free to tweak the narrative to make that work for you and reference the earlier post for needed stats on the creatures. The flying dragonlings are 50 ft in the air. The ceiling starts at 100 ft above you at the cave entrance and slopes up to 180 ft as you go deeper in. The swimming dragonlings are 20 ft under the water and can be targeted at disadvantage.
If anyone has damage resistance, the bite attacks are piercing. The claws are slashing. Each bite has 3 poison damage as well.
Water Walk allows you to treat water as a solid surface (not just your feet) so instead of being dragged underwater some of you were knocked prone. Water Walk does not require concentration so mechanically there is no fear of going under (though its up to you if your character realizes that).
For the shove attack, I used your character's Acrobatics or Athletics to contest it and took whatever was higher.
Those who readied actions: when you post do your readied action and your next turn. Your readied action happened during the attack. Your next turn happens after. Everyone else will just take their turn (though remember your opportunity attack).
I think that covers everything. Thanks for your patience.[/SBLOCK]