Into the Dragon's Maw (Adventure)


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Radaceus

Explorer
Ignis

[section]Unmoving as he studied the feathered serpent, harkening to its story and plight, the genasi's flaring eyes softened to opaque; turning to the apparition, a glint of emotion in his face, "I broker no contractual agreement, Master Ironshaper, but I declare my word as oath, I intend to eradicate your oppressor."
His attentioned scanned up the path, pondering, listening.


'Pell makes a compelling argument, it would be foolhardy to continue without curative attention to our injuries.'Ignis broadcasts
[/section]



[sblock='Mini-Stat Block']
Ignis (Wizard) 12th level
Initiative: +2 Perception: +0
Darkvision 60 ft.
Speed: 30'

Str 10, Dex 14 +2, Con 18 +4,Int 20 +5, Wis 10, Cha 8 -1

AC: 19 (Elven chain(Chain Shirt+1)=14+Staff of power+2, Dex+2, Cloak of protection +1)
HP 65/98

In Hand:Staff of Power(15/20 charges)
Off Hand:
Current ongoing spells
Rary's Telepathic Bond cast on everyone​

spell slots: 1st 2(4), 2nd- 3(3), 3rd 3(3), 4th 3(3), 5th 2(2), 6th 1(1)

Character Sheet
[/sblock][/QUOTE]
 

Matthan

Explorer
The ghost sighs. Dejected, he walks back towards the anvil. "When you fight, stab 'im in the eye for the Ironshaper Clan."

OOC: Would you guys like me to push the game along to the next encounter or would you like some more time to plan/plot/heal/etc...?
 

OOC: Hard to plot without knowing something about the terrain that lies ahead. Still, I'd like for Pell to heal up a bit before we do another combat encounter; he's at 20/70 hp. A long rest is my first choice. One of us could reconnoiter during the downtime. I'm open to other's suggestions.
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: we also have healing magic -- we could take a short rest and heal.
Mass Cure wounds (5th) would give everyone 3d8+4. Let's start with that. If we want we can also tai a short rest, burn some dice. If that's not enough, there are more radical options for those in need:
Heal (6th) would give one person 70 hp. Anyone wanting healing can get it, just please speak up.


Lakeover hears the halforc's concerns, and realizes that the fight did take something out of hem as well, indeed out of all of the party.

With a wave of the hand and a short incantation, a green light emanates from him to the party, and all feel the renewing magic that Mystra can offer.

OOC: Everyone (up to six characters) heals 3d8+4. For Lakeover, it will be [roll0].



[sblock=Lakeover hp=75/87]
Hp: 75/87
AC: 20 (disadvantage on attacks until hit, per turn [Displacement Cloak])
Move: 35
Init: +2
Spells: 4.3.3.3.1.1.0.0.0.
[/sblock]
 

Radaceus

Explorer
OOC: I second the rest.
We can spend hit dice for healing on a short rest, so that would work. A short rest would get some of our class abilities back too. A long rest would get us all our spell slots and any other class abilities back to full. In either case, I will ritual cast Leo's Tiny Hut for us if this is our choice of action

EDIT:
KoboldStew jumped my post, I defer :)
Sounds, good. take it from there
 

[section]Pell had healing before from his aunt, but never from an elf. He stilled his fidgeting and watched raptly as Gunny wove his healing spell. The green tendrils of magic made him nervous, but he instantly felt the worst of his wounds ease. "Oh." A soft grunt of surprise fell from his protruding tusks. "That's better. How did y-- . . . " Pell nodded, awed by Lakeover's elf magic. "It's so diff'rent!"[/section]



[sblock=68/75 hp]Hit Dice 7d8 used of 12d8
AC 15
Initiative +6
Darkvision 60’
Speed 30’
Passive Perception 17
Investigation +8
Perception +7
Stealth +9
Action: Shortsword +2 (“Flick”), 1d20+10, 1d6+6 piercing, finesse, light
Bonus Action: Shortsword (“Swish”), 1d20+8, 1d6, piercing, finesse, light

Spellcasting:
Spell save DC 16
Spell attack modifier +8
Cantrips (4): mage hand, fire bolt (10), minor illusion, prestidigitation
Spells Known (8): sleep (3), color spray (3), grease (3), silent image (4), invisibility (7), spider climb (8), blur (10), disguise self (11)
1st lvl (4 slots)
2nd lvl (3 slots)[/sblock]
 
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Radaceus

Explorer
[section] The evoker bowed to Lakeover, "My gratitude to your divinity."
"I shall evoke a protective barrier to encompass us while we recuperate, everyone gather." Ignis gave a look back at the others, then moved toward the wall behind the anvil, there he sat, legs crossed, and produced his spell book. Flipping through the pages, he paused and adjusted his position when he realized Pell might peek over his shoulder, holding the book a bit closer to his nose.
Without looking up from the pages,"Once the evocation is cast, those persons within its cover, though encapsulated by the magic, are eligible to exit and enter. Creatures not within the domicile are prevented from such transgression."
The genasi waited while the others gathered, though it was obvious he had little patience for such things, and in that interim he attempted to be unperturbed as he perused his spells.
[/section]

[sblock=Actions]
accepted healing from Lakeover [roll0]

ritual casting Leomund's Tiny Hut

if we take a short rest Ignis will also expend [roll]3d6[/roll] hit dice to heal up further

he will also regain his 2 1st level slots (of 7 slots total), if we do gamble the long rest, I will change some spells.

Rary's Memnonic Bond will cease
[/sblock]

[sblock='Mini-Stat Block']
Ignis (Wizard) 12th level
Initiative: +2 Perception: +0
Darkvision 60 ft.
Speed: 30'

Str 10, Dex 14 +2, Con 18 +4,Int 20 +5, Wis 10, Cha 8 -1

AC: 19 (Elven chain(Chain Shirt+1)=14+Staff of power+2, Dex+2, Cloak of protection +1)
HP 84/98 {before spending HD}

In Hand:Staff of Power(15/20 charges)
Off Hand:
Current ongoing spells
Rary's Telepathic Bond cast on everyone until/if we rest​

spell slots: 1st 2(4), 2nd- 3(3), 3rd 3(3), 4th 3(3), 5th 2(2), 6th 1(1)

Character Sheet
[/sblock]
 
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Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Spend 2 dice during short rest - [roll0].


[sblock=Lakeover hp=77/87]
Hp: 77/87 (12d8) Spent: 2d8
AC: 20 (disadvantage on attacks until hit, per turn [Displacement Cloak])
Move: 35
Init: +2
Spells: 4.3.3.3.1.1.0.0.0.
[/sblock]
 

Kobold Stew

Last Guy in the Airlock
Supporter
OOC: Ridiculous. Spend another d8 - [roll0].

OOC: And one more. Honestly I've never understood the "you can spend another die after you see the roll" rule , but I'm getting it now!.

[roll]1d8[/roll].


[sblock=Lakeover hp=81/87]
Hp: 81/87 (12d8) Spent: 4d8
AC: 20 (disadvantage on attacks until hit, per turn [Displacement Cloak])
Move: 35
Init: +2
Spells: 4.3.3.3.1.1.0.0.0.
[/sblock]
 
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Matthan

Explorer
OOC: Okay, gang. I feel like I need to push things to make sure the game keeps going. Let's just move on and we'll see if we still have everybody. If need be, I'll either NPC those who are missing or we'll just assume that they fled the dragon(s?). You really have two avenues available to you. If you have some magical hoodoo, you could conceivably fly up the waterfall into whatever chamber is up there or the path goes off to the bottom right of the map. Let me know how you proceed (stealth, scouting, or whatnot) and we'll see if we can't finish this adventure.
 

[section]"I can make my hands sticky. Feet, too. How's about I sticky myself up, then climb up that bit of rock by the waterfall. See what I can see?" Pell offered to scout, pausing to see if anyone wished to accompany him. Or offer helpful magicks. He muttered an incantation under his breath, embarrassed to be doing so in view of others, then moved to approach the waterfall to pick out his ley lines.[/section]

OOC: Pell casts spider climb on himself, and climbs up the rock wall by the waterfall in whatever way seems safest. Will climb stealthily and try to pause at the top to poke his head over the edge to get a look at what lies beyond. Stealth [roll0]. Perception [roll1]




[sblock=68/75 hp]Hit Dice 7d8 used of 12d8
AC 15
Initiative +6
Darkvision 60’
Speed 30’
Passive Perception 17
Investigation +8
Perception +7
Stealth +9
Action: Shortsword +2 (“Flick”), 1d20+10, 1d6+6 piercing, finesse, light
Bonus Action: Shortsword (“Swish”), 1d20+8, 1d6, piercing, finesse, light

Spellcasting:
Spell save DC 16
Spell attack modifier +8
Cantrips (4): mage hand, fire bolt (10), minor illusion, prestidigitation
Spells Known (8): sleep (3), color spray (3), grease (3), silent image (4), invisibility (7), spider climb (8), blur (10), disguise self (11)
1st lvl (4 slots)
2nd lvl (3 slots)[/sblock]
 

Matthan

Explorer
Pell: You climb up between the two waterfalls to get a glimpse at the ledge above. As you peek over the edge, you notice there are no light sources up here and that the part of the cavern you are looking at is absolutely massive. You can see parts of the ceiling at the edge of your vision, but you note that the ceiling is not uniform with many parts seeming beyond your sight. On the ground, you see several large stalagmites jutting up from the ground each over 10' in height. The two waterfalls are the result of two rivers that you cannot make out the origin of. They look to range from 4 and 5 feet in width and probably 3 to 4 feet in depth.

You can tell there is much more to the cavern beyond your vision.

OOC: *Edit* I have a map that will help with this that I'll put up on Roll20. It will probably have to wait until Monday since I need my other computer to edit the image file. Hopefully the above gives you a sense of what you're seeing. No dragon spotted yet.
 

Pell paused to make certain no foe was in the area, then scrabbled as quietly as he could up the rock wall. Rather than stand up, he rolled himself away from the lip of the waterfall, and laid in place for a long half minute, his eyes scanning the cavern. He tried to judge the ceiling height, as well as the width and depth of the cavern. The stalagmites would make useful cover for Lakeover, he decided. If he detected nothing, Pell stood and darted the closest stalagmite and tried to get a better look at his new bearings.

OOC: Not sure how many stealth and perception rolls you'll require, so here is another set just in case (with double rolls for Stealth in case you decide to grant advantage or require disadvantage): Stealth [roll0] (dis)advantage [roll1]. Perception [roll2]
 

Matthan

Explorer
OOC: You are successfully staying hidden, but I am going to advance you a little further in so you can get a sense of the area without waiting any longer. The map is updated on Roll20. Only Pell is on the map. The circle is Pell's field of vision (should be accurate within a square or so). The black square you see is the dragon (which may not be to scale yet)


As Pell dashes from pillar to pillar, more of the room becomes clear. There are several more spots where water is falling in a column from the ceiling to feed the shallow streams, but more importantly in the back corner of the room, Pell makes out what looks to be an absolutely colossal mound of treasure and what appears to be a very large dragon curled up and sleeping on top of it.
 
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Pell quickly noted the locations of as many stalagmites, stalactites, waterfalls, and paths leading up here as he could, then turned tail and ghosted back down the cliff face to rejoin the others. The dragon and its huge treasure pile unnerved the young half-orc; he was somewhat breathless as he quickly told the others what he'd seen. He finished with, ". . .and the ceiling is very high, well beyond the limit of my vision in places."

OOC: Trying to be expedient about rejoining the group so others don't have to wait, while also noting as many terrain features as possible.
 


Radaceus

Explorer
Ignis

[section]"Outstanding achievement, Pell."
The Genasi lit up, "This one calculated your success rate as minimal," a thin crack upturned into a genuine smile upon the wizard's face, "I determine my error as...satisfactory."

To the rest of the group, "Suggestions?"
[/section]



[sblock='Mini-Stat Block']
Ignis (Wizard) 12th level
Initiative: +2 Perception: +0
Darkvision 60 ft.
Speed: 30'

Str 10, Dex 14 +2, Con 18 +4,Int 20 +5, Wis 10, Cha 8 -1

AC: 19 (Elven chain(Chain Shirt+1)=14+Staff of power+2, Dex+2, Cloak of protection +1)
HP 92/98

In Hand:Staff of Power(15/20 charges)
Off Hand:

spell slots: 1st 4(4), 2nd- 3(3), 3rd 3(3), 4th 3(3), 5th 2(2), 6th 1(1)

Character Sheet
[/sblock]
 

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