Into the New World, Chapter 1: Amongst the Verdant Towers

Shayuri said:
"But not me," Erin notes. She strokes Quoth's head and neck, eliciting a hoarse chucking sound of approval from the bird.

"Uh- uhm... Enko seems embarrassed and slightly nervous but is relieved when Erin starts speaking again before he can snswer..

Shayuri said:
"Funny though, about Artimisia, isn't it? She never struck me as the sort to have...visions like that. As a spirit-speaker, what do you think about that?"

The relief quickly vanishes as she asks her next question. "Uhm... Well. ... You know. It's usual but... I mean, I don't think it's dangerous... I mean..."
 

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[sblock=Erin and Enko]Feel free to continue your conversation in sblocks. I'm quite interested in the responses to all these questions! But the game needs to continue.[/sblock][sblock=Third Watch: Ryon (and Growl)]Sometime shortly before midnight, Erin shakes you awake and informs you that it's time for your watch. Enko is already making himself comfortable again near the fire.

You notice once you fully awaken that the thorn-singers have gone silent, but the forest is still noisy as ever. rrrrreeeeeeee ... rrrrrreeeeeeeeeeeeep ... rrrreeeeeeeooom! szzzzszszszzzzzzzzzzszzzzzz

You recognize the former as the call of the leafback toad, a small nocturnal toad that gets its name from its habit of burrowing into the rotten leaves littering the forest floor. Although their skin is smooth, it's covered in a sticky mucous that binds leaves to it, trapping moisture against its skin and providing camouflage from predators. If caught, the mucous from a leafback toad's back can be carefully scraped off and thickened to create a serviceable glue, without harming the toad.

The latter noise belongs to a death's-head beetle. Death's-head beetles are so named for the white markings on their iridescent blue shells, resembling a leering skull. Despite their ominous name, death's-head beetles are harmless unless eaten. Their horribly bitter taste and mildly poisonous nature, however, generally results in the emptying of their predator's stomach. The noise they make comes from the rapid beating of their hardened chitin wing-covers as they cling tightly to plants.

About a half hour after your watch begins, a slight rustling of the underbrush catches your attention. At first you pass it off as just a small animal or a gust of wind, but then you hear it again, closer to camp, and Growl suddenly stiffens and starts to snarl. Straining your eyes to see in the near-total darkness, you think you can just barely make out a small form crouched about sixty feet from the campfire, slowly making its way towards where Alistia is curled up.[/sblock]
 


[sblock=For Enko]Erin raises an eyebrow. "Really?" she asks, interested. "If you don't THINK it's dangerous, that suggests it -might- be. Now why might a little thing like seeing visions be dangerous? And dangerous to whom?"[/sblock]
 

[sblock=Erin] "Uh... no! Look, I don't think it's dangerous alright? Some people might think otherwise but there's no reason to. She'll be fine. Don't worry about it." Enko turns back around and stares at the tree.[/sblock]
 

[SBLOCK=Zurai]Ryon fondles Growl's ears and says: "There now lad, none of that. It was just the wind. Come on, mister grouchy, let's go for a walk. Spirits know we both need it." Walking off in more or less the opposite direction of the crawling form until screened by trees and bush. Then he draws his bow, nocks an arrow and moves to a position where he can watch the camp. And he won't go farther than 40 feet from the camp. All the while he good naturedly berates Growl for all his quirks, real or imagined. As he moves back towards the camp to get a good position, he will lower his voice in an attempt to fool the listenner into thinking he's farther away than he actually is.

Constantly mocking Growl, he waits.
[/SBLOCK]
 

[sblock=Ryon]The crouched over figure freezes as you start to talk and remains motionless as you walk away. It sits there for what seems to you like an hour but probably is no longer than a minute. Finally, as you're starting to question whether you were seeing things after all, it begins to creep forward again, even more cautiously. As it gets closer to the flickering camp fire, you can pick out some of its features out of the corner of your eye.
[sblock=That Which Goes Bump in the Night]
ITNWdarkfey1.png
[/sblock]

[sblock=Tactical Map]
ITNWcombat1round1start.jpg

The two large concentric circles are the light radius of the campfire (the inner circle is bright light/no concealment, the outer circle is shadowy illumination/20% concealment, beyond that is near total darkness/50% concealment). Smaller circles are trees, which block line of sight. The entire area except the 10-15 feet immediately surrounding the camp fire is covered in underbrush, but not heavy enough to count as difficult terrain.

[/sblock]

If you don't act soon, whatever it is will be upon Alistia. Action?
[/sblock]
 

[sblock=Enko]Erin laughs softly. "You're a terrible liar, Enko. First, no one thinks something's dangerous without SOME kind of reason. Second, you're obviously a nervous wreck about something."

She pulls away from the tree and walks up to Enko, pushing into his space and trying to hold his eyes captive with her own.

"Is it a spirit she saw, do you think? Is that why you're worried? That she saw a spirit and you didn't? Or maybe you think the spirit is dangerous?"[/sblock]
 

[sblock=Erin]Enko keeps staring determinedly at the oak, and tries to scoot over when she sits she close to him. "I... don't know... I guess so... I just... I don't know if you know this but, when I was little I got lost in these woods. I don't really remember it but my parents told me about it. I was gone for almost two weeks, and then a friend of my dad's found me. I guess... I never really knew what to think about the stories of spirits in the forest, but... I don't know... Look. Don't talk to Artimisia about all this ok? She has enough to worry about."[/sblock]
 
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