Into the New World, Chapter 1: Amongst the Verdant Towers

[sblock=Ryon]Heh, IC has always hated me. Fortunately for you, I rolled your bluff vs the thing's sense motive on dice, and my d20 seems to like you. You get a surprise round, as whatever-it-is was convinced you hadn't seen it and was totally focused on its plan for Alistia.

Unfortunately, your arrow sails over its scrawny little head.

Growl snarls and growls as he lunges forward on his own, eager to repel this dark invader in his forest.[/sblock]

[sblock=OOC Everyone]Roll initiatives, please. As Ryon got the surprise round, he was able to wake you all before the imminent attack. You will be awake and able to act normally in round 1.[/sblock]
[sblock=Tactical Map]
ITNWcombat1round2start.jpg


The two large concentric circles are the light radius of the campfire (the inner circle is bright light/no concealment, the outer circle is shadowy illumination/20% concealment, beyond that is near total darkness/50% concealment). Smaller circles are trees, which block line of sight. The entire area except the 10-15 feet immediately surrounding the camp fire is covered in underbrush, but not heavy enough to count as difficult terrain.[/sblock]

You are all awakened by Ryon's shout, Growl's snarling and growling, and a series of strange, ululating shrieks that seems to echo from all around you. At the western edge of the camp site, a scant two dozen feet from Alistia, crouches a demented-looking creature with a cruel looking knife in its small hand.

[sblock=That Which Goes Bump in the Night]
ITNWdarkfey1.png
[/sblock]
 

log in or register to remove this ad



OOC: On a surprise round you only get a standard action. Oh, and I should have said "Initiatives and actions please". You are all awake, though prone (except Ryon and Growl) on round 1 of combat.
 

Enko awakes with a start, and seeing the creature, runs to position himself between it and Alistia, drawing his knife and shouting. "Stop, spirit! We mean you no harm if you mean us none! What are your intentions!"

[sblock=OOC] I'm not sure what skills I can use for this but I want to see if Enko can determine anything about the creature with his knowledge skills, and also try to disarm a conflict with it.

Diplomacy +10 (4 ranks, Cha +3, Misc +3)
Knowledge (Geography) +3 (2 ranks, +1 Int)
Knowledge (History) +3 (2 ranks, +1 Int)
Knowledge (Local) +5 (4 ranks, Int +1)
Knowledge (Nature) +5 (4 ranks, Int +1)
Profession (Herbalist) +6 (4 ranks, Wis +2)
[/sblock]
 



[sblock=Enko]You know nothing about this creature.

OOC: Diplomacy normally takes 1 full minute to use; using it hastily is -10 to the check and still takes a full round action. I'm going to assume you're not going to waste that effort, especially since Ryon has already shot at it once by the time you act and Growl is hurtling towards it, fangs bared in rage. Remember, a round is only 6 seconds. It's really hard to defuse a combat situation in just 6 seconds by talking.

OOC2: Also, standing up, moving in front of Alistia, and drawing your knife are each move actions. Pick two. (If you had +1 BAB, you could draw your knife as part of the move to get between the thing and Alistia, but...[/sblock][sblock=Thane]You have neither seen nor heard of a creature like this before, but you can sense that it is somehow connected to the spirit realm.[/sblock]
 


Init 21 http://invisiblecastle.com/roller/view/1448838/

Alerted by the noise, Erin sits up and looks around wildly, her hair comic, tangled mass and clothes in disarray as she stumbles to her feet.

She spots the little critter where it crouches and instinctively raises her hands.

"Quoth, fly!"

There's a rustle above, as leaves disturbed by the flapping of dark feathered wings.

Erin then begins swaying slightly from side to side, a glassy look in her eyes as she begins to repeat, "I have thunder in my hand...I have the fire from the sky...I have thunder in my hand...I have the fire from the sky..." in a slowly building cadence. Quietly and slowly, but building in both speed and intensity towards some unknown end.

(Sending Quoth up out of danger, I hope...move action to get to feet...delaying standard action...will cast Electric Arc at the creature if it moves any closer.)
 

Remove ads

Top