• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Intrigue In Candara


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Thomas continues to soar towards the beasts, heading straight for the one which is closest to the rider (so long as Thomas doesn't get in the way of any spells). Whilst doing so he attempts to identify if the beast are using any structured tactic (Knowledge (tactics) +6). If he comes within melee range he'll draw his longsword just before making contact (Quickdraw).
 

Father Antonio casts Sanctuary on himself and rushes to help the horseman, dragging him away from the combat scene if he can and using his healing skill to determine if the monsters poisoned him.
 


Abesh charges forward, playing an inspiring tune on his trumpet, and you all feel much more confident about this battle.
Auld casts true strike on himself and manages to get within 30' of the creatures.
Ariel draws her mace and watches the fight for an opening where she will be useful.
Father Antonio manages to catch up to the man as his horse finally falls. He drags the man away, easily determining that he has been poisoned, as he is starting to convulse quite violently.
Gustaf casts a sound burst, and there is a great BOOM from behind the far beast. It staggers and shakes it's head
Thomas manages to charge in right behind the burst, slashing the creature with his sword and leaving a trail of blood across it's arm.
The creature that was struck shrieks in pain from the slash and the sound, and it's stinger flies out at Thomas, who barely manages to avoid getting skewerd.
The other harpy-beast charges forward to strike at Tal, scoring a hit on him as his two celestial hawks swoop in to tear at the beasts wings.
Tal takes 8 points of damage, and feels a wave of diziness sweep over him, but is able to shake it off.
 

"Be careful! Those beasts are poisonous!" Father Toni shouts at his companion, then casts Delay poison on the man and looks around to see how he can be of help, ready to come in aid.
 


Again sounding the charge, Abesh continues to run towards the battle. Taking one hand off of his trumpet, he reaches again into his bag and pulls out a whip. Rushing the beast his master is fighting, he cracks the whip at it's eyes, knowing he's likely unable to hurt the thing with just a whip, but hoping to distract it.

game notes: aid another to give Thomas a +2 bonus to AC.
 

Using Abesh's help to his advantage and with a resolute attitude Thomas weaves his way at the beast. He lets down his defense slightly and then takes a mighty swing with his longsword.

OOC: Power attack, subtracting 2 from BAB to add 2 to damage.
 

Trusting in the power of his magic, Auld focuses himself on striking the beasts as hard as possible, he runs up 20' to the nearest creature (hopefully the one that is injured) and strikes at it with his longspear. (Power attacking for 3, True Strike active).
 

Into the Woods

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