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Intrigue In Candara

Tal and Spook are moving at twice thier respective rates. when we reach the enemy Tal will use his wand of Summon Monster 2 to call forth a few celestial hawks (level 1 monsters). Spook will find shelter.
 

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Auld sighs. "Ach, lad. I'm nae prepared for battle this day. Ah well." He draws his longspear, and heads off as well, activating his brooch of shield as he does so.

Next turn, he'll cast expeditious retreat, and hustle up.
 

As you all move forward, spread out as you are, you can all see the figure and cloud as a large, wickedly barbed stinger flashes out, striking the man in the back. Crying out in pain, he falls forward on the horse. Another stinger comes out from the side of the cloud, gouging into the horses flank. Whining in pain, the valiant steed stumbles but manages to continue on, closing with your group.

As they come closer, you can see that they are large, weirdly mutated beasts. They look like large harpies with devilish, imp-like bodies and large, scorpion stingers. Their eyes glow a deep green, and one of the flies towards you.

Gustaf lets fly a crossbow bolt, which sinks into the 1st beasts belly, but doesn't seem to slow it much.
Tal points his wand at the beast, and 2 silver hawks appear, flying towards the beast with shrieks.
Ariel attempts to make a suggestion to one of the monsters, but as soon as she tries, she feels another, greatly evil, presence force her away, canceling out her spell.
Finnegan lets fly an arrow, which like gus's crossbow bolt, sinks in but does little.
The rest of you are closing with those that arrived first, and Thomas is in the air above and slightly ahead of you.

OOC: Thanx for the stat block, creamsteak, but I've got the rogues gallery bookmarked for this. I would, however, ask that if you're character isn't listed below(Meaning it's not in the rogues gallery thread yet), you post your character in the rogues gallery thread titled "Intrigue in Candara - Characters". The following are the ones I DO have there:
Ariel
Thomas
Abesh
Gustaf
Talisian
Father Antonio
and Spook
 

"Holy Quells..."

How far away is Gustaf? If he's within 55 feet, he casts Sound Burst trying to get as many of the fiendish-harpies in the 10 foot burst as possible. If he's still too far away to get at least two targets at the same time, he moves forwards 20 feet and fires another crossbow bolt into the same harpy as before.
 

Abesh pants and glances around at the various others charging towards the beleaguered rider, and an inspiration strikes him. He barely slows down to pull his trumpet out of his backpack, and taking a deep breath he begins playing.

"Charge!"

ooc: I asked, but I don't think I got an answer- if using the alternative Song and Silence rules, everyone within range of the Inspire Courage ability gets +2hit/damage, and +2 vs. fear, no bonus vs. charm. If using core rules, +1 hit/damage and +2 vs. fear/charm.
 

Abesh - We'll use the alternate rules. I'm assuming you've got enough ranks in perform to be versed in all those instruments, right?
Gustaf - 70 feet away. 20' move puts you 50' away from them. Just remember one of them is only 5 feet from the rider, the other is about 10-15 feet away, heading for you guys.
 
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If Auld has reached the combat at this point, he considers the beasts. "Foul creatures, those."

He reconsiders his Expeditious Retreat, as he's already there. He instead realizes this is the time for combat. He casts True Strike on himself, and then moves to within 40' of the creatures.
 

2 of them, and as I said, they appear to be some sort of mutated harpy/imp/scorpion crossbreeds. None of you have ever heard of or seen them before.
 

Jemal said:
Gustaf - 70 feet away. 20' move puts you 50' away from them. Just remember one of them is only 5 feet from the rider, the other is about 10-15 feet away, heading for you guys.

Then I fire to damage and hopefully stun the one nearest the rider, aiming away from the rider appropriately.

"Sacred tone quell, I draw the energy from you to empower myself against my enemies!"
 

Into the Woods

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