(OOC) The Dog Days of Doom


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Yeah, I started doing a round tracker like you do in your games and that seemed to help but being clear what constitutes an action would have been helpful.

As far as Benny’s armour goes, both snarf and Steve knew Benny wasn’t getting armour. We had a big discussion about it between the three of us and I awarded them inspiration for it.

But that said, if SG wants Benny to have better armour, I’d let him spend that last Inspiration to have it. (Stratus grabbed it after all!)
Hey, I'm actually quite agnostic between the two options. Perhaps inspiration is the simplest path forward. Benny can only use light armor, so only studded armor will be useful (he currently has leather), and we're talking about a +1 ac for a non-combatant.
Whatever is easiest, and my feeling is that the inspiration is probably the way to go but I'm really open about this.

Kids are asleep, working on levelling up and my IC post.
Cheers,

SG
 

@Steve Gorak
  • 1 potion of healing (2d4+2)
  • 1 vial of holy water
  • 1 potion of Haste (1 minute)
  • 1 potion of Sleep (target has to drink it. Will fall asleep for 1 hour or until woken up.)
  • 500gp worth of Spell Components
  • Scroll PRotection from Evil (level 1)
  • Scroll Heroism (Level 1)
  • Scroll Unseen Servant (lvl1)
  • Scroll Mirror Image (lvl 2)
  • Spell Component Pouch
This list looks good, except for the potion of healing. Benny Used the last one after the foul fowl attacked him. He should have 0 potions of healing.
Cheers,

SG
 

Maximilian uses 1 HD during the short rest. 4 h recovered.

Updated minisheet:

Benny
AC 14 (19 with shield spell used as a reaction)
Spell Save DC 13
HP/HP 21/24 +12 temp HP
Passive Perception (PP): 13
HD/HD; 3/3
Healing light 4/4

Benny has 1 vial of holy water (each vial has 3 castings of protection from evil)
Benny has inspiration

Maximilian
AC 13
Magic Resistance. The sphinx has Advantage on saving throws against spells and other magical effects.
Resistances: Necrotic, Psychic, Radiant
HP/HP 17/24 normally, but because of aid, HP is 22/29 (for 8 hours)
Senses Darkvision 60 ft., Passive Perception 11
HD/HD; 0/7
 
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So everybody, don't forget to add 5hp to your character's maximum. Benny cast aid twice, affecting all except himself. I figure that since he has fiendish vigor (12 thp, castable every round), he may not need it (famous last words ;-)
Cheers,

SG
 


Oh, and I forgot. Benny is very interested in a religious symbol of Pelor. I haven’t followed the posts not related to his group as to not metagame, so I don’t know if There are any spares, but if so, he’d appreciate one.

Also, the spell components he has are for sharing, feel free to let me know if you need any.

Cheers,

Sg
 

lol, we had that conversation earlier when wondering if he could disarm magical traps. Unfortunately, no opposable thumbs.
Sphinxes of wonder are strong (strong attack with a radiant component), I think they’re theoretically balanced compared to the other pact of the chain familiars because they can’t become invisible and don’t have thumbs. Being able to manipulate things would make them op imho.
Cheers,

Sg
 

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