TaranTheWanderer
Legend
You originally had 2 but you drank one and now have one leftExcellent -- was it originally 2 potions and he's drunk one? or is this one, which [as I've decided] he's now drunk?
You originally had 2 but you drank one and now have one leftExcellent -- was it originally 2 potions and he's drunk one? or is this one, which [as I've decided] he's now drunk?
Hey, I'm actually quite agnostic between the two options. Perhaps inspiration is the simplest path forward. Benny can only use light armor, so only studded armor will be useful (he currently has leather), and we're talking about a +1 ac for a non-combatant.Yeah, I started doing a round tracker like you do in your games and that seemed to help but being clear what constitutes an action would have been helpful.
As far as Benny’s armour goes, both snarf and Steve knew Benny wasn’t getting armour. We had a big discussion about it between the three of us and I awarded them inspiration for it.
But that said, if SG wants Benny to have better armour, I’d let him spend that last Inspiration to have it. (Stratus grabbed it after all!)
This list looks good, except for the potion of healing. Benny Used the last one after the foul fowl attacked him. He should have 0 potions of healing.@Steve Gorak
- 1 potion of healing (2d4+2)
- 1 vial of holy water
- 1 potion of Haste (1 minute)
- 1 potion of Sleep (target has to drink it. Will fall asleep for 1 hour or until woken up.)
- 500gp worth of Spell Components
- Scroll PRotection from Evil (level 1)
- Scroll Heroism (Level 1)
- Scroll Unseen Servant (lvl1)
- Scroll Mirror Image (lvl 2)
- Spell Component Pouch
They basically look like punk cats with wings.(Maximilian maybe should be the one to light the beacons! Do Sphynges have opposable thumbs?)
lol, we had that conversation earlier when wondering if he could disarm magical traps. Unfortunately, no opposable thumbs.(Maximilian maybe should be the one to light the beacons! Do Sphynges have opposable thumbs?)
Sphinxes of wonder are strong (strong attack with a radiant component), I think they’re theoretically balanced compared to the other pact of the chain familiars because they can’t become invisible and don’t have thumbs. Being able to manipulate things would make them op imho.lol, we had that conversation earlier when wondering if he could disarm magical traps. Unfortunately, no opposable thumbs.