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Intrigue In Candara

Abesh nods, silently swearing himself to secrecy.

During the preperations to be made, Abesh sticks close to Thomas during the whole of the time, keeping uncharacteristically quiet, lost in thought.

At some point when he and Thomas are alone, he speaks up. "I might be able to get that Amulet they talked about- the one that would hide the emp- will? Some crazy old wizard shouldn't be too hard to convince."
 

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creamsteak said:
"I need you to promise me that you will hold this secret to the grave, and learn to fear those who would seek to dampen your minds defenses."

Pauses, waiting for some degree of conformation.
"I sense you are an important man Gustaf and a good man, though your secret means little to me in truth, it is kept nonetheless. Though fear is something I will not hold. Still I will be cautious." Thomas says with a stern demeanor, trying to reassure Gustaf that he took heed to what was said.
Thomas Hobbes said:
At some point when he and Thomas are alone, Abesh speaks up. "I might be able to get that Amulet they talked about- the one that would hide the emp- will? Some crazy old wizard shouldn't be too hard to convince."
"With your talent he shouldn't be" Thomas sprouts a friendly grin, and then rolls up a couple of maps. "If this amulet is really needed I'll go with you and you can spin some words. Though I have a feeling that it might take more than an amulet to protect Will..."

Thomas will then proceed to ask Gustaf about the amulet, "Gustaf, will we need the amulet that was talked of? If so Abesh and I are willing to retrieve it, best we shield the will from the eldritchus thing as soon as is possible.
 

(I think we can assume that we are almost ready to leave. I made the assumption that since we have free reign on mundane stuff, I have a horse and food/water for the trip, and other basics. Other than things like setup, my character's ready for our first big trip as a group.)
 

Tal gets a horse (and equipment for it) as well as a Long sword and long bow with 40 arrows (all Master Work if available.) rations and camping gear. He then gets ready to leave waiting and chatting with Gustaf.
 


Allright, Sorry for the long delay, That happens occasionally with me (As any of you in other games with me will know). If I seem to have forgotten about you, just post a reminder.

For now, we'll assume you all get your travelling gear and such, just post what you're getting during your next post. You're leaving in the morning, so you all get the normal benefits of a 1 night sleep (For any of you who have damage, heal 6HP)

IC: The council meeting has ended and you have all gone your seperate ways to meet the next day ready for action. When morning comes, you meet at Ariel's church, ready for departure.

OOC: If there are any other last-minute things, do them now. When you're ready to leave, post something to that effect and when at least 4 of you have posted ready to go, I'll start the travelling unless someone is actively doing something else at the time. It's aprox 7/8 AM
 

Ugh... Yeah, well then two riding horses for Thomas and Abesh and two pack horses (loaded up with food, water, and camping supplies). Other than that, just some maps of the areas to be traveled in.
 

Gustaf will get a horse, preferably a light warhorse (he's an admirer of a fine and elegant steed), food and water for himself and the horse, About six heavy cloaks (never know when someone needs a blanket, a horse needs a cover, or your cloak is all bloody from your/their blood), a little more ammunition for his crossbow (20), some light armor (leather) for those dextrous adventures, a silvered dagger for those close combat situations or being disarmed, some basic adventuring stuff (rope, grapling hook, disguise kit, lamp, torches (x6), waterproof sack (for those rations, I guess this would be the same as an inside-out waterskin with a bigger hole in the top), a map (so we at least know the exact length of this trip), some of that Candaran Wine he was asking about earlier, some extra clothing of a poor design (for disguising), and a haircut (to keep his recognition as low as possible).

That should cover it, if someone makes notes of something I havn't that we will all need, I'd probably buy that as well.

Gustaf comes down from the barber after an hour of nit-picking his groomer and goes to test out his new 'look' on the ladies, and see if it's not too odd to be respected by the guys.

(Gustaf's hair is now about 2 inches long, making him look a whole lot less feminine than before, but at the same time hiding his aristocratic upbringing.)
 

Ariel's exact list:

MW Light Crossbow
20 Bolts
Pack Horse
Riding Horse with tack and harness
spare blanket
Assorted packets of spices for cooking
iron skillet
4 days of rations
extra waterskin
8 sunrods


Ariel will spend the evening in prayer and will be up in the morning at sunrise, giving Elsbeth instructions on having some of the junior priestesses and herself keeping eyes and ears on the city, and the council. She is to report any important stuff to our High Priestess. Ariel tells Elsbeth that should she be unable to return, that she has recommended her to take her place within the Church Hierarchy.
 

Finnegan will take an extra Light Warhorse, another Quiver of arrows (Master Worked if possible), a ream of paper and new pens and quills,2 weeks rations and 3 more water skins.
Is a Spyglass ok? It is non-magical, and we could use one.
 

Into the Woods

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