Oofta
Legend
Probably not, but a hundred years ago we never thought we'd split the atom.We will never be able to travel across the galaxy. That is Star Wars stuff. Pure fantasy.
Probably not, but a hundred years ago we never thought we'd split the atom.We will never be able to travel across the galaxy. That is Star Wars stuff. Pure fantasy.
I don’t understand the statement “science doesn’t apply.” Science isn’t a thing, it’s a process. Gunpowder isn’t science. It’s chemicals arranged in a particular way.That's fair, although I don't really view "magic can break the rules" as being counter to internal consistency. I was more referring to the idea that if it's been established in the setting that RW science doesn't apply, but then you suddenly introduce firearms that are based on RW science, then either something exceptional is occurring (someone opened a portal to Earth and is importing them from there) or your setting is no longer internally consistent.
If a player tried to invent RW guns, made all the right checks, and came to the conclusion that it's impossible in the setting, it would be crappy to suddenly introduce bad guys that invented guns by the exact same methods but succeeded. The player might conclude that the setting is nothing more than a one dimensional backdrop for that DM's whims. IME, many players find that sort of thing off putting, and I've seen players drop out of games because of it.
Internal consistency is important, IMO, so that players can interact with the setting in a coherent manner. Magic being the exception to that consistency isn't truly inconsistent, because it's an established fact of most fantasy settings that magic works that way (one might argue that this is one of major factors that makes magic... magic). Even magic has rules that follow internal consistency (for example, spells don't function in an anti-magic zone).
Over the years there have been a number of things we didn't think we were capable of doing. Consider all of the 'futuristic' tech that appeared in Star Trek that now exists in RL.We will never be able to travel across the galaxy. That is Star Wars stuff. Pure fantasy.
I said "RW (real world) science doesn't apply". See my earlier post discussing a world constructed of essences rather than our RW natural laws. Certainly the scientific process could be applied to essences as well, but it wouldn't be RW science, meaning that a player's understanding of RW physics or chemistry wouldn't be applicable, irrespective of how much meta is allowed (although their understanding of the scientific process certainly could be applicable). In this case I was referring to RW scientific knowledge, rather than the scientific process by which it is derived. Colloquially, we use "science" to refer to both these things.I don’t understand the statement “science doesn’t apply.” Science isn’t a thing, it’s a process. Gunpowder isn’t science. It’s chemicals arranged in a particular way.
In your example, if I didn’t want guns I would just not allow them and say that the technology hadn’t been discovered. The players using their real world knowledge of guns so that their characters could “discover” how to make them is egregious meta-gaming.
The Alcubierre drive proves that it is theoretically possible. You just have to have a...broader understanding of what "travel" means. Because you're correct that it is impossible to accelerate an object to such a speed that we could traverse the gulf between stars in anything remotely like tolerable time frames. The Alcubierre drive would not accelerate anything. It causes a change of location without kinetic energy. Of course, the drive has other theoretical problems to resolve first, but it shows how one can achieve something "impossible" by re-framing what, exactly, one is attempting to do.We will never be able to travel across the galaxy. That is Star Wars stuff. Pure fantasy.
We won't, because we'll not live long enough. I'll not say the same about our maybe-distant descendants, however.We will never be able to travel across the galaxy. That is Star Wars stuff. Pure fantasy.
Or, as is the case with one of my current characters, you could vaguely follow the same sequence of reasoning that happened in the real world.I don’t understand the statement “science doesn’t apply.” Science isn’t a thing, it’s a process. Gunpowder isn’t science. It’s chemicals arranged in a particular way.
In your example, if I didn’t want guns I would just not allow them and say that the technology hadn’t been discovered. The players using their real world knowledge of guns so that their characters could “discover” how to make them is egregious meta-gaming.