Blue Orange
Gone to Texas
One of the ironies has always been that D&D, because of its complicated and (by the rest of the world's standards) mathematical ruleset, tends to attract a lot of scientifically minded people, as well as the artsy types who like to tell stories.
So there's this tendency to systematize and balance and ask "what if?" attached to a genre that is more descended from the anti-scientific Romantic era (via Tolkien) or fantasies of physical power (via Howard) than anything else, and gameplay that's basically a combination of improvisational theater, gambling, and basic arithmetic. The game is, itself, an owlbear, or perhaps a chimera or opinicus.
I actually think it's an interesting creative tension that helps attract different sorts of people, but you do get inconsistencies sometimes.
So there's this tendency to systematize and balance and ask "what if?" attached to a genre that is more descended from the anti-scientific Romantic era (via Tolkien) or fantasies of physical power (via Howard) than anything else, and gameplay that's basically a combination of improvisational theater, gambling, and basic arithmetic. The game is, itself, an owlbear, or perhaps a chimera or opinicus.
I actually think it's an interesting creative tension that helps attract different sorts of people, but you do get inconsistencies sometimes.