Blog (A5E) Introducing Dungeon Delver’s Guide!

Later this year we’re Kickstarting a new hardcover book: Dungeon Delver’s Guide. This sourcebook, which is compatible with both Fifth Edition and Level Up: Advanced Fifth Edition, is a comprehensive toolkit for running (and exploring!) dungeons and—for those who wish to venture even farther below—the vast subterranean world of Underland.

Read all about it on the official site via the link below! We'll also be talking about this book on Thursday on EN Publishing's monthly livestream! 8pm BST (3pm ET) on Twitch.


Traps 13  - Herman Lau.jpg

Art by Herman Lau
 
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Russ Morrissey

Russ Morrissey




Reynard

Legend
I'm looking forward to delving (ha!) Into Level Up.

I hope what the book does is scale the journey and exploration rules to the dungeon, with regions replaced by areas and traps and hazards taking the place of exploration encounters.
 

Stone Dog

Adventurer
"Why Dungeons?"
I liked GURPS' explanation for this. Basically all confined, dangerous spaces you have to go in to retrieve something is a dungeon. Even if you are already in there and it is you that you need to retrieve right out of the place. Secret tech lab with guards and intrusion counter measures? Dungeon. Crime boss mansion? Dungeon. Mining ship with a hostile alien in it? Dungeon.

"We can do intrigue and dungeons without the exploration and we can do exploration and dungeons without the intrigue, , and we can do all three concurrent or consecutive, but we can't do intrigue and exploration without the dungeon. Dungeons are compulsory- they're all dungeon, you see."
 

Corinnguard

Adventurer
Looks like Ratlings and Grimlocks are going to be two new heritages for everyone to try out. I wonder how many other heritages this book is going to debut.
 


Zaukrie

New Publisher
I'm looking forward to this. I'd really like to see some a5e adventures, and how they are different than o5e.....because right now, other than exploration (and now traps), I don't know what's different.
 


Morrus

Well, that was fun
Staff member
I'm looking forward to this. I'd really like to see some a5e adventures, and how they are different than o5e.....because right now, other than exploration (and now traps), I don't know what's different.
Well they're not that different -- this is still 5E, after all! Adventures are the things that would change least, as they are the apps which use the upgraded ruleset.
 


Faolyn

(she/her)
I'm definitely looking forward to this. I have a possible setting that is basically all dungeon, so this will really come in handy.
 







Paragon Lost

Terminally Lost
"Why Dungeons?"
I liked GURPS' explanation for this. Basically all confined, dangerous spaces you have to go in to retrieve something is a dungeon. Even if you are already in there and it is you that you need to retrieve right out of the place. Secret tech lab with guards and intrusion counter measures? Dungeon. Crime boss mansion? Dungeon. Mining ship with a hostile alien in it? Dungeon.

"We can do intrigue and dungeons without the exploration and we can do exploration and dungeons without the intrigue, , and we can do all three concurrent or consecutive, but we can't do intrigue and exploration without the dungeon. Dungeons are compulsory- they're all dungeon, you see."

A good riff on Tom Stoppard's Rozenkrantz and Guildenstern are Dead. :)

 

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