Also, what would you think of allowing players to exchange 3 tokens of 1 type to gain 1 token of another type, like 3 speed tokens for a power token?
Finally, I was thinking of having Light weapons deal double or triple damage in a grapple (granted I'm probably gonna go with a hybrid system of 3.5/EG/my own for grapples). That way a light-weapon wielder could actually deal some serious damage by grappling and stabbing. (I'm thinking of allowing heavier weapons to be used in a grapple, but with no damage bonus added to the dice.) That way even strong characters would want to keep a dagger on them, in case they get grabbed by a Giant or something.
You may also want to check out the Weapon feats. It may give you a jump start on your weapon-based ability ideas.
Janx said:Since my very first PC, I have always carried a ranged weapon, melee weapon, and a dagger for grappling/groundfighting.
It might be all but useless to grapple and use a bigger weapon, but IF you can get a stab in with a dagger, it'll be more lethal because you are probably going to stick it in deep, versus slash somebody. And kind of cestus or brass knuckles would also help for pummelling.
I'd warrant that it is harder to hit, but the damage should be higher. That would sort of balance things out, and support the concept.
Thus, a grapple from behind to hold, and plunge a dagger into their back ( a scene oft repeated in film) for 3d4 damage should be enough to kill most level 1 NPCs.
What do you think ?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.