pawsplay
Hero
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I also like the different attack stats. It really doesn't make sense that a L4 wizard should be able to fight as effectively with a longsword as a L1 warrior, nor should a warrior be familiar with finger-lasers. It does add more rules and numbers to look after, but in this case, I think it's a good change.
I disagree with an above poster who recommended that every class get some fractional base bonus to all attacks. A wizard is a wizard is a wizard, and isn't going to be spending his time learning about the fine art of swordplay unless he's actually planning on learning the trade of a fighter. A wizard is going to spend his time on what he's good at - casting spells.
I disagree. By mid-level, a wizard may have adventured for literally years. Simply because he focuses on casting does not mean he's not going to get practice doing other things. Speaking from my experience with combat sports, it's very possible to pick up plenty of skill through osmosis. It would be really difficult, in my mind, to go traipsing into orc-infested territory and not, from time to time, pick up some pointers from the party fighter. Really, a member of just about any class engaged in the usual adventuruous activities should know a modicum of stealth, swordplay, wilderness survival, climbing, bluffing, haggling, and so forth.
The bookish wizard stereotype has some humor value, but it doesn't hold up to inspection, nor is it well-reflected in the literature. Merlin, Gandalf, the wizard's apprentice in Dragonslayer, Elric, and every evil wizard in every Arabian Knights movie ever have all been portrayed as capable swordsmen.