Angel Tarragon
Dawn Dragon
This is exatly why I am loath to insert it as treasure!helium3 said:The Deck is designed to do one thing and one thing only . . . destroy any sense of cohesion that your gaming group has.
This is exatly why I am loath to insert it as treasure!helium3 said:The Deck is designed to do one thing and one thing only . . . destroy any sense of cohesion that your gaming group has.
EricNoah said:I'd love to see someone's take on a toned down deck, one that either provides temporary changes/curses, or permanent ones that aren't too drastic. Maybe tie the removal of curses to a specific quest or something...
Wormwood said:Sean K. Reynolds thought so too: Deck of Past and Future Possibilities.
helium3 said:Don't use the deck of many things unless you intend to destroy your game. Seriously. It's bad. Even if the characters draw willingly, it totally distorts the mechanics because you end up with some characters that are exceedingly powerful (the ones that pull the +50,000 XP card) and some that are very weak (the ones that pull the 'destroy all your magic items card). I won't even get into the card that kills characters, steals their souls or imprisons them.
The Deck is designed to do one thing and one thing only . . . destroy any sense of cohesion that your gaming group has.
Henry said:There was once upon a time a Dungeon Magazine module that used a Deck of many things as a key element to the Dungeon! However, it listed what card was attached to each entryway, so it wasn't random, per se.
EricNoah said:I'd love to see someone's take on a toned down deck, one that either provides temporary changes/curses, or permanent ones that aren't too drastic. Maybe tie the removal of curses to a specific quest or something...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.