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Introductory Dungeons & Dragons

S'mon

Legend
Inspired by a post on Grognardia, my 1-page d20 D&D rules. Planning to use these with my son once he learns to talk. :D

Introductory Dungeons & Dragons

I recommend Basic Fantasy RPG as the template, but any OGL version of d20 D&D should work (eg 3e D&D, C&C), as long as it uses "higher is better".

Task Resolution Mechanic: Roll Target Number or higher on d20+Level to succeed.

Combat: PCs normally act first, unless surprised, then alternate. A hit inflicts 1 Wound.

PC Fighters
Level XP Wounds to Kill
1 0 2
2 20 3
3 40 4
4 80 5
5 160 6
6 320 7
7 640 8
8 1200 9
9 2400 10
10 3600 10
+1 +1200 +1/2 levels

Base AC: 17 (heavy armour), 15 (medium armour), 13 (light armour), 11 (no armour)
Shield: +1 AC.
2-handed weapon: +1 to-hit.

Fighting Defensively: Add Level to AC rather than to Attack roll.
____________________________

Multiple Attacks
Level Attacks
1-6 1
7-12 3/2
13-18 2
19-24 3
25+ 4
_____________________________

Magical weapons and armour bonuses apply normally.
Healing potions restore 1 wound.

D&D monsters may be used normally. A monster's Level = its Hit Dice

Monster Attack Bonus & Wounds both = monster Level

Damage: Monsters normallly inflict 1 wound per attack. For BFRPG, S&W etc those that do 2d8 on a hit can inflict 2 wounds, 3d8 3 wounds, etc.

XP: Monster XP totals are divided by 10 (1 orc = 1 XP). Optionally 100 gold = 1 XP.

Sample monster stat block:

Orc: Level 1 AC 14 XPV 1
 

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abhorsen950

First Post
It sounds fine to me but ive only been playing with DnD starter set 4ed

But i found that quite easy to follow.

Nice to see people making the effort to get youngbloods into the hobby.

ABH
 

Aus_Snow

First Post
I like it. Actually, just a week ago (or so) I was thinking of a superfast Hits-to-Kill system for d20. . . and since then have encountered two takes on it here on EN World! However, only this one is anywhere close to what I was contemplating.

Are those multiple attacks specific to the Fighter? And how are they determined for other classes (if differently) and for various monsters (same again) ?

Also, how will things like magic, poisons, and so on work?
 

Kazoo

First Post
I've been playing Dungeon!, the old TSR Boardgame based on D&D, with my 5 year old. He loves it. He even plays by himself sometimes.
 



S'mon

Legend
I like it. Actually, just a week ago (or so) I was thinking of a superfast Hits-to-Kill system for d20. . . and since then have encountered two takes on it here on EN World! However, only this one is anywhere close to what I was contemplating.

Are those multiple attacks specific to the Fighter? And how are they determined for other classes (if differently) and for various monsters (same again) ?

Also, how will things like magic, poisons, and so on work?

There's only the one PC class (Fighter) - this is designed to be playable by 5 year olds. :) Wizards etc are intended to be NPCs.

Monsters normally get the number of attacks in their stat block, wherever you take it from. Eg B/X Trolls will have 3 attacks (Level 6 AC 16 ATT: 3, regen 1 wound/round after 3 rounds, except from fire/acid). If that would overpower the monster, give 1 attack per full die of damage - eg troglodytes (Level 2 AC 15) have 3 attacks doing 1d4, I'd lower that to just 1 attack in ID&D, same as most 2 hd creatures like gnolls.

Magic works normally - swords give you plusses to hit, magic armour raises AC, magic potions turn you invisible or heal a wound, etc.
 


Aus_Snow

First Post
There's only the one PC class (Fighter) - this is designed to be playable by 5 year olds. :) Wizards etc are intended to be NPCs.
:( Oh.

But no, that does make sense of course. Guess I was looking forward to seeing what the Wizard (etc.) would look like, is all. Heh, ever curious.

Looks quite neat, all up. :)
 

S'mon

Legend
:( Oh.

But no, that does make sense of course. Guess I was looking forward to seeing what the Wizard (etc.) would look like, is all. Heh, ever curious.

Looks quite neat, all up. :)

Since you insist, here's the ID&D M-U, based off the BFRPG Wizard:

Magic-User to Level 10


Level XP Wounds Spells by Level (1-6)

1 0 2 1 - - - - -
2 25 2 2 - - - - -
3 50 3 2 1 - - - -
4 100 3 2 2 - - - -
5 200 4 2 2 1 - - -
6 400 4 3 2 2 - - -
7 800 5 3 2 2 1 - -
8 1500 5 3 3 2 2 - -
9 3000 6 3 3 2 2 1 -
10 4500 6 4 3 3 2 2 -

The Magic-User cannot wear armour and cast spells, so AC 11.
The Magic-User only adds 1/2 their level to rolls, including attack rolls.

NB I gave both Fighter and Magic-User 2 Wounds at 1st level as dying in 1 blow is no fun, especially when you're 5 years old. Their low AC still makes them plenty vulnerable.
 

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