Invincible Lich

ultamate safety deposite box: drop it into the river styx.
Umm, no. Then you have devils (who are immune to the damage the River Styx can do) steal your valuable phylactery from the waters and extort from you at fear of your soul entering the hells. So no, not the ultimate deposit box at all. If anything is ultimate, it's the Living Vault (which could be sent into orbit via modified Nailed To The Sky)...but good luck trying to construct one.

On the means of finding which can't be found, reading up on things like this is a must, because I have rarely seen PCs use magic such as Discern Location and Find The Path...or for that matter, any Divination period. May be a mistake on their part, because I'd like to think I would take major advantage of things like this (especially when I play again). And not really a game breaker (as a bad DM would say), but a game enhancer (the good DM). I just hope I'm the good one once they figure to bring such magic in. :erm:
 

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Umm, no. Then you have devils (who are immune to the damage the River Styx can do)

When did devils become immune to the river Styx?
Undead, yes, Constructs, those too, but Devils, didn't know that.
Regardless most devils will be able to make the Fortitude save (DC17) unless they roll a natural 1 anyway.

The river Styx's random nature is a good to hide it from someone looking for it, but people can easily stumble upon it.

Btw, how would one create a portable hole?
 

Assuming the lich doesn't need to reform next to the phylactery:

Build the phylactery out of solid materials only, nothing that can't withstand tremendous pressure. Enchant it to be immune to fire damage.

Now teleport to the vicinity of the closest gas giant planet. (Not merely an air world, I'm talking about a Jovian type planet.) Release the phylactery and let it fall in, you teleport away.

It's immune to fire, it won't be damaged as it burns in. It's going to fall all the way to the core.

So what if divination can find it, nothing that can't withstand insane levels of pressure could possibly go there to retrieve or destroy it.

Depending on how you consider stars to work the core of a star might also be a useable place. I consider things to work as they do in reality unless ruled otherwise, though, so that wouldn't be an option. (The core is degenerate, the pressure will destroy the very structure of any material.)
 

page 151 from "Libris Mortis"...here's some info that might help the debate..:D

-apparently a Lich can construct only a single phylactery. If the phylactery is destroyed the Lich suffers no harm but cannot create a new one. (Of course if a Lich without a phylactery is slain, the Lich is forever destroyed.)

-a phylactery within an antimagic field cannot recreate a destroyed Lich. The Lich returns to life 1d10 days after the phylactery is removed from the area.

-a phylactery must either contain or bear an arcane inscription

-identify, analyze dweomer, or a DC 25 Knowledge arcana check
can identify an item as a phylactery.

-The book suggests that most Liches disguise their phylactery with obscure object, nondetection, Nystul's magical aura, sequester
 

Assuming the lich doesn't need to reform next to the phylactery:

Build the phylactery out of solid materials only, nothing that can't withstand tremendous pressure. Enchant it to be immune to fire damage.

Now teleport to the vicinity of the closest gas giant planet. (Not merely an air world, I'm talking about a Jovian type planet.) Release the phylactery and let it fall in, you teleport away.

It's immune to fire, it won't be damaged as it burns in. It's going to fall all the way to the core.

So what if divination can find it, nothing that can't withstand insane levels of pressure could possibly go there to retrieve or destroy it.

Depending on how you consider stars to work the core of a star might also be a useable place. I consider things to work as they do in reality unless ruled otherwise, though, so that wouldn't be an option. (The core is degenerate, the pressure will destroy the very structure of any material.)

that would probably require a Knowledge (astrophysics) check with a DC... between 20 and 30....;)
 

I totally missed that part in Libris Mortis.

The most interesting part being that phylacteries can't be part of other magic items. I had an idea of disguising it as a spellbook. Spellbooks are so obvious that many players wouldn't use identify on it, but only a simple read magic.

Additional magical properties may not be built in to it, but it does say you can use spells on it like obscure object.
I am not sure how this applies to giving it energy resistance.
Guess you could store it in a container that is resistant to energy of course.

The fact that a phylactery's effect is suppressed in an anti-magic field suggests the lich spawns next to the phylactery.
 

The most interesting part being that phylacteries can't be part of other magic items. I had an idea of disguising it as a spellbook. Spellbooks are so obvious that many players wouldn't use identify on it, but only a simple read magic.
That doesn't mean you can't drop a phylactery ring into secret compartment in the spine.
 

When did devils become immune to feeblemind?
Undead, yes, Constructs, those too, but Devils, didn't know that.
Apologies. Should have said, "devils who are immune to the damage the River Styx." Fiendish Codex II introduced species of devil which survive in the water, and not only that, the Draconomicon introduced the Styx Dragon, a dragon which swims the entirety of the river through the evil planes. You want to be a Lich who needs to service these creatures so it isn't destroyed?

Depending on how you consider stars to work the core of a star might also be a useable place. I consider things to work as they do in reality unless ruled otherwise, though, so that wouldn't be an option. (The core is degenerate, the pressure will destroy the very structure of any material.)
Considering we are talking about the Sun here and not just lava (which is plain fire damage), I would rule that half the damage from the heat of the Sun could not be reduced from fire resistance or immunity. Why not? It's hotter than Hellfire, isn't it? That too was introduced in Fiendish Codex II, whose properties are just as stated above. Good book. B-) It's a good idea though. Just alter the planetary location you choose and you got gold.

On another thought, am I wrong to think there was once a D&D adventure that required a party to transverse the sun for something? Just came to mind before posting. Hmmm... :erm:
 

Damage done by pressure (or lack thereof)...

It's not magical, it's not elemental, so would DR work against it?

Using common sense lack of pressure would not affect creatures that are entirely solid, like some constructs (just like pieces of rock in outer space don't explode or anything due to vacuum).

Another thing to think about
Would high pressure turn a colossal wooden golem into a diminutive diamond golem?

Either way, how would you get to outer space?
Greater Teleport allows you to teleport to any place on the same plane of existence as long as you have an reliable description, but how do you get one?
Plane shift (cast while on another plane) does not have this limitation, but it isn't accurate. Of course even though the spell does not require a reliable description, you do need to provide some description to clarify where you want to go. But I guess something like "a million miles removed above the surface of the earth" would get you to outer space for sure, might even teleport you inside a planet. I wonder what find the path would say after that.
Fly allows you to ascend 600 feet/level, that's only barely above 2 miles at level 20, after which you're in for a long fall, and at terminal velocity you're gonna be glad a lich doesnt need to breathe.
Gaseous form allows you to ascend 200 feet/level normally but vampires can stay in that indefinitely.
Are there any other flying construct or undead?

Hmm, so what's the best hiding place, outer space, or other planes?
 

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