Invincible RPG Kickstarter to Launch on September 23rd

The hit comic/TV series comes to the tabletop.
1757951772120.png


A Kickstarter based on the popular superhero IP Invincible will launch on Kickstarter on September 23rd. Free League Publishing updated the description of their Kickstarter pre-launch page to confirm the news earlier today. The game will use the Year Zero Engine, similar to other IP-driven Free League games such as the Alien RPG. The RPG is desgined by designed by Adam Bradford and Tomas Harenstam.

The Kickstarter will include both a standard and collector's edition version of the Core Rulebook along with a new Starter Set. One stretch goal is a limited edition reprint of Invincible #1 that will only be distributed to backers and never reprinted ever again.

Invincible was originally created by Robert Kirkman, Cory Walker, and Ryan Ottley as an Image comic book series. The series was more recently adopted into a Prime Video animated series. Several board games and comic spinoffs featuring side-characters have also been released based on Invincible.
 

log in or register to remove this ad

Christian Hoffer

Christian Hoffer


log in or register to remove this ad

Dice pools where you count successes (and failures) have bene around forever -- at least since Vampire: The Masquerade and very likely before (V;tM is where I recall seeing it first). I really like the Year Zero ENgine, but it never struck me as especially innovative, just solid.
 

Dice pools where you count successes (and failures) have bene around forever -- at least since Vampire: The Masquerade and very likely before (V;tM is where I recall seeing it first). I really like the Year Zero ENgine, but it never struck me as especially innovative, just solid.
Jeez, I actually played the OG Vampire: The Masquerade back around the late-'90s, I think it was. I remember buying it the week it came out and playing it for weeks with friends.

Had zero recollection it used a dice pool! I do vividly remember the cool ruby red acrylic chits, though.
 

Dice pools where you count successes (and failures) have bene around forever -- at least since Vampire: The Masquerade and very likely before (V;tM is where I recall seeing it first). I really like the Year Zero ENgine, but it never struck me as especially innovative, just solid.
Ghostbusters generally gets the credit/blame there. I've never heard of an earlier dice pool RPG, but one may exist.
 

Ghostbusters generally gets the credit/blame there. I've never heard of an earlier dice pool RPG, but one may exist.
I am pretty sure GB is the precursor to WEG's house system that became WEG Star Wars d6. But at least in that, you still added up the numbers. I don't think in GB you counted successes.
 

I am pretty sure GB is the precursor to WEG's house system that became WEG Star Wars d6. But at least in that, you still added up the numbers. I don't think in GB you counted successes.
Ghostbusters was indeed adding numbers, like Star Wars. The first WEG games that had success counting were Hercules & Xena RPG (1998) and DC Universe RPG (1999).
 


I am pretty sure GB is the precursor to WEG's house system that became WEG Star Wars d6. But at least in that, you still added up the numbers. I don't think in GB you counted successes.

Ghostbusters was indeed adding numbers, like Star Wars. The first WEG games that had success counting were Hercules & Xena RPG (1998) and DC Universe RPG (1999).

It was the first dice pool game, but not the first to count successes--it was an additive dice pool.
I do forget that part ... every time ... this comes up. :) It looks like Shadowrun gets the blame here.
 

Remove ads

Remove ads

Top