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Invisible Stalker 7 CR: 7; Sz: Large Elemental (Air, Extraplanar); H: 8’; W: ; Age: ; HD: 8d8+16; Hp: 52; Init: +8; Spd: 30’ (6 Sq), Fly 30’ (perfect); AC: 17; (-1 Size, +4 Dex +4 Natural ), T: 13, FF: 13; BaB: +6; Grap: +14; Atk: +10 Melee (2d6+4 Slam); Full Atk: +10 Melee (2d6+4 Slam)x2; Spc/Rch: 10’/10’; SA: ; SQ: Dark-vision 60’, elemental traits, natural invisibility, improved tracking; Lang: Speak Auran + their own language, understand common; AL: N; Sv: F: +4, R: +10, W: +4; Abil: S: 18/+4, D: 19/+4, C: 14/+2, I: 14/+2, W: 15/+2, Ch: 1/0 ; Weapro: NA; Skills: Listen +13, Move Silently +15, Search +13, spot +13, Survival +2 (+4 following tracks); Feats: Combat reflexes, Improved Initiative, Weapon Focus-Slam; Equip: NA; Loot: NA; Possess: NA; Holdings: NA; Treas: NA; Tactics: Below; RPGL: NA; Descrip: The true form of the invisible stalker is unknown. On the Material, Astral, or Ethereal planes, the invisible stalker can only be perceived as a shimmering air mass which looks much like the refraction effect caused by hot air passing in front of cold.; History: Unknown; Envir: Elemental Plane of Air/ Any; Org: Solitary; Lv Adv: 9-12 HD (Large); 13-24 (Huge); Exp: 3200/4th Lv; Increased/Decrease Ability Scores: ;
The invisible stalker is a creature from the elemental plane of air, normally encountered on the material plane only due to the conjuration of some magic-user to fulfill a specific task. This conjuration causes the creature to serve for a period on this plane.
Combat: Invisible stalkers attack by using the air itself as a weapon. It creates a sudden, intese blast of wind that pound a single target on the same plane as the creature. Due to their invisibility, these creatures impose a -6 penalty on the surprise rolls of those they choose to attack. Similarly, all opponents who are unable to see or detect invisible foes are at a -2 on their attack rolls. Although they are fully invisible on the Prime Material plane, their outlines can be dimly perceived on the Astral or Ethereal planes.
Invisible stalkers can only be killed on the elemental plane of Air. If attacked on another plane, they automatically return to their home plane when their total hit points are exceeded by the damage they suffered.
Habitat/Society: Little is known about the lives of these creatures on their home plane. It is assumed that they are similar to normal air elementals when encountered there.
Invisible stalkers understand the common speech of men, but can not speak it. They can converse only in
their own language which sounds much like the roaring and whooshing of a great wind storm and the common speech of Air creatures - Auran,
The conjuring party retains full command of the stalker until it either fulfills its duties or is defeated and driven back to its home plane. Once given a task, an invisible stalker is relentless. They are faultless trackers who can detect any trail less than a day old. If ordered to attack, they will do so with great fury and will cease their efforts only upon their own destruction or the direct orders of their conjuring party. Once their mission is accomplished, the creature is free to return to its home plane.
The invisible stalker is, at best, an unwilling servant. It resents any task assigned to it, although brief, uncomplicated labors may be seen as something of a diversion and thus undertaken with little resentment. Tasks that require a week or more of its time will drive the invisible stalker to pervert the stated intent of the command. Such commands must be carefully worded and come from a powerful wizard. An invisible stalker may look for a loop hole in the command as a means of striking back at its master. For example, a simple command such as "keep me safe from all harm" may result in the stalker carrying the conjurer back to the elemental plane of air and leaving him there in a well hidden location.
Each day of duty which an invisible stalker serves will see a 1% cumulative chance of the creature seeking to pervert the intent of its commands in order to be free of servitude, if no option remains open, the stalker must continue to serve.
Ecology: Invisible stalkers are a species unwillingly transplanted to the Prime Material plane. They are slaves whose terms of servitude dominate their brief stays. Those who have been subjected to great hardship, assigned very difficult tasks, or who have faced death at the hands of humanoids, tend to retain a distrust or outright hatred of them. Those that have had an easy time during past periods of service or who are first time arrivals on the Prime Material plane may be easier to deal with. Such feelings may carry over to influence encounters with humanoids traveling in the aerial plane. Anyone who has befriended an invisible stalker in the past will find that voyages through the plane of elemental Air are far less hazardous than they might otherwise have been.
Invisible stalkers only obey those who actually summon them and few wizards can be commissioned to summon such a being on another's behalf. Some mercenary wizards have been able to construct the necessary summons onto scrolls that are usable by others. These sell for between 5,000 and 10,000 gp and are very dangerous to use. Even the slightest error can cause users of such scrolls to come to a tragic end.
Natural Invisibility (Su): This ability is constant, allowing the stalker to remain invisible even when attacking. This ability is inherent and not subject to the invisibility purge spell.
Improved Tracking (Ex): An invisible stalker is a consummate tracker and makes Spot checks instead of the usual Survival checks to trace a creature’s passage.
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