(IR) 2nd ooc-thread of the 5th IR (open)

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James Heard said:
Ok, I've gotten Serpenteye's ok: Did anyone claim Zagyg and Murlynd in the threads when I wasn't looking? Otherwise I know where the crazy ones have been 'chilling out' for the last couple of years.

My ok has been given.
 

Wow... that'll teach me to go AWOL for a couple of days. *phew*.... a full four pages of Ethergaunt-related dissent...

I'm worried that I haven't been engaging in enough diplomacy and preliminary planning. Expect to see some major activity from me tomorrow evening, I feel like I still have a lot to do before the game really kicks off.

The one thing I feel like I can easily bring up now is, I'm afraid, a power-grab... but only a very little one, I promise! :heh: And it's got more to do with style than power. Given the continued Celestial involvement with the League's formation, it seems to me reasonable that there should have been a steady contingent of Celestial advisors and guards around the courts of the League at the point when Oerth was cut off. As such I'd like to claim a little bit of Celestial involvement. I'm not talking a whole lot - maybe a couple of elite PLs worth or something. Really this is mainly just for style so that I can incorporate some scattered Celestial influence into my posts. If you don't want to make this official, can I at least use it for flavour?

Looking forward to getting started!
 
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Eluvan said:
Wow... that'll teach me to go AWOL for a couple of days. *phew*.... a full four pages of Ethergaunt-related dissent...

I'm worried that I haven't been engaging in enough diplomacy and preliminary planning. Expect to see some major activity from me tomorrow evening, I feel like I still have a lot to do before the game really kicks off.

The one thing I feel like I can easily bring up now is, I'm afraid, a power-grab... but only a very little one, I promise! :heh: And it's got more to do with style than power. Given the continued Celestial involvement with the League's formation, it seems to me reasonable that there should have been a steady contingent of Celestial advisors and guards around the courts of the League at the point when Oerth was cut off. As such I'd like to claim a little bit of Celestial involvement. I'm not talking a whole lot - maybe a couple of elite PLs worth or something. Really this is mainly just for style so that I can incorporate some scattered Celestial influence into my posts. If you don't want to make this official, can I at least use it for flavour?

Looking forward to getting started!

Oh, sure. Just a couple of elite PLs.
 

My first project is finished, I'm feeling much better and found time to finish my initial writeup. I might add more later on though, since I have the feeling I'm still missing a couple of things.

Anyway, here's the first part:

[sblock]
History of Orcreich & Khanate

The lands of Orcreich are barren and desolated at first sight. Rocks, sand and little green give these lands a sad and dead impression, which if far from the truth. In these lands the Orc King rules supreme over his loyal and ever increasing servants. Many years ago, the smaller tribes of orcs in Orcreich joined forces to repel the growing pressure from their neighbour lands, being the Khanate empire in the west and the Celestial Imperium from the south. Under the banner of Gro’til Burnblade the once nomadic tribes grouped together and settled down in huge encampments, which became cities, which became bastions of orcs, and a lot of them. The what once seemed to be the everlasting wars between the tribes themselves had settled, and made place for a mutual enemy. Gro’til Burnblade became the first Orc King in the history of the Orcs, and in this time-period known as ‘the Age of the First’ birth was given to the Khanate Wars.
It wasn’t for long that the orcs kept their quiet. Organised and well defended, Orcs started to attack the lands of the Khanate, the lands where Magic waved the sceptre over the mostly human people. With mostly brute force and shamanic magic, the orcs reaped havoc over the simple human towns and cities in Lower Khanate, the lands of the ‘lesser’ humans. The further the orcs came, the more the resistance grew. Mages from Upper Khanate came to defend the lands of their lesser kin, and years of slaughter were upon the humans and the orcs.

The Council caves in.

With the passing of many years, the humans of Lower Khanate got it harder and harder. The waves of orcs never seemed to end, for every orc slain another two would arise. It wasn’t long for the cities of Lower Khanate to be evacuated. The Orcs, instead of doing what was in their nature, didn’t raid the cities, yet took control over them. The Orcreich Emperium was growing with every loss that the Khanate suffered, and this news was not something the Council of the Khanate was pleased to receive. Fearing the orcs more than ever before, the Council decided their lives were more worth than their honor, and they struck a deal with the Orcreich; no longer would the humans be the enemies of the orcs, yet rather their allies.
From that day on, the orcs spared the humans, and the humans helped the orcs. The Orcish Arcane Order arose fairly quickly, as human mages of great power begun their training of orcish apprentices. The combination of the Arcane Wizards, the Shamanistic Clerics and Druids, and the brute force of the military made the orcs feared to all who knew them, and those who didn’t would soon learn their mistake of lacking intel.

The King has died, Long Live the King!

With the Orc King ruling over both The Khanate and Orcreich, the selection process was no longer ‘the strongest orc leads’ as was the case before. The human Council advised the King on who should become his heir to the throne, and many King listened to this wise advise. King after King sat and died on the throne, with the Council gaining more and more influence on who would be seated on the throne. No longer was the king just a warrior supreme, but his skill in Magic was of great importance as well. In the Age of the Fifteenth the Council first advised for a full Arcanist to become the next heir to the throne.
With that advise, the sixteenth Age is under the lead of Ogrim Scarseer, the current King of Orcreich.

Current Situation
Faction Leader & PC: Ogrim Scarseer; Orcish Epic Wizard (King of Orcreich, the Ruler of the Khanate and the Supreme of the Orcish Arcane Order)
The Khanate Council: Group of 9 Human Wizards from the Khanate, who function as the primary guidance council for the King. Their influence on the King is significant.
The Orcreich Military: The Orc King has full command over the Orcreich Military, but he gives his Head of Three the right to command this army when he is unable to give orders, and calls upon the council of these Head of Three for guidance. The Three are warriors of high skill, and would probably have ruled the Orcreich if it was the old days.
[/sblock]
 

Serpenteye said:
I haven't even seen the complete official splat-book write-up of the ethergaunts (hint, hint), so I can't determine what kind of resistances they have and how they would apply.
But the argument about spelljamming Ethergaunts has a rather limited relevance, either way, since Ethergaunts are still able to Greater Teleport all over the place and if they'd want to go spelljamming they have the ability to dominate someone else to do it for them just like you said, Zelda.

I am naturally fine with this. In actual Spelljammer campaing this would not be possible with teleport spells (not even greater one), but I find it rather good simple way to handle the situation. It was ruling on the matter I was looking for anyhow.

Few remaining outsiders (like said succubi/incubi) have abiliity for such teleport feat as well, unless I remember wrong.

Now, we just have to look out for those unfairly teleporting pesky creatures. ;)
 

Don't think I've seen the answer to that yet - if I advance my tech level, does the Max IC increase immediately (I could spend PPts to increase IC beyond the old max in the same template), or do I have to wait for the next turn for that?
 


Venus said:
My first project is finished, I'm feeling much better and found time to finish my initial writeup. I might add more later on though, since I have the feeling I'm still missing a couple of things.

Anyway, here's the first part:

Nice. :)

Zelda Themelin said:
I am naturally fine with this. In actual Spelljammer campaing this would not be possible with teleport spells (not even greater one), but I find it rather good simple way to handle the situation. It was ruling on the matter I was looking for anyhow.

Ok.

Knight Otu said:
Don't think I've seen the answer to that yet - if I advance my tech level, does the Max IC increase immediately (I could spend PPts to increase IC beyond the old max in the same template), or do I have to wait for the next turn for that?

Your investments in tech-level as well as your IC-upgrading and your magic-arms race takes place during the turn after you send out your template. The benefits only show themselves when that turn is over.
You can, however, upgrade your IC above your maximum usable level. You just won't benefit from all your capacity until you've teched-up.


James Heard said:
Ok then, alterations to my faction are as follows then:
PC: Zagyg the Mad Archmage currently under the governmental psuedonym of Perguine MLXI

Powers:
Add Zagyg the Mad Archmage (demigod of humor. eccentricity, occult lore and unpredictability)
Add Murlynd (hero-god of magical technology)

Whatever Zagyg and Murlynd were looking for in Polaria, they still haven't found it and sometimes they don't remember it either. Zagyg finds it amusing that he's worshipped more as Perguine the God-King of Polaria (at least openly) than he has at times as himself. Murlynd sees all of Polaria as a vast challenge, and spends much of his time enforcing order upon the disorderly (though it is often a peculiar sort of order, like his experiment in declaring the official language of the Zule province 'flash cards') and encouraging the various races of Polaria to rename their bars and inns "saloons." All in all the Polarians are about as accepting of the eccentricities of the mad gods as anyone ever has been, and occasionally a few of them even surprise the demi-deities with their dementia.

When the plans and diagrams started appearing in Polaria from parts unknown, both Zagyg and Murlynd were sequestered for days - coming out only for fresh air and expensive cigars. Servants at the doors report that most of the comments they overheard involved giggling and exclamations of "That's not right," "that's not how you do things," and "that won't do, not at all." Despite the difficulties involved work has already been planned to start for the first Polarian orbital X-Ray Magic Prismatic Missile Fireball satellites, planned to be installed within a few months. Whether or not Zagyg's...optimistic schedule can be upheld is another question.

:D
 

Polarian orbital X-Ray Magic Prismatic Missile Fireball satellites ...

From Edena:

LOL.
Now you know the REAL REASON why the drow chose to live underground!
 

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