Ok, now that everyone has read my 'secret' posts ...
Well, ok, some of you haven't. Might as well go ahead and read them. I don't mind. Others have, so you should too.
And I wasn't trying to embarass you, Melkor. Just poking a little fun. You're an old friend.
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Trust? Hah. Trust isn't even a word in the drow vocabulary. Might as well ask the drow what the words Quantum Mechanics mean.
Eclavdra only understands what the word means because of her contact with Surface Dwellers!
Eclavdra tried to take the drow to the Great City under construction (yes, I'm going to talk about it, since people know about it. Why not? It's only a game.)
I'm guessing Eclavdra took 75% to 95% of the drow who survived the battles that occurred when she attempted to assert 95% control over them, and the battles in which she crushed the rebellions over her alliances.
The remainder - those who stayed - were on their own. Eclavdra abandoned them to their fate.
Except for those in the Vault of the Drow.
When Iuzs' forces arrive at the Vault of the Drow, Eclavdra appears within minutes, and very nicely and gently tells them to go home, and give Iuz the Great her sincere regards.
Eclavdra states to them that the drow will maintain the TEC Pact, and then sends these minions of Iuz back to him.
Eclavdra then informs the emissaries of other nations that are in Erelhi-Cinlu that they should return home: the Vault of the Drow is not safe, and the drow are unable to defend the place.
Eclavdra personally opens Gates and sees the diplomats safely home.
This is not breaking off diplomatic relations! It is just that there is no place currently for diplomats in the anarchy that is the construction site of the Great City. Eclavdra cannot guarantee their safety there (really, she can't) and she understands other powers aren't going to appreciate their diplomats being killed.
Eclavdra maintains her drow ambassors and emissaries in Kalanyrs' realms, Williams' realms, Bugbears' realms, and Anabstercorians' realms. (And anywhere else, that the drow were allowed to set up embassies.)
The drow once more assert they will be true to the TEC Pact.
If the elves allow the drow into the Pact of Miranda, they will be true to that (Eclavdra had to knock in more than a few drow heads over this, but that is how it goes in drow society.)
The remaining 98 cities?
Eclavdra does not care what happens there now.
If the forces of Iuz march in and slaughter the few drow remaining there, so be it.
They find considerable plunder. The drow who remained and did not go with Eclavdra kept their belongings and goods, their weapons and armor, and these amount to a fairly plentiful bounty for the minions of Iuz.
Several hundred drow ask for asylum in Greater Nyrond, fleeing the ruin of their city in the lower Rakers at to the minions of Iuz. (Most of the drow of that city left with Eclavdra: those are the survivors from those who remained in the city.) These are drow of good, neutral, and borderline evil alignment, and those whose veneration of Lolth is weak or failing. They agree to all of King Rhynnons' requests, and become citizens of Greater Nyrond.
These surviving drow hate Eclavdra, hate Iuz, and come to utterly reject their former society and ways. Many end up becoming worshippers of Eilistraee, the Dark Maiden.
Also, a few drow seek asylum in other countries - generally, countries sitting directly above where their cities were. These desperate drow plead fealty to their new rulers, and immediately proceed to spill all of Eclavdras' plans to the rulers - betraying Eclavdra, and making my Turn 1 Template public knowledge. These drow come to hate Eclavdra, and a few come to worship Eilistraee. Some remain evil. Some, I am presuming, are summarily killed by the surface dwellers.
Those few drow who did not leave the four cities under the elven nations controlled by Kalanyr are in a truly sorry state.
When Iuzs' fiends destroy the cities, the surviving drow flee to the surface ... and right into the elves.
Terrified witless of what the HORRIFIC elves are going to do to them, the drow prepare to fight to the death: some even wish they had died at the hands of Iuzs' fiends, since that would have been a kinder fate.
Kalanyr, take note. For this will be a problem facing your power on Turn 1.
Remember everyone, that EVERYTHING I just wrote above happens on Turn 1, and not now.
Serpenteye must formally start the game, and Turn 1 must formally begin, before any of this happens (and, before any of what Rikandur, Paxus, Bugbear, and others have stated will happen.)
I am merely giving this information out beforehand to simplify matters.
If all of this leaves you thinking Eclavdra is a really bad, totally heartless, utterly evil person, then you are quite right on all counts.
