(IR) 4th ooc-thread of the 5th IR

An Announcement from the Royal Palace:

As part of the Alliance between Greater Nyrond and the Orcreich, the Orcreich has secured permission to build a Military base in Almor. An area five miles square has been leased to the Orcreich for a period of fifty years, with the option to renew when the lease is up. The exact details of the agreement have not been released to the public. Construction is expected to begin soon.

Almor has a history of violent humanoid uprisings since it was sacked by Aerdi in the Greyhawk War. King Rhynnon has been quoted saying "The presence of the Orcreich in Almor will be a stabilizing influence on the region. It is my hope that the orc tribes of Almor will see what the Orcreich has accomplished by working with other races rather than eating them. And if not, I am certain that King Scarseer's troops will put an end to the uprisings in the region one way or another."
 

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Since the e-mail is not working, I am posting my Turn 1 Template to the boards.
This is super secret stuff, meant only for Serpenteye to read.
I appreciate others will read it anyways: remember that winning is not my primary goal, but rather enjoying the game in progress.

TO SERPENTEYE: EDENA_OF_NEITHS' TURN 1 TEMPLATE (PRIVATE)

[sblock]

This is Terry (Edena_of_Neith) and this will be my Template for Turn 1. This is based on my understanding of the rules, which is not perfect at all, but I'll do my best.

POPULATIONS, IC VALUES AND DEGREES OF CONTROL OVER TERRITORIES:

Total Drow: 1,500,000 = 80 IC x 0.75 = 60 IC
Total Servitor Races: 4,000,000 = 200 IC x 0.95 = 190 IC
Undead: 100,000 = 4 IC x 0.95 = 3,8 IC
Unseelie: 100,000 = 3 IC x 0.50 = 1,5 IC
Geoff (East Geoff, Geoff, North Geoff, West Dim Forest) 150,000 = 7 IC x 0.75 = 5,25 IC
Empire of the Yuan-Ti: 2,000,000 (yuan-ti, servitor races, all others) = 100 IC x 1.00 = 100 IC
The Ice Elves of the Adri: 90,000 = 4 IC x 1,00 = 4 IC

TOTAL IC OF EDENA OF NEITHS' POWER: 364,55 IC

PL:

Regular PL: 350
Elite PL: 50
Epic PL: 2 (not including PC)
Eclavdra: 2 epPL
The Regalia of Lordly Might: 1 epPL

TOTAL VALUE OF PL: 1350 rPL


I am simplifying my power. I will be combining the drow, the servitors of the drow, the undead with the drow, and the Yuan-Ti empire, into one province. Currently, they are all different provinces.
I am conceding the unseelie, who I only have 50% control over. They are now no longer a part of my power.
I am also conceding Geoff. The drow are abandoning it, and the giants are on their own. Perhaps Paxus will claim them. Or Eluvan will retake Geoff.
The Ice Elves of the Adri remain the only separate province outside my main province of the drow/servitors of the drow/undead/Yuan-Ti.

How am I doing this?

- Eclavdra goes to war to establish control over the drow. (I'm spending the requisite 20 PL, 1/4 of the 80 PL the drow are worth, to increase my control from 75% to 95% over the drow.) All 50 Elite Armies will aid Eclavdra in this task. Large losses are acceptable so long as control is established: Eclavdra MUST have control to do what she intends with the drow.
- Once this is done, Eclavdra is purging the servitor races of those disloyal (I'm spending the requisite 20 PL, 1/10th of the 200 PL the servitor races are worth, to increase my control from 95% to 100% over the servitor races.)
- Eclavdra is likewise purging the undead, and more firmly asserting her control over them (I'm spending the requisite 0.4 PL, 1/10th of the 4 PL the undead are worth, to increase my control from 95% to 100% over the servitor races.)

- Eclavdra is then evacuating 99 of the 100 drow cities, leaving only a token force in the Vault of the Drow to maintain diplomatic relations with the TEC Pact members and other nations.
The drow, the servitor races, and the undead are all taken through Gates to the one drow city directly under the capital of the Yuan-Ti Empire.

Because that city cannot accommodate the incoming population, Eclavdra spreads them out through the adjoining Underdark, for 3 miles in all directions (a 27 cubic mile area) in caves and caverns preselected (Eclavdra has the maps of that area from the local drow.)
The Elite Armies under Eclavdras' control maintain control over the encampments the drow set up.
The Lord of the Yuan-Ti Empire sends a great force of yuan-ti Below to aid in keeping order, answering directly to Eclavdra, and to help in the building to come.

Food is supplied through rothe and the Troll Regeneration spell. Rothe have this spell cast upon them, which deadens all pain among other things, then meat is carved out of them again and again until a mountain of meat sits to one side.
The drow will become meat eaters for the time being. The yuan-ti bring supplemental food as possible, but meat is the main staple.
Milk, from the rothe, is also a main staple of the diet.

Water is obtained from the Underdark rivers.

Fresh air is obtained through the massive use of Spelljamming spells meant to provide atmospheres for large ships, copied by the drow and not used much until now. Now, the drow use these spells as many times as needed to bring in fresh air (normally, there should be enough fresh air in the Underdark as it is, but Eclavdra is taking no chances.)

Around the 27 cubic mile area the drow are occupied, the Underdark niches, crevaces, cracks, tunnels, caves, and caverns are all collapsed for miles in all directions, then sealed with spells, to make physical access to the area impossible except from above.
Great passages will be created to link the drow with the yuan-ti capital city above, so that the drow city to be and the yuan-ti city are one.

Eclavdra names the city to be the Great City.

The entire rest of my allocation will be PP for industrialization. This is put into infrastructural building as a MASSIVE construction project gets underway.
Fully 257.75 PP is put into this project (the entirety of the rest of my IC converted into PP)
The drow begin the construction of a 27 cubic mile city, large enough to comfortably house 1.5 million drow, 4 million servitors, and several hundred thousand transplanted yuan-ti. And most of the space will still be rock afterwards, as 27 cubic miles is a fair amount of space.

Eclavdra motivations the drow with an ultimate threat, which is all too real and truthful:

The disappearance of Lolth is a Test.
When Lolth returns - and Lolth WILL return - she will witness the results of her Test.
If the drow are destroyed, they have failed Lolth's Test.
If the drow have survived, they have passed Lolths' Test.
The penalty for failing Lolths' Test is the penalty granted for failing any of Lolths' Tests: eternal damnation. Failure means all the drow will burn forever in the deepest pits of the Abyss.
Conversely, success means the drow upon their death (and nearly all drow die violent deaths) will sit at Lolths' side in the paradise of her creation, for all eternity.
There is no escape from Lolths' Test.
There is no escape, period.
Even if a drow could teleport across the Multiverse, she would still die eventually - even if she lived a million years she would die eventually - and her spirit would go before Lolth for judgement. And Lolth never forgets or forgives failure.

So, Eclavdra states ... if the drow do not do her will, and they perish as a result, not only will they die at the hands of their enemies, but their spirits will burn for all eternity.
If they obey her, and they survive, they have paradise to look forward to.

Eclavdra uses the Regalia of Lordly Might to make her words more convincing and hard hitting (as if she needed that, for what she is saying is all too true)
Eclavdra also uses the Regalia of Lordly Might to grant herself the aura of a Goddess, to give herself stature beyond mortal kind, to enhance herself until her mere presence is overwhelming (think of Galadriel in FOTR, but in this case imagine if she had taken the One Ring.)
Eclavdra works 18 hours out of the 24, tirelessly and endlessly supervising the project, asserting and maintaing control, battling traitors and renegades, drawing up blueprints for the Great City, overseeing the movement of refugees, resettling the drow, seeing the Underdark is closed off, and everything else.

Eclavdra pushes herself beyond the ends of endurance. She has good reason to. What she is telling the drow is true, and it is incredibly more true for HER. If Eclavdra fails, damnation is her lot. If she succeeds, paradise is the result. Lolth does not know forgiveness for failure, and she never forgets it. This is a motivator for Eclavdra beyond any other motivator, beyond the motivation of the greatest torture.

So even as the drow are pushed to work hard, and all their servitors and the yuan-ti are pushed to work hard, they see their leader working endlessly, fighting endlessly, pushing endlessly, as if the very whips of Lolth were behind her ... for they are.

The Great City, along with the Empire of the Yuan-Ti above, will be a SINGLE province, and ALL it's people will become one, for IC, PL, PP, and Tech Level purposes. Only the Ice Elves of the Adri remain apart. All other areas, including 98 of the drow cities, are abandoned (the Vault of the Drow, as previously mentioned, retains a small contingent of drow.)

If Eclavdra fails and retains only 75% control over the drow, she brings the 75% who are loyal with her to the Great City under construction, and abandons the remaining 25% to their fate. They are no longer a part of my power.
If Eclavdra succeeds and gains 95% control over the drow, she leaves the remaining 5% behind if they will not go voluntarily, abandoning them to their fate. They are no longer a part of my power.
If the subversion of the drow means a slight subversion of the yuan-ti occurs when the drow and yuan-ti are merged, so be it. They are still becoming one province, as it were, even if it costs me IC.

The drow use every spell in the book in the construction. Anything and everything that could excavate rock, is being used to excavate rock. Any 3rd edition spells that apply are used. In 2nd Edition, spells like Frostball (followed by smashing the frozen rock), Dig, Rock to Mud (very useful here), Disintegrate, Prismatic Spray (dissolving rock), Meteor Swarm, Ice Swarm, Black Blade of Disaster (to cut rock apart with ease), Sphere of Ultimate Annihilation (nothing mines better than a Sphere of Annihilation under someones' control), and any other spells that apply.
The drow conjure mighty monsters, like purple worms, to smash and excavate their way through the rock. Umber hulks are also conjured and controlled. The famous landsharks are used if the drow can get them (what was their actual name?) Undead freeze the rock with their touch, then it is shattered with mighty blows from hammers.

The drow use Walls of Force (and Permanency) to shore up ceilings, until more permanent and reliable ways can be found to ensure the stability of newly created caverns.

The drow placed around the one drow city, working in outlying caves and caverns, use those caves and caverns as a start for their own cities, to merge with the one city later, to form the Great City. All of this is drawn up in schematics, then the drow and their servitors are put to work.

The drow brought everything they could with them, through the Gates and Teleportation Circles temporarily opened to allow them to come here.
They brought their rothe and their spades.
They brought their tools. Their weapons. Their armor. Their famous sleep poison.
They brought their spellbooks, their lorebooks, their history books, all their books, all the knowledge of the drow, to be used in the construction of the Great City, to be used for the new drow culture.
They brought their personal items, their furniture, their tapestries, everything that made home home. Eclavdra understood all too well that this was necessary, if she was to have a working people and not total disintegration (after all, think about moving away from home and having absolutely nothing from home with you. Even the drow are subject to homesickness.)
They brought all their unholy symbols, the dark paraphenelia, the altars, the sacrificial bowls, even the statues of Lolth.

Obviously, the Great City cannot be constructed on Turn 1. It will take years to build.
However, it will go faster since I am throwing nearly all my PP into it.
The drow collapse the surrounding Underdark first, so that Militia and Regular Armies can only attack from above (and must go through the yuan-ti above first.)
The drow Elite Armies are ever on the watch for enemy Elite Armies teleporting in and trying to wreak havoc.
The drow Epic Armies are ever with Eclavdra, and Eclavdra is always expecting attack, and always ready for it.

240 of the 350 Regular Armies under the control of my power are disbanded, and put to work on the Great City.
Of the remainder, 50 Regular Armies are guarding the borders of the Yuan-Ti Empire, and 50 more are guarding the Yuan-ti capital, directly above the Great City under construction.
The remaining 10 Regular Armies are armies of the Ice Elves of the Adri.

Allocation:

20 PL to increase control of the drow from 75% to 95%. (1/4 of 80 PL.)
20 PL to increase control of the servitor races from 95% to 100%. (1/10th of 200 PL.)
0.4 PL to increase control of the undead from 95% to 100% (1/10th of 4 PL.)

A special 20 PL over and above the numbers above, to maintain control over the drow due to the uproar over the elves signing the TEC Pact, and the drow signing the Treaty of Miranda (if the elves allow it.)

10 PL spent to detect 10 enemy spies (And, Eclavdra will most certainly find out who sent them.)

A special 36.4 PL spent to beat off one attempt at subversion of my entire power. (36 is 1/10th of 364.55)

Eclavdra appreciates that multiple subversion attempts are possible, but right now there is only PL for one attempt at countering such attempts. (If another power attempts subversion, Eclavdra is going to go to war if it doesn't stop. Hopefully the TEC Pact will aid her as per its' charter.)

That's 106.8 PL, converted from my 364.55 IC.
That leaves 257.75 IC to convert.
Also, 240 Regular Armies are disbanded, giving me another 240 IC to convert.

My power spends all 257.75 regular IC still available on Industrialization (mostly on starting construction of the Great City) I only have two provinces left: The Great City / Empire of the Yuan-Ti and the Ice Elves of the Adri. The industrialization is entirely in the Great City / Empire of the Yuan-Ti.
Combine the populations of the drow / servitor races / undead / Yuan-Ti empire into one population. Discard the unseelie, anything in Geoff, anything left behind in the 98 drow cities abandoned (the few in Erelhi-Cinlu are only in the hundreds), and anything else except the Ice Elves of the Adri.

Thus, this increases the Actual IC of the Great City / Yuan-Ti province only. Which is my intent.
For all intents and purposes, I have only one province. The Ice Elves of the Adri are a small aside in addition.

257.75 PP spent should increase my Actual IC of the Great City (I will call it the Great City for shortness, and not the Great City / Yuan-Ti Empire province) by 128.88 IC for Turn 2. This adds to the drow/servitor races/undead/Yuan-Ti Empire, which all merge into one province (the Great City) on Turn 2.
Any losses due to subversion will affect the entire province. Eclavdra is doing her best to prevent such subversion.

Now, I have another 240 IC from the disbanded Regular Armies.
All of that is going to advancing my power 4 Tech Levels in the Technological Arms Race.
Eclavdra will not use the blueprints bequeathed by the devils. Lolth is a demon, and the demons are the eternal enemies of the devils: consorting with the devils by using their blueprints is treason to Lolth.
Thus, my power must spend 60 PP per Tech Level rank, and not 50.
Thus, at the beginning of Turn 2, I will have the population of the drow/servitor races/undead/Yuan-Ti Empire x 10 (Tech Level 5 + 5) / 100,000 as my Potential IC value. Or, the Great City population x 10 / 100,000, to simplify.

The 4 ranks will give my 50 Elite Armies + 1 to Attack, and + 1 to Defend.
Hopefully, the Great City under construction will have the + 2 to Defend for heavily defendable areas: when it is completed, hopefully it will have the + 5 for extremely defendable areas (obviously, though, it will take a while to complete the Great City.)

The Elite Armies will also be on call to react to attacks on other TEC Pact members, as per the obligations of the Treaty. Unless something happens, though, they spend their time monitoring the construction, and those doing the construction, and enforcing the will of Eclavdra.

If there are serious mistakes in my allocation, inform me so I can correct them immediately.
However, I believe everything above to be correct.

Edena_of_Neith

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Edena_of_Neith said:
Since the e-mail is not working, I am posting my Turn 1 Template to the boards.
This is super secret stuff, meant only for Serpenteye to read.
I appreciate others will read it anyways: remember that winning is not my primary goal, but rather enjoying the game in progress.

Got it. Copied, pasted, saved. :)

If you want you can remove the template from your post.
 

Was it accurate, Serpenteye?
That is, did I get the rules and mathematics right?
Did I allocate enough PL to accomplish, what Eclavdra is trying to do? (If it is obvious I didn't, I will allocate more PL to the task. Hopefully, though, I allocated enough.)
 
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Bugbear said:
An Announcement from the Royal Palace:

As part of the Alliance between Greater Nyrond and the Orcreich, the Orcreich has secured permission to build a Military base in Almor. An area five miles square has been leased to the Orcreich for a period of fifty years, with the option to renew when the lease is up. The exact details of the agreement have not been released to the public. Construction is expected to begin soon.

Almor has a history of violent humanoid uprisings since it was sacked by Aerdi in the Greyhawk War. King Rhynnon has been quoted saying "The presence of the Orcreich in Almor will be a stabilizing influence on the region. It is my hope that the orc tribes of Almor will see what the Orcreich has accomplished by working with other races rather than eating them. And if not, I am certain that King Scarseer's troops will put an end to the uprisings in the region one way or another."

Cunning. :cool:

--

The population of greater Nyrond do not quite appreciate the brilliance of King Rhynnon's strategic move. There's talk of a "humanoid consipracy" and an upsurge of human Nyrondian and Almorian nationalism. The protests remain peaceful, though, and in time the controversy can be expected to fade.
 

SE: I e-mailed this to you, but here is the email is sblock form... I need this information to write up my template. Thanks!

[sblock]
Questions about the planets: Do we knwo the IC and relitive power
levels of the following planets? Do we know what the current
political climate is?

Edill (dragons, avians, other reptiles)
Edill has more dragons in it then the rest of Grayspace, Realmspace,
and Krynnspace combined. These dragons are of all colors, though 95%
are metallic, and 5% are chromatic. All of the dragons tend to be 1.5
times the size and hit dice of their planet bound cousins, and are
less territorial and highly social. When you realize this means that
ancient red dragons go out in hunting flocks, you know how scary that
is. 20 years ago, the red dragons were attempting to procure
spelljamming technology from goblins.

Gnibile (undead) (Note that Gnibile has a normal atmosphere)
Gnibile has many portals to the negative elemental plane, and the
quasi elemental planes. This Air sphere is filled with
non-spelljamming undead, (They had acquired 12 ships 20 years ago,
however. We are assuming that these 12 ships were destroyed in the
war)

Conatha (sahaugin, mermen, other aquatic creatures)
This water sphere is the home of native mermen, intelligent whales
(int 7), and introduced sahaugin. The sahugin are vicious, have chased
the merfolk to the two earth bodys in the center of the sphere, and
have formed nations and are constantly warring with each other. There
are hundreds of thousands , maybe even millions sahugin here, much
less merfolk.

Borka (orcs, goblins, other humanoids)
Borka used to be a world much like Oerth, except the goblinoids rose
to the highest levels of evolution, instead of the humans. They
developed a space fleet, and went to war with the elves.
The elves used the equivalent of High magic to completely destroy the
planet, and it is now a cluster body. Most of the orcs are dead,
though many remain on the cluster. This all happened in recent
history, about 80 or so years ago.
We do not claim Borka.

Kule (?) 10 million miles (2 hours to Oerth) (Celene, the Handmaiden)
The closest 'moon' to Oerth (technically, everything is a moon to Oerth)
Kule has the remnants of a great civilization, apparently wiped out by
some great magical war/catastrophe. Zelda and I are in disagreement as
to if this moon has an atmosphere, but the Grayspace supplement says
it has none. It is a void world. There is some activity in the
underdark of this moon, and it's underdark resembles the underdark of
Oerth, though the two are completely separate.

Thanks,

AIrwhale
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Quick question: What about fractions?

I assume a fractional IC grants no PP. Since you already said that we don't round in infiltration/counter-infiltration, fractional PL presumably is possible. Can we disband fractional PL to combine these PP with fractional IC for an additional PP?
 

Serpenteye said:
Cunning. :cool:

--

The population of greater Nyrond do not quite appreciate the brilliance of King Rhynnon's strategic move. There's talk of a "humanoid conspiracy" and an upsurge of human Nyrondian and Almorian nationalism. The protests remain peaceful, though, and in time the controversy can be expected to fade.

Paxus take note.

This is the advantage of a government that respects the rights of it's populace to speak freely. The people will first be angry and distrustful, but over time they will talk among themselves about the pros and cons of the situation, and there anger will be diluted. Eventually, as they see it has no negative effect on their day to day lives (and perhaps several positive effects such as a reduction in orc attacks in almor, increased trade opportunities, etc) they will forget that they why they were so upset in the first place.

There may be some individuals who are more persistant in their veiws that there is a conspiracy, but because of the freedom to say what they wish, they will be more easily identified and dealt with. Not in a violent manner of course, as that would create a martyr and lend credince to their claims.
 

Edena_of_Neith said:
Was it accurate, Serpenteye?
That is, did I get the rules and mathematics right?


[sblock]
I am simplifying my power. I will be combining the drow, the servitors of the drow, the undead with the drow, and the Yuan-Ti empire, into one province. Currently, they are all different provinces.

I find this rather cumbersome, especially since I've already assigned infiltration separately and since infiltration comes in set percentages. I cannot set a fair degree of infiltration to that huge territory, I can work around it though but I'll round up. (This is also taking into consideration the upheaval your actions will cause, not everyone will agree with Eclavdra.)

If you go trough with the creation of the Great City I will merge your territories. After having read your entire template that seems to be no problem. You just have to be aware that going trough with this will reduce your IC (in every territory but the Yuan Ti empire) immensely. How immensely? At least 75%.

The benefit would be security. You'd be much safer from conventional attack. (just stay on Vecna's good side... ;))

If you had High Magic things would be very different...

You can, however, freely relinquish control over any of your territories.

- Eclavdra is then evacuating 99 of the 100 drow cities, leaving only a token force in the Vault of the Drow to maintain diplomatic relations with the TEC Pact members and other nations.
The drow, the servitor races, and the undead are all taken through Gates to the one drow city directly under the capital of the Yuan-Ti Empire.

:eek: You'd abandon 99% of the IC or your Drow and their servitors? Industry can be moved, but imagine the logistical nightmare and the cost (I don't know exactly but it would be huge). What about all those cozy palaces you're making your nobility abandon? What about food-production? All those fungus-farms you're leaving behind can't be moved. The Yuan-ti empire could probably expand it's agricultural sector, but even that would put a strain on society.

Food is supplied through rothe and the Troll Regeneration spell. Rothe have this spell cast upon them, which deadens all pain among other things, then meat is carved out of them again and again until a mountain of meat sits to one side.
The drow will become meat eaters for the time being. The yuan-ti bring supplemental food as possible, but meat is the main staple.
Milk, from the rothe, is also a main staple of the diet.

Oh, that's how... :D Brilliant!

What's the level, specifics, duration and cost of the spell?

--
You can do this, if you want to.

[/sblock]
 

TO SERPENTEYE (PRIVATE)

EDIT: I've added some things to the post. Could you reread/recopy this?

[sblock]

I have no choice. I have to do this. No matter what the cost. I have to save the drow people from extermination.
Eclavdra explains the In Character version of what I'm about to say OOC to you in cold, hard, pragmatic (and very emphatic terms, as shown by all the caps below) terms to the drow nobles and everyone else in power. Then she says it to the drow commoners.

I have 100 cities of drow spread out across the entire continent.
I have 350 Regular Armies, 50 Elite Armies, and 2 Epic Armies to defend those cities with.
If a SINGLE ENEMY POWER decided to attack just ONE of my cities, it would take nearly my ENTIRE FORCE just to defend that ONE city.
Needless to say, it wouldn't be one enemy power attacking. It would be 5 or 6. Consider the Treaty of Ekbir. Consider the Pact of Miranda. Consider the evil nature of my own allies. Consider the illithid and Solistarim, who have not signed the TEC Pact. Consider all of the other Underdark powers (the duergar, the derro, the grimlocks, the kuo-toa, and many others) all of them enemies of the drow and eager to help themselves to the spoils of war. Consider Vecna.

The Drow 100 could find themselves under attack by 10 TIMES the amount of power that I could muster to defend just one city, and of course dozens of cities would be under simultaneous attack.

There is ABSOLUTELY NO WAY I can protect the 100 cities.
I can seal them in. That will stop Militia and Regular Armies. That's it.
Elite and Epic Armies, which will be the main staple of attacking forces, will simply teleport in. And only Elite and Epic Armies really have any chance of stopping Elite and Epic Armies.
The enemy will concentrate their Elite and Epic Forces, and send them in enormous numbers in attacks on multiple drow cities. The Elite and Epic Forces of 5 or 6 powers will simultaneously attack.
There is no possible way the drow can build enough Elite and/or Epic Armies, quickly enough, to survive. There is no way. Not even theoretically.
The drow can argue this point with Eclavdra all they want. They can argue until Vecna shows up. But the reality of this equation is there, plain, for all of them to see.

The result?

The drow will be crushed, the drow population massacred (what do they expect from illithid and Surface Dwellers ... mercy?)
The drow cities will be destroyed, the caverns demolished, and the very existence of the drow erased from Oerth.

This WILL BE THE FATE of the drow, if they do not consolidate their numbers (and your IC is based on population and the populations' tools, which I am evacuating ... that's why I'm evacuating the population and their tools, so I can save my IC value) in a single, defendable place.
Eclavdra is thus asking them to evacuate to the Great City.

If they have a problem with this still, Eclavdra asks the dissenters just WHAT Lolth is going to say to their spirits, after the Surface Dwellers and illithid come and KILL them, and their spirits must answer to her? Just how is that going to be received, that they could have survived and triumphed, and instead chose to go uselessly and helplessly to their deaths?

Eclavdra promises the nobility their palaces WILL be restored (she will let them draw up the blueprints for secrecy if they want, and they can pick places from her overall blueprints for the Great City!) and their commoner drow servants will remain their servants, and their servitude humanoids will remain under their control.
But if ANYONE is to survive, they must go, and they must do it NOW, while the TEC Pact is holding the enemy at bay - the TEC Pact and the signing of the Treaty of Miranda were DESIGNED to buy the drow TIME - and there is yet time to build the Great City, before the enemy fully mobilizes, uses the technology bequeathed by the devils, and slaughters all the drow!

Eclavdra asks if she makes herself clear?

I'm trying to save all my drow population, drow servitor population, and undead population.
Those that refuse to go I MUST leave behind - there is not time to fight them and force them to go, nor resources.
Eclavdra must save all the drow she can.

The drow are taking EVERYTHING with them they can, to save all the IC possible for my power.
They are not leaving anything behind they can help. All their lore and tools, weapons and armor, and etc. are going.

Concerning Subversion, I have a 25% subversion of my drow.
If I must take a 25% subversion of my entire power, I will - if Eclavdra cannot reverse the subversion to 5% instead ... and even then, I'll gladly take a 5% subversion of my entire power, if that is the price required to consolidate the drow and yuan-ti into one people, and begin construction of the Great City.

Trollish Fortitude is a 6th level spell.
It's duration is 1 round per level.
It grants the recipient all the abilities of a troll: regenerate 3 hit points per round, immunity to death or disablement by going below 0 hit points, ability to reattach severed limbs, and immunity to pain.
The spell had no special costs. The material component was a shred of dried flesh from a troll's heart that had to be pulverized into dust. (It shouldn't be too hard to get a few trolls, hold them captive, and repeatedly extricate the required material component. :) )

Since rothe only have about 10 to 15 hit points each, I am guessing a lot of meat could be hacked off of them, and the rothe regenerate in seconds, and then a lot more meat hacked off, again, and again, for the duration of the spell.

The yuan-ti cannot feed the enormous population of drow and servitors. I do not expect them to. Meat and milk will be the diet of the drow and servitors for now.

If there is still not enough food, many of the servitors (as many as needed) will be sent to the surface to work for the yuan-ti and their empire instead.

Eclavdra has a Can Do attitude here. She expects this attitude to be shared by those around her. If it is not shared by those around her, those around her will learn the error of their ways very quickly.



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