Since the e-mail is not working, I am posting my Turn 1 Template to the boards.
This is super secret stuff, meant only for Serpenteye to read.
I appreciate others will read it anyways: remember that winning is not my primary goal, but rather enjoying the game in progress.
TO SERPENTEYE: EDENA_OF_NEITHS' TURN 1 TEMPLATE (PRIVATE)
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This is Terry (Edena_of_Neith) and this will be my Template for Turn 1. This is based on my understanding of the rules, which is not perfect at all, but I'll do my best.
POPULATIONS, IC VALUES AND DEGREES OF CONTROL OVER TERRITORIES:
Total Drow: 1,500,000 = 80 IC x 0.75 = 60 IC
Total Servitor Races: 4,000,000 = 200 IC x 0.95 = 190 IC
Undead: 100,000 = 4 IC x 0.95 = 3,8 IC
Unseelie: 100,000 = 3 IC x 0.50 = 1,5 IC
Geoff (East Geoff, Geoff, North Geoff, West Dim Forest) 150,000 = 7 IC x 0.75 = 5,25 IC
Empire of the Yuan-Ti: 2,000,000 (yuan-ti, servitor races, all others) = 100 IC x 1.00 = 100 IC
The Ice Elves of the Adri: 90,000 = 4 IC x 1,00 = 4 IC
TOTAL IC OF EDENA OF NEITHS' POWER: 364,55 IC
PL:
Regular PL: 350
Elite PL: 50
Epic PL: 2 (not including PC)
Eclavdra: 2 epPL
The Regalia of Lordly Might: 1 epPL
TOTAL VALUE OF PL: 1350 rPL
I am simplifying my power. I will be combining the drow, the servitors of the drow, the undead with the drow, and the Yuan-Ti empire, into one province. Currently, they are all different provinces.
I am conceding the unseelie, who I only have 50% control over. They are now no longer a part of my power.
I am also conceding Geoff. The drow are abandoning it, and the giants are on their own. Perhaps Paxus will claim them. Or Eluvan will retake Geoff.
The Ice Elves of the Adri remain the only separate province outside my main province of the drow/servitors of the drow/undead/Yuan-Ti.
How am I doing this?
- Eclavdra goes to war to establish control over the drow. (I'm spending the requisite 20 PL, 1/4 of the 80 PL the drow are worth, to increase my control from 75% to 95% over the drow.) All 50 Elite Armies will aid Eclavdra in this task. Large losses are acceptable so long as control is established: Eclavdra MUST have control to do what she intends with the drow.
- Once this is done, Eclavdra is purging the servitor races of those disloyal (I'm spending the requisite 20 PL, 1/10th of the 200 PL the servitor races are worth, to increase my control from 95% to 100% over the servitor races.)
- Eclavdra is likewise purging the undead, and more firmly asserting her control over them (I'm spending the requisite 0.4 PL, 1/10th of the 4 PL the undead are worth, to increase my control from 95% to 100% over the servitor races.)
- Eclavdra is then evacuating 99 of the 100 drow cities, leaving only a token force in the Vault of the Drow to maintain diplomatic relations with the TEC Pact members and other nations.
The drow, the servitor races, and the undead are all taken through Gates to the one drow city directly under the capital of the Yuan-Ti Empire.
Because that city cannot accommodate the incoming population, Eclavdra spreads them out through the adjoining Underdark, for 3 miles in all directions (a 27 cubic mile area) in caves and caverns preselected (Eclavdra has the maps of that area from the local drow.)
The Elite Armies under Eclavdras' control maintain control over the encampments the drow set up.
The Lord of the Yuan-Ti Empire sends a great force of yuan-ti Below to aid in keeping order, answering directly to Eclavdra, and to help in the building to come.
Food is supplied through rothe and the Troll Regeneration spell. Rothe have this spell cast upon them, which deadens all pain among other things, then meat is carved out of them again and again until a mountain of meat sits to one side.
The drow will become meat eaters for the time being. The yuan-ti bring supplemental food as possible, but meat is the main staple.
Milk, from the rothe, is also a main staple of the diet.
Water is obtained from the Underdark rivers.
Fresh air is obtained through the massive use of Spelljamming spells meant to provide atmospheres for large ships, copied by the drow and not used much until now. Now, the drow use these spells as many times as needed to bring in fresh air (normally, there should be enough fresh air in the Underdark as it is, but Eclavdra is taking no chances.)
Around the 27 cubic mile area the drow are occupied, the Underdark niches, crevaces, cracks, tunnels, caves, and caverns are all collapsed for miles in all directions, then sealed with spells, to make physical access to the area impossible except from above.
Great passages will be created to link the drow with the yuan-ti capital city above, so that the drow city to be and the yuan-ti city are one.
Eclavdra names the city to be the Great City.
The entire rest of my allocation will be PP for industrialization. This is put into infrastructural building as a MASSIVE construction project gets underway.
Fully 257.75 PP is put into this project (the entirety of the rest of my IC converted into PP)
The drow begin the construction of a 27 cubic mile city, large enough to comfortably house 1.5 million drow, 4 million servitors, and several hundred thousand transplanted yuan-ti. And most of the space will still be rock afterwards, as 27 cubic miles is a fair amount of space.
Eclavdra motivations the drow with an ultimate threat, which is all too real and truthful:
The disappearance of Lolth is a Test.
When Lolth returns - and Lolth WILL return - she will witness the results of her Test.
If the drow are destroyed, they have failed Lolth's Test.
If the drow have survived, they have passed Lolths' Test.
The penalty for failing Lolths' Test is the penalty granted for failing any of Lolths' Tests: eternal damnation. Failure means all the drow will burn forever in the deepest pits of the Abyss.
Conversely, success means the drow upon their death (and nearly all drow die violent deaths) will sit at Lolths' side in the paradise of her creation, for all eternity.
There is no escape from Lolths' Test.
There is no escape, period.
Even if a drow could teleport across the Multiverse, she would still die eventually - even if she lived a million years she would die eventually - and her spirit would go before Lolth for judgement. And Lolth never forgets or forgives failure.
So, Eclavdra states ... if the drow do not do her will, and they perish as a result, not only will they die at the hands of their enemies, but their spirits will burn for all eternity.
If they obey her, and they survive, they have paradise to look forward to.
Eclavdra uses the Regalia of Lordly Might to make her words more convincing and hard hitting (as if she needed that, for what she is saying is all too true)
Eclavdra also uses the Regalia of Lordly Might to grant herself the aura of a Goddess, to give herself stature beyond mortal kind, to enhance herself until her mere presence is overwhelming (think of Galadriel in FOTR, but in this case imagine if she had taken the One Ring.)
Eclavdra works 18 hours out of the 24, tirelessly and endlessly supervising the project, asserting and maintaing control, battling traitors and renegades, drawing up blueprints for the Great City, overseeing the movement of refugees, resettling the drow, seeing the Underdark is closed off, and everything else.
Eclavdra pushes herself beyond the ends of endurance. She has good reason to. What she is telling the drow is true, and it is incredibly more true for HER. If Eclavdra fails, damnation is her lot. If she succeeds, paradise is the result. Lolth does not know forgiveness for failure, and she never forgets it. This is a motivator for Eclavdra beyond any other motivator, beyond the motivation of the greatest torture.
So even as the drow are pushed to work hard, and all their servitors and the yuan-ti are pushed to work hard, they see their leader working endlessly, fighting endlessly, pushing endlessly, as if the very whips of Lolth were behind her ... for they are.
The Great City, along with the Empire of the Yuan-Ti above, will be a SINGLE province, and ALL it's people will become one, for IC, PL, PP, and Tech Level purposes. Only the Ice Elves of the Adri remain apart. All other areas, including 98 of the drow cities, are abandoned (the Vault of the Drow, as previously mentioned, retains a small contingent of drow.)
If Eclavdra fails and retains only 75% control over the drow, she brings the 75% who are loyal with her to the Great City under construction, and abandons the remaining 25% to their fate. They are no longer a part of my power.
If Eclavdra succeeds and gains 95% control over the drow, she leaves the remaining 5% behind if they will not go voluntarily, abandoning them to their fate. They are no longer a part of my power.
If the subversion of the drow means a slight subversion of the yuan-ti occurs when the drow and yuan-ti are merged, so be it. They are still becoming one province, as it were, even if it costs me IC.
The drow use every spell in the book in the construction. Anything and everything that could excavate rock, is being used to excavate rock. Any 3rd edition spells that apply are used. In 2nd Edition, spells like Frostball (followed by smashing the frozen rock), Dig, Rock to Mud (very useful here), Disintegrate, Prismatic Spray (dissolving rock), Meteor Swarm, Ice Swarm, Black Blade of Disaster (to cut rock apart with ease), Sphere of Ultimate Annihilation (nothing mines better than a Sphere of Annihilation under someones' control), and any other spells that apply.
The drow conjure mighty monsters, like purple worms, to smash and excavate their way through the rock. Umber hulks are also conjured and controlled. The famous landsharks are used if the drow can get them (what was their actual name?) Undead freeze the rock with their touch, then it is shattered with mighty blows from hammers.
The drow use Walls of Force (and Permanency) to shore up ceilings, until more permanent and reliable ways can be found to ensure the stability of newly created caverns.
The drow placed around the one drow city, working in outlying caves and caverns, use those caves and caverns as a start for their own cities, to merge with the one city later, to form the Great City. All of this is drawn up in schematics, then the drow and their servitors are put to work.
The drow brought everything they could with them, through the Gates and Teleportation Circles temporarily opened to allow them to come here.
They brought their rothe and their spades.
They brought their tools. Their weapons. Their armor. Their famous sleep poison.
They brought their spellbooks, their lorebooks, their history books, all their books, all the knowledge of the drow, to be used in the construction of the Great City, to be used for the new drow culture.
They brought their personal items, their furniture, their tapestries, everything that made home home. Eclavdra understood all too well that this was necessary, if she was to have a working people and not total disintegration (after all, think about moving away from home and having absolutely nothing from home with you. Even the drow are subject to homesickness.)
They brought all their unholy symbols, the dark paraphenelia, the altars, the sacrificial bowls, even the statues of Lolth.
Obviously, the Great City cannot be constructed on Turn 1. It will take years to build.
However, it will go faster since I am throwing nearly all my PP into it.
The drow collapse the surrounding Underdark first, so that Militia and Regular Armies can only attack from above (and must go through the yuan-ti above first.)
The drow Elite Armies are ever on the watch for enemy Elite Armies teleporting in and trying to wreak havoc.
The drow Epic Armies are ever with Eclavdra, and Eclavdra is always expecting attack, and always ready for it.
240 of the 350 Regular Armies under the control of my power are disbanded, and put to work on the Great City.
Of the remainder, 50 Regular Armies are guarding the borders of the Yuan-Ti Empire, and 50 more are guarding the Yuan-ti capital, directly above the Great City under construction.
The remaining 10 Regular Armies are armies of the Ice Elves of the Adri.
Allocation:
20 PL to increase control of the drow from 75% to 95%. (1/4 of 80 PL.)
20 PL to increase control of the servitor races from 95% to 100%. (1/10th of 200 PL.)
0.4 PL to increase control of the undead from 95% to 100% (1/10th of 4 PL.)
A special 20 PL over and above the numbers above, to maintain control over the drow due to the uproar over the elves signing the TEC Pact, and the drow signing the Treaty of Miranda (if the elves allow it.)
10 PL spent to detect 10 enemy spies (And, Eclavdra will most certainly find out who sent them.)
A special 36.4 PL spent to beat off one attempt at subversion of my entire power. (36 is 1/10th of 364.55)
Eclavdra appreciates that multiple subversion attempts are possible, but right now there is only PL for one attempt at countering such attempts. (If another power attempts subversion, Eclavdra is going to go to war if it doesn't stop. Hopefully the TEC Pact will aid her as per its' charter.)
That's 106.8 PL, converted from my 364.55 IC.
That leaves 257.75 IC to convert.
Also, 240 Regular Armies are disbanded, giving me another 240 IC to convert.
My power spends all 257.75 regular IC still available on Industrialization (mostly on starting construction of the Great City) I only have two provinces left: The Great City / Empire of the Yuan-Ti and the Ice Elves of the Adri. The industrialization is entirely in the Great City / Empire of the Yuan-Ti.
Combine the populations of the drow / servitor races / undead / Yuan-Ti empire into one population. Discard the unseelie, anything in Geoff, anything left behind in the 98 drow cities abandoned (the few in Erelhi-Cinlu are only in the hundreds), and anything else except the Ice Elves of the Adri.
Thus, this increases the Actual IC of the Great City / Yuan-Ti province only. Which is my intent.
For all intents and purposes, I have only one province. The Ice Elves of the Adri are a small aside in addition.
257.75 PP spent should increase my Actual IC of the Great City (I will call it the Great City for shortness, and not the Great City / Yuan-Ti Empire province) by 128.88 IC for Turn 2. This adds to the drow/servitor races/undead/Yuan-Ti Empire, which all merge into one province (the Great City) on Turn 2.
Any losses due to subversion will affect the entire province. Eclavdra is doing her best to prevent such subversion.
Now, I have another 240 IC from the disbanded Regular Armies.
All of that is going to advancing my power 4 Tech Levels in the Technological Arms Race.
Eclavdra will not use the blueprints bequeathed by the devils. Lolth is a demon, and the demons are the eternal enemies of the devils: consorting with the devils by using their blueprints is treason to Lolth.
Thus, my power must spend 60 PP per Tech Level rank, and not 50.
Thus, at the beginning of Turn 2, I will have the population of the drow/servitor races/undead/Yuan-Ti Empire x 10 (Tech Level 5 + 5) / 100,000 as my Potential IC value. Or, the Great City population x 10 / 100,000, to simplify.
The 4 ranks will give my 50 Elite Armies + 1 to Attack, and + 1 to Defend.
Hopefully, the Great City under construction will have the + 2 to Defend for heavily defendable areas: when it is completed, hopefully it will have the + 5 for extremely defendable areas (obviously, though, it will take a while to complete the Great City.)
The Elite Armies will also be on call to react to attacks on other TEC Pact members, as per the obligations of the Treaty. Unless something happens, though, they spend their time monitoring the construction, and those doing the construction, and enforcing the will of Eclavdra.
If there are serious mistakes in my allocation, inform me so I can correct them immediately.
However, I believe everything above to be correct.
Edena_of_Neith
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