(IR) 4th ooc-thread of the 5th IR

Bugbear said:
NP

Rhynnon is a patient man, and his entourage is to frightened to complain

When the smoke clears, King Rhynnon and his entourage appear in a finely
decorated ballroom. The devil guard, in a succinct stutters of movement,
march in synchronicity to the ourside corners of the ballroom, anger in their
eyes awaiting the slightest hint of infiltration.

Beautiful women, began to gather around the guests with dishes of exquisite
appetizers, flagons of wine, and smiles. Their beauty is unearthly and
with hints of being Outsiders. While not succubi (too chaotic!) their features
imply creatures from the Lower Planes. They keep a respectful distance from
the guests, solely offering the gifts in their plates and decanters, and nothing more.
 

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Edena_of_Neith said:
I take it there is no answer from your power to the TEC Pact offer?
I mean ... Eclavdra is not going to force her way into the Tomb of Horrors and confront Acererak to demand an answer! (It's real bad diplomacy when an angry demilich drains your soul and eats it.)
But the drow are hoping Acererak and the Solistarim do join, obviously.
If Acererak joins, that TEC Summit is going to be very interesting with him sitting at (or floating above) the table. :)

From the scrying glass, the hovering skull of the demi-lich spins around
and flares.

A TREATY? HOW DOES ONE SUCH AS I TRUST FLESHIES AS YOU? WERE IUZ NOT
AMONG YOU, I'D ....

A lithe figure approaches behind the skull, a woman in blue robes.

"Acererak...a word, please."

The skull retreats, floats to eye-level with the woman, then barks angry
words at her that are inaudible from the scry glass. The skull vanishes and
the woman approaches the scry glass.

"My apologies, esteemed colleagues ... I represent the interests of the Solistarrim
and, by proxy, Blackmoor. May we see the most current copy of the treaty.
Our lord wishes to review it. Many thanks."
 

Melkor said:
Devilish!

[sblock]Gallador sends a sending to Acererak( OOC: As you remember Princess Lanfear visited your PC, but you didn`t respond to my post from long ago)

IC; "Greetings, Mighty One, my agents report that you are the power behind Solistarim! So you have decided to finally take a more active role in the events of this world! Now that Gods abandomed their followers, the time has come to show mortals their rightful place, as our servants, too long have they persecuted the Undeath, our Children, true heirs of Oerth! For now I recommend joining the TEC Pact.
But do you still seek the Apotheosis? If it trully means you attempting authority over all Undeath, I would have to oppose you, I would deeply regret that!"

OOC Note: Have you seen the Hellsing anime by chance? Gallador looks like Alucard, though he preferes black armor and crimson robes as clothes.[/sblock]

Melkor!
[sblock]
Acererak sends to Gallador:
"Greetings -- the Princess follows well in your footsteps.
As long as the TEC treaty opposes the deaded Whispered One, I find no wrongs
with it. I worry about it being twisted by the fleshies, however.

And do not worry about the Apotheosis. For now, I cannot continue
with the plans I have laid out so far. And should I succeed, I hold no
control over the undead.....I only become one with them..."

OOC: I'm guessing this: www.freewebs.com/anime_fanatix/Alucard-December%202003.jpg
Very very cool!

[/sblock]
 



TO DEVILISH

The drow submit the details of the TEC Pact, as requested:

Anabstercorians' power of Rary/Greyhawk/The Bright Lands
Bugbears' power of Greater Nyrond
Edena_of_Neiths' power of the Queendom of Eclavdor (the Drow and Yuan-Ti)
Guilt Puppys' power of the Scarlet Brotherhood
Kalanyrs' power of Miranda/Marchwards/Elvanian Forest/Gigantea/Hyperboria
Knight Otus' power of Greater Aerdi
Melkors' power of the Vampires/Ivid/Sahuagin
Nac Mac Feegles' power of the Iron League/Ulek League/Isle of the Phoenix.
Paxus' power of the Wolf God and his people.
Rikandurs' power of Iuz and the Empire of Iuz.
Sollirs' power of the Empire of Lynn.
Thomas' power of Aliador/Celene/Lendores/The Theocracy
Uveneleis' power of the Tempest of Hell and the Tharquish Empire.
Venus' power of Orcreich/Greater Khanate/Lesser Khanate.

The Charter of the TEC Pact (this is the original charter)

1: An attack upon one member of the TEC Pact is an attack on all the members of the TEC Pact.

2: All members of the TEC Pact are required to meet any single attack with an equivalent counterattack: If one TEC Pact member is attacked by 10,000 warriors, then all the TEC Pact members must attack the attacker with 10,000 warriors.
If any individual TEC Pact power has no way to issue a counterattack to help out as the TEC Pact requires, it had better have a good reason why it could not meet its' obligations.

3: If an attack is made directly upon any of the leaders ((Player Characters)) of the TEC Pact powers, all the TEC Pact members must immediately send as much force as is required to protect those leaders and drive off the attackers. In addition, all leaders and their following (significant NPCs) have guaranteed protection in each others' safeholds and territories.

4: TEC Pact powers must use their magic and/or psionics to ensure their individual power and it's leaders immediately knows if another TEC Pact leader is under attack, so they can immediately send help to save that leader.

5: If a TEC Pact member commits treason by attacking another TEC Pact member with Armies, or allies with Vecna, or otherwise does something obviously treasonous, the penalty for said treason is the destruction of that power, the burning of its' lands, and the massacre of its' people. This Retribution against treason is to be undertaken immediately by all TEC Pact members.

-

TEC Pact Addendum:

3 or 4 of the TEC Pact members have Opt-Out Clauses. They required these Opt Out Clauses as prerequisites to joining the Pact.
If they Opt out of the Pact, that is not considered a hostile act. They do lose all rights and protections of the Pact immediately, though.

An IC Summit is to be held ((on Turn 1)) to work out further addendum and strategem of the TEC Pact and its' members.
 
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The following still have not submitted templates as of now, as far as I know:

Album Cover X
DralonXitz (if he is coming in on Turn 1)
Nac Mac Feegle
Radiant
Thomas (but, if 6 hours more pass and nobody objects, I will write up his template)
Zelda (but her template is being handled by Airwhale)

-

So we need Album X, DralonXitz, Nac Mac Feegle, and Radiant. And Thomas, if he would return.

Radiant said he was taking a weeks' vacation from the IR. He may still be away.
 

Het everyone, I just want you to know that my internet has been accedently disconected. I should be back by tomorrow afternoon.
~Bugbear~
 

Here is the Unclaimed Powers List.
I promised I'd submit this, so I took the time, and here it is:

http://members.aol.com/cathbhadhx/tsroerth.gif
http://www.sodabob.com/roleplay/dnd...LG_Map_Full.jpg

-

-

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UNCLAIMED UNDERDARK AND AERIAL TERRITORIES OF OERTH

With the exception of the drow of the continent of Oerik, the illithid, and a few of the beholders and aboleth, none of the major civilized or semi-civilized Underdark Races have been claimed.
None of the aerial powers (anything with floating citadels or sky cities) have been claimed.


UNCLAIMED TERRITORIES OF OERTH (NON-FLANAESS)

Continent of Aquaria (entire continent unclaimed)
Continent of Anakeris (entire continent unclaimed)
Continent of Hyperboria (those parts not claimed by Kalanyr)

Continent of Oerik:

Dragons' Island: 700,000 = 35 IC (claimed by DralonXitz: I hope he is still playing)
Island of Fireland: 1,600,000 = 66 IC (claimed by DralonXitz: I hope he is still playing)
Ishtarland: 8,790,000 = 500 IC
The Nation of Komal: 3,500,000 = 180 IC (It is to the east of Orcreich, but is not named on the map. It is west of the bay that dips into Oerik, separating it from Williams' holdings.)
The Red Kingdom 5,700,000 = 220 IC
The Tarquish Dominions: 6,390,000 = 310 IC


UNCLAIMED TERRITORIES OF OERTH (IN THE FLANAESS)

Interior Amedio Jungle: 540,000 = 14 IC
City Of Garrel Enkdal: 40,000 = 2 IC (It is under the Rakers on the northeast side of the map)
Ratik: 280,000 = 12 IC
Sable Forest: 10,000 = 0.3 IC
Spikey Forest: 12,000 = 0.4 IC
Old Faith: N/A (possible addition to PL)
Old Lore: N/A (possible addition to PL)


UNCLAIMED TERRITORIES IN GREYSPACE

The World of Edill (dragons, avians, other reptiles)

Edill has more dragons in it then the rest of Grayspace, Realmspace, and Krynnspace combined. These dragons are of all colors, though 95% are metallic, and 5% are chromatic. All of the dragons tend to be 1.5 times the size and hit dice of their planet bound cousins, and are less territorial and highly social. When you realize this means that ancient red dragons go out in hunting flocks, you know how scary that is. 20 years ago, the red dragons were attempting to procure spelljamming technology from goblins.

IC: Low. Edill does not produce much of anything and what they produce is luxuries for self-consumtion. There are several large dragon's-hoards on the planetoid, though.
PL: Very high. At least 100 elite and 15 Epic.
Political climate: Divided. There are a few great families of Dragons (of the Lawful variety) with supporting slaves and/or servants, but the vast majority of them are completely independent. Non-dragons (and there are a few) are insignificant politically and militarily. The political climate is stabile and rather stagnated.

--

The World of Gnibile (undead) (Note that Gnibile has a normal atmosphere)

Gnibile has many portals to the negative elemental plane, and the quasi elemental planes. This Air sphere is filled with non-spelljamming undead, (They had acquired 12 ships 20 years ago, however. We are assuming that these 12 ships were destroyed in the war)

Political Climate: Evil. A dozen little empires squabble for power over this ravaged sphere in an ever-changing patchwork of alliances.
IC: Between 50 and 200 each.
PL: Between an equivalent 100 rPL and an equivalent 600 rPL, mostly regular armies but a few tougher liches and vampire-emperors.

Galion Vool: An insane Arch-lich with rumoured connections to the Cult of Vecna rules this island-chain and surrounding waters and underdark. At the moment Galion Vool is the most powerful faction on the planet, with an IC of 200 and a solid PL of 300 Regular PLs, 10 elite and 2 Epic PL (representing Selitisa the Arch-lich herself).

--

The World of Conatha (sahaugin, mermen, other aquatic creatures)

This water sphere is the home of native mermen, intelligent whales (int 7), and introduced sahaugin. The sahugin are vicious, have chased the merfolk to the two earth bodys in the center of the sphere, and have formed nations and are constantly warring with each other. There are hundreds of thousands , maybe even millions sahugin here, much less merfolk.

Political Climate: Three great nations dominate this sphere and constantly war with each others.

- Conatha-ver: A federation of goodly and neurtal mermen and intelligent sea-creatures. IC 400, 300 rPL, 20 elPL, 0epPL.
- Inasska: A clannish sahaugin empire (currently viewing events on Oerth with great suspicion after a large sahuagin empire on Oerth was enslaved by vampires, but more focused on the struggle against their deadly enemy Bliroei). IC 620, 500 rPL, 5 elPL, 1 epPL.
- Bliroei: A sahaugin empire lead by a hyper-intelligent paragon Kraken. IC 500, 250 rPL, 15 elPL, 3epPL.

--

The World of Borka (orcs, goblins, other humanoids)

Borka used to be a world much like Oerth, except the goblinoids rose to the highest levels of evolution, instead of the humans. They developed a space fleet, and went to war with the elves.
The elves used the equivalent of High magic to completely destroy the planet, and it is now a cluster body. Most of the orcs are dead, though many remain on the cluster. This all happened in recent history, about 80 or so years ago.

Political Climate: Borkan civilization is dead. All that remain are a few scattered tribes huddling in the mud.
IC: Insignificant
PL: Insignificant

--

The Moon of Kule (?) 10 million miles (2 hours to Oerth) (Celene, the Handmaiden)

The closest 'moon' to Oerth (technically, everything is a moon to Oerth) Kule has the remnants of a great civilization, apparently wiped out by some great magical war/catastrophe. Zelda and I are in disagreement as to if this moon has an atmosphere, but the Grayspace supplement says it has none. It is a void world. There is some activity in the
underdark of this moon, and it's underdark resembles the underdark of Oerth, though the two are completely separate.

Political climate, PL and IC: Kule doesn't look like much. The surface is dead and the underdark a mess of absurd primitive life-forms. Except for the grieving and pained spirits wandering the sphere there's nothing noteworthy about it. The deepest recesses of the underdark have never been explored and seem to defy magical investigation.


http://members.aol.com/cathbhadhx/tsroerth.gif
http://www.sodabob.com/roleplay/dnd...LG_Map_Full.jpg
http://www.sodabob.com/roleplay/dnd/Maps/tsroerth.rtf


ADDITIONAL INFORMATION ON GREYSPACE FROM AIRWHALE AND ZELDA

[sblock]


Ginsel, the Crescent-shaped earth planet and our main base of operations, has a population of over 6 million humans, and a smattering of demi-humans. It is only 1/16th the surface area of Oerth, about 3 million square miles. 25% of that is water. It is mineral rich, more so per cubic foot than Oerth, (though Oerth's larger mass means that it has many more deposits).'

'When the crystal sphere was sealed off 20 years ago, grayspace went into a major panic. There was rioting and looting on many of the human settlements, the arcane were sealed off from the rest of their race, the elven shipyard was cut off from the imperial navy, and trade ground to a halt. During this time, the Beholder nations, the nogi and the mind flayers begin to flourish, as their opponent/food was disorganized. The Free Traders, the remains of the elvish Imperial navy, and the recently unified nation of Ginsel came together and decided to forge an alliance, to remove these groups from Grayspace. We are that triple alliance, mainly made up of elves, humans, and dwarves. After a great war lasting about 10 years, we now rule space uncontested.
So, here is a list of planets in grayspace, where they were 20 years ago, and what has happened to them in the twenty years that the crystal sphere has been sealed.
Oerth:
The center of the sphere, both metaphorically and literally. Not much more needs to be said here.
Kule (?) 10 million miles (2 hours to Oerth) (Celene, the Handmaiden)
The closest 'moon' to Oerth (technically, everything is a moon to Oerth)
Kule has the remnants of a great civilization, apparently wiped out by some great magical war/catastrophe. Zelda and I are in disagreement as to if this moon has an atmosphere, but the Grayspace supplement says it has none. It is a void world. There is some activity in the underdark of this moon, and it's underdark resembles the underdark of Oerth, though the two are completely separate.
If there is an atmosphere, we lay claim to this planet. If there is not one, we don't, but we keep it under surveillance.
Raenei - 20 million miles (7 hours to Oerth) (Luna)
The second moon, Ranei resembles Oerth, It is not as oxygen rich, and sages believe that this has hindered the growth of intelligent life on this planet. Most of the planet is filled with monsters, however, there is a settlement here, named Triumph, started from a crash landed spelljammer ship. 20 years ago, they were xenophobic to outsiders.
As the cost of Bronzewood has increased the past 20 years, the free traders have placed a logging settlement here, and that has merged with the town of triumph. They are less xenophobic now then they were, but still live a hard existence.
We claim this. Maybe 1000 people at most? I?m not sure if we should even get any IC from it, honestly.
Liga (Sun)
Fueled by a large portal to the plane of elemental fire (note: does that mean the sun has winked out?J) and kept in check by many small portals to the plane of water, Liga is home to a few dozen efferit. These efferent have a single spelljamming ship, (made of brass) and are internally divided about if they want to just explore or attempt to conquer all of Grayspace.
Nothing-new here. We do not lay claim to the sun.
The moth (Anti-liga)
A burnt out star, basically a large rock. Really hot on one side, really cold on the other. Nothing ever happens here, really
The Grinder (all spacefaring races, undead, other)
We hold several asteroid bases here, and the largest asteroid, Ceres, is the headquarters of the free traders. I have no clue how much population this is, but we claim it =)
Edill (dragons, avians, other reptiles)
Edill has more dragons in it then the rest of Grayspace, Realmspace, and Krynnspace combined. These dragons are of all colors, though 95% are metallic, and 5% are chromatic. All of the dragons tend to be 1.5 times the size and hit dice of their planet bound cousins, and are less territorial and highly social. When you realize this means that ancient red dragons go out in hunting flocks, you know how scary that is. 20 years ago, the red dragons were attempting to procure spelljamming technology from goblins.
I suggest the red dragons have perfected the spelljamming fleets, have managed to acquire the steam-technology from before the war ended in Grayspace, and are now harassing the metallics with it.
We do not claim Edill. We are friendly with the Metallics, however.
Gnibile (undead) (Note that Gnibile has a normal atmosphere)
Gnibile has many portals to the negative elemental plane, and the quasi elemental planes. This Air sphere is filled with non-spelljamming undead, (They had acquired 12 ships 20 years ago, however. We are assuming that these 12 ships were destroyed in the war)
We do not lay claim to Gnibile.
Conatha (sahaugin, mermen, other aquatic creatures)
This water sphere is the home of native mermen, intelligent whales (int 7), and introduced sahaugin. The sahugin are vicious, have chased the merfolk to the two earth bodys in the center of the sphere, and have formed nations and are constantly warring with each other. There are hundreds of thousands , maybe even millions sahugin here, much less merfolk.
No one here is space capable, so we have basically ignored this planet. We do not lay claim to Conatha
Ginsel (predominantly humans, with some demihumans)
Ginsel used to be a Machiavellian society known for it's sharp merchants and nasty politics. After the gods went silent and the sphere closed, riots rocked the planet, and it was not until a charismatic King/Queen managed to quell the people and place them under one flag that they stopped.
Ginsel is the Heart of the triple alliance. It is second only to Oerth in terms of importance in the system.
We claim all of Ginsel.
Borka (orcs, goblins, other humanoids)
Borka used to be a world much like Oerth, except the goblinoids rose to the highest levels of evolution, instead of the humans. They developed a space fleet, and went to war with the elves.
The elves used the equivalent of High magic to completely destroy the planet, and it is now a cluster body. Most of the orcs are dead, though many remain on the cluster. This all happened in recent history, about 80 or so years ago.
We do not claim Borka.
Greela (predominately humans and elves, smattering of other
demihuman races, few non-evil giants and giantkin)
Greela, another cluster earth body, was primarily home to human miners, and the Elvin Ship growing facility, Cenbreadine. Cenbreadine was the major source for ships in the Imperial fleet. Now shut off from the rest of the elves, Cenbreadine found itself with tons of ships, but no one to fly them. They were eventually convinced by the rest of the alliance to allow (gasp) humans to pilot their ships.
Greela is the seat of the remains of the Elfish imperial navy, and as such, is the second most important planet in the alliance. We claim all of it, including the human miners and the giants.
The Spectre - 4000 million miles (40 days from Oerth)
The Specter, a disk planet close to the edge of the sphere, used to be a major trading point, and had represenitives from every race on it, good and evil. Today, The evil settlements have been wiped out, most of the good settlements have moved to the warmer climes of Ginsel, Greela, or Oerth, and there are many ghost towns here. The Free traders main base used to be here, now it is in Ceres of the Grinder. Some humans decided to stay, unwilling to leave there dreary home. There is still a large Dwarvish mining operation going on here, extracting some sort of magical metal. There is also a colony of Tinker gnomes here, who maintain a giant hampster ranch.
Dwarven citadels:
While dwarves have mainly intregrated into human society, we do have a dozen citidels who have joined with us.
We lay claim to Specter.'

[/sblock]
 
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