" (IR) " means what, exactly?

Power levels?

Edena, I've only just found & started reading your thread (which I'm finding very interesting).

Can you explain how the power levels are calculated? Are you using some sort of game system or assigning scores by instinct?

I'm sure my PC (L13 Rgr/Clr/HolyLiberator of Trithereon) would like to respond to The Wanderer's sending too, although I'm still trying to figure out how...
 

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Errant, think of it in Axis and Allies terms, or Risk, terms, for that is the closest analogy I can think of at the moment.
Although strength is also measured in the capability of a leader to inspire, and in military genius, and in great artifacts of magic, as well as brute military force.

If you would like to get involved, I could really use you.
Bring your character, and assume he has the ear one of the powers of Oerth.
You then run that power, and speak for it.

Alone, your character is but one voice in a big world. Assume he is a mover and shaker of things on Oerth, and when he talks, people listen, had better listen!

I mean it. I could really use you! If more people would join the IR, it would be merrier and more fun, not to mention more uproarious.
Bring your character, assume he is the power behind the throne of a nation, and let him roar!

Here are the powers left, those still up for grabs:

The Baklunish Confederation
Strength 29
Nations: Zeif, Ekbir, Tusmit, Ket, Yecha, Ull, the Paynims, Istivar, the Spirit Kingdom of Garnak
Peoples: Baklunish human, the spirits of the ancients (neutral and good undead), treants and entire legions of trees, forest spirits, faerie
devoted to the Baklunish (nearly all the denizens of the Baklunish Confederation are neutral or good)

Esmerin
Strength 10
Esmerin is a single nation. It is allying with the Baklunish Alliance above, so if both are claimed the Strength of both is 39.
People: halflings and titans (believe it or not.)
Note: you won't find Esmerin on the map. It lies about 200 miles southwest of western Zeif.

The Celestial Empire
Strength 30
This is a single nation, it's people being oriental, with an oriental culture (the Sending of the Wanderer did not go well here ... these people
are incensed)
People: as noted (all alignments, but heavily neutral)
Note: Again, you will not find the Celestial Empire on the map. It is well to the west of the Flanaess, lying west of the broken mountains
Esmerin is in. The Celestial Empire is HUGE in land terms, being half as big as the whole of the Flanaess.

The Eastern League
Strength 21
Nations: Nyrond, the County of Urnst, the Duchy of Urnst, the gnomes and dwarves of the Stonelands, the mountain nation of Garrel
Enkdal
Peoples: neutral and good Oeridian humans, dwarves, gnomes, halflings.
Note: This whole region is threatened by Iuz on the northwest, and by Aerdi on the southeast. These peoples are stretched northeast to
southwest, and they help each other stawartly.

The Faerie of the Flanaess
Strength 20
The Faerie can be found in all parts of the Flanaess, and are the subjects of King Oberon and Queen Titania, although they live here on the
mortal plane and not in the Faerie Realm per se. (Not all of the faerie acknowledge any ruler ...)
Note: The faerie have long been friendly with the elves, and have supported them. The Faerie were driven from Toril by the IR there, and
they remember this, and they do not like what is now happening at all. They want a better outcome here than what occurred on Toril.

The Unseelie of the Flanaess
Strength 10
The Unseelie are the evil Faerie. They are weaker than the Faerie not because they have fewer numbers, but because they are much more
disorganized and many of them will not join a single cause. Many of them are extremely chaotic. Like the Faerie, the Unseelie can be found
in every part of the Flanaess.

The Hold of Stonefist
Strength 5
Nations: Stonefist, and Tenh whom Stonefist occupies
People: Warlike, evil, Flannae
Note: These people have a loose alliance with Iuz, or did, and have been engaged in hostilities with the Suel barbarians to their southeast
(the Frost, Snow, and Ice Barbarians.) Stonefist is a civilized nation, not a region of barbarians, and their prowess in war shows all too well
their organization and capacities.

Sunndi
Strength 3
Sunndi is it's own nation.
People: Oeridian human (neutral and good.)
Note: Sunndi has long been known for it's enlightenment, and the general good bent of it's people. The Sunndi rangers are renown for their
prowess. Unfortunately, Sunndi is now under attack by Ahlissa, and without outside support it will fall.

Rel Astra and the Grandwood
Strength 12
Nations: The cities of Rel Astra, and everything up and down the coast for over 50 miles, the people of the Grandwood, and the undead
legions of Medegia south of Rel Astra
People: Oeridian humans (all alignments), elves, gnomes, some dwarves, a few halflings, a large number of disgrunted treants and forest
spirits and beings, a large number of evil undead, and Drax the Invulnerable, animus (undead) ruler of Rel Astra.
Note: Rel Astra became indepedent of the Great Kingdom during the Greyhawk War, when the Great Kingdom tried to destroy it (they tried
to destroy it because Medegia revolted against the GK in the south, and they destroyed Medegia completely for it! Rel Astra did not revolt,
but that technicality was ignored by those doing the plundering and killing, and they besieged the city ... the siege failed and was broken.)
Rel Astra is fiercely independent now, fiercely dislikes the nation of Greater Ahlissa, and they REALLY dislike Greater Ahlissa now that it
has begun a new war with them.
The undead come from those slain in Medegia by the criminals of the Great Kingdom as they sacked their own land. They desire revenge
against all who did this to them and their country, and serve Drax without question.

The People of the Adri Forest
Strength 4
Nation: The Adri Forest
People: High elves, wood elves, humans (neutral and good)
Note: Adri Forest has maintained it's indepedence for centuries, in the spite of all efforts to take the forest by the powers around. The elves
lead the defense of the forest, and at one time there was a great elven nation here (it is now under the effect of an evil artifact, and the entire
elven city and the region around it is frozen solid, with the temperature constantly below 0!! If the curse could be freed somehow, which
would require a major effort, the strength of the Adri would jump to 8.)

The Bone March
Strength 3
Nation: The region northwest of the Great Kingdom of Northern Aerdi, southwest of Ratik, east of the Stonelands, and north of Adri Forest
People: Humanoids, undead
Note: The Bone March was originally a part of Aerdi, but with the collapse of that nation the humanoids moved in. During the Greyhawk
Wars, many undead were created, and some moved into this area, and stuck around. The humanoid shamans have come to an alliance with
these fell beings, and have learned how to create the lowest of the undead themselves.

The Hempmonalander Isles of Touv and Olman
Strength 5
Nations: The Isles of Touv and Olman
People: Hempmonalander humans (neutral and good)
Note: Considered barbarians by the elitist Scarlet Brotherhood, these people are fighting to keep their cultures intact, and their people free,
from the Scarlet Brotherhood. The fleets of the Scarlet Brotherhood threaten them on all sides. The Iron League has attempted to gain the
alliance of these people, and the two are in communication with each other (but the player of the Iron League has not claimed these people.)

The Circle of Eight
Strength 5
Nation: None. The Circle of Eight is a group of mages, their apprentices, their followers, and their troops and magical constructs in
fortresses and safeholds scattered across the Flanaess, greatest of which is Mordenkainen's Citadel of Steel in the Yatils.
Here are Mordenkainen, Tenser, Bigby, and some other famous mages of Oerth.
Note: The Circle of Eight is dedicated to keeping Balance in the world. They brought everyone to the peace table when the Greyhawk Wars
ground to exhaustion, and oversaw the peace accords. This they did in spite of the treason of Rary.

Rary and the Empire of the Bright Lands
Strength 4
Nation: The entire Bright Desert and most of the Abbor Alz around it.
People: Humanoids, neutral and evil humans of all races, magical constructs, monsters, and of course Rary the Traitor himself, an evil
archmage
Note: Rary killed Tenser and Otiluke during the peace accords, and burned a good part of the Free City of Greyhawk to the ground, then
fled with his followers into the Bright Desert. There he built a new fortress, and has schemed against his former colleagues of the Circle of
Eight ever since.

The Free City of Greyhawk
Strength 5
Nation: The City of Greyhawk, the lands it claims, and the northern Wild Coast
People: Humans of all races and alignments, humanoids, demihumans.
Note: The Free City of Greyhawk is the preeminent center of trade and commerce in the Flanaess, and because it sits at the center of the
Flanaess it is very important strategically. It is, of course, the source of a number of books concerning one Gord of Greyhawk, too.

The Valley of the Mage
Strength 3
Nation: The Vale of the Mage sits in a long valley in the Barrier Peaks, south of Ket, northwest of Keoland - far north of Geoff and the
Yeomanry.
People: Valley elves, the Mage of the Valley and his drow steward (all neutral)
Note: The Valley of the Mage was attacked by the giants just as Geoff, Sterich, and the Yeomanry was, but threw off the attack. The Valley
has been neutral since that time, and they do not like to be disturbed ... the Sending of the Wanderer has disturbed them. The mysterious
Mage is seldom seen, but his neutral drow lieutenant is quite popular among the valley elves. She is a capable leader.

The Gnomes and Dwarves of the Northern Lortmils
Strength 3
Nation: All of the northern Lortmils and the adjoining hills.
People: Dwarves, gnomes, a few elves and humans (all neutral and good)
Note: These people are not aware (or were not aware) of the Lortmil Technomancy, since it was further south. They knew dwarves and
gnomes lived further south, and even traded with them, but they did not know they were working with the UC to create technomancy. These
people have a long history of fighting for good causes, and standing by the larger powers when the chips were down.

The Free City of Verbobonc
Strength 2
People: Oeridian and Flannae human (neutral and good generally), demihumans

The Free City of Dyvers
Strength 2
People: Oeridian and Flannae human (neutral and good generally), demihumans
 
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It would be most unwise to choose Rel Astra or Sunndi, they are under attack from a superior foe with mighty allies and lack any allies themselves.

What happened to the IR-thread? it's so silent.
 

The Circle of Eight is only Power Level 5? Seems a bit low, but I did not have time to read all of the thread.

What I have read I like... If I could only be Vecna. :D
 

Gnomish Internet Internet Reality Chat? I am sure we developed soemthing along the lines back then Reprisal hehe.

Ohh seems like the perfect spot to say it, but I haven't plan to take part of the new IR, too much to read in too little time and too little focus given by me.

man I miss the old gang *sniff and dries a tear away remembering the good old days while waving all the young hot bloods away with a cane*
 

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