Mr. Draco said:Regarding the Spelljammers attacking the forces of Kas- Our archmages will conduct raids of this form on them: 1)haste themselves; 2) next turn (i.e. six seconds) quickened teleport without error (from item) onto one of the spelljammers; 2) then fly & meteor swarm through the decks of the spelljammers (detonating the meteors where they will do maximum damage to the spelljammer, but not harm the mage). Rinse & repeat.
Mr. Draco said:Regarding the Spelljammers attacking the forces of Kas- Our archmages will conduct raids of this form on them: 1)haste themselves; 2) next turn (i.e. six seconds) quickened teleport without error (from item) onto one of the spelljammers; 2) then fly & meteor swarm through the decks of the spelljammers (detonating the meteors where they will do maximum damage to the spelljammer, but not harm the mage). Rinse & repeat.
Let's see what happens to that cheer when the spelljammers start falling from the sky!
P.S.- any debris falling towards the legions of Kas is destroyed with wands of magic missile, fireball, etc... any debris falling towards the city is left alone.
You might have detect thoughts, they probably have magical defenses against that. I know that I would.Mr. Draco said:alyx- that doesn't mean they can't already have spells prepared. Silented, stilled spellsbesides with detect thoughts, they would have fore warning of the treachery, at least enough to do something.
Turrosh Mak said:
Plese keep in mind that your mages are in a melee situation, which is not conductive to spellcasting. The dark swamp horde fell on you from behind and is now tearing into your arch-mages with glee

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.