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(IR) Who's Your PC

Oberon

I wanted to run Oberon, but Edena said Oberon wouldn't get involved. And yes, we should work out an alliance. The Seelie/Unseelie bit is probably one of the few cases where good and evil would work together. It pays to have the same Monarchs ruling over everyone.
 

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Re: Oberon

Valkys said:
I wanted to run Oberon, but Edena said Oberon wouldn't get involved. And yes, we should work out an alliance. The Seelie/Unseelie bit is probably one of the few cases where good and evil would work together. It pays to have the same Monarchs ruling over everyone.

Hmm..that's interesting. I'll ask edena about it when he's back. Whatever works for the game.:)
 

My PC

Not Sure if this is acceptable but


Kalanyr was born in the DemonWeb pits a drow half-fiend many long ages ago before Vecna rose probably before Greyhawk existed, even he is no longer sure of how many millenia he has lived, he fought mightily in the service of Lolth for the 400 years of his life, gaining much Knowledge of Magic and several items of great power, upon his death he was brought back as a Tan'ari, the evil and power he wielded in life allowed him to skip ,many ranks within the Tan'ari and retain much of his former power and begin as a Glabrezu where he mastered many secrets of the magical arts unknown to mortals, from there he swiftly worked his way up the ranks becoming for a short time a Marilith where he perfected his mastery of the longsword, and then was promoted to Balor, where he became a mighty warleader in the service of Lloth and won much of her favour. He has been sent to Oerth to watch over the Drow in this time, to see they do not fall before their foes and to counter the prodigious strength of Ilsenines Follower Anabstericon.

Kalanyr, Master of the Demon Blades, Knower of the Unknown,Favoured of Lolth, Slayer of Devils, The Hidden Weapon,Torturer of Souls and General of the DemonWeb,The Oozing One

Anarchic Balor(20HD) Wizard 20/Loremaster 10/Archmage 5/Arcane Devotee(Lolth) 5/Divine Oracle(Lolth) 10/Planeshifter 10/ WarWizard 5/ Fighter 10/Weaponmaster(Longsword) 10/Blackguard 10/Cleric 10 (Lolth)/Contemplative (Lolth) 10/Ranger 20 (Foes Baatezu +5/Tanar'i +4/Celestials +3/Drow +2/Miscellaneous Fiends +1)

HD: 20d8 + 20d4 + 10d4 + 5d4 + 5d4 + 10d6 + 10d4 + 5d4 + 10d10 + 10d10 + 10d10 + 10d8 + 10d6 + 20d10 + 1395 (2016hp )
Skills: Lots. Maxed out Spellcraft,Knowledge (Arcana),Scry,Knowledge (Religion),Sense Motive,Intimidate.

Feats(52 base): Skill Focus Knowledge(Arcana), Eschew Materials,Skill Focus (Spellcraft),Spell Focus (Necromancy),Spell Focus (Evocation), Enlarge Spell,Skill Focus (Scry),more coming when I get around to it.

Kalanyr's Only Possessions.
Weilder of the Blade of the DemonWeb +5 Unholy Chaotic Vorpal Bane vs Baatezu Longsword & The Blade of Fury +5 Unholy Chaotic Flaming/Shocking/Acid/Cold Burst Longsword.

Wearer of the Crown of the Arcane Mind
+8 Deflection Bonus to AC,+8 Armour Bonus to AC,+20 Enhancement Bonus to Int,Wis,Cha,+8 Insight Bonus to saves,SR 11+Wearer's Level, Stores Known Spells like a spellbook of infinte size and for free.

Wearer of the Robe of Flayed & Tormented Souls
Grants Improved Evasion,Uncanny Dodge (as 20th level rogue),Causes Fear,Radiates Unhallow effect, and grants +20 Enhancement Bonuses to Str,Dex & Con.

A hidden library of spellbooks with all his spells in.

Stats without enhancement bonuses
Str 44 Dex 34 Con 28 Int 48 Wis 39 Cha 38

Total Level:155

More innate power than Anny but far less gear

After an interesting session of Backstabbing Evil:

Kalanyr the Redeemer, Master of the Blades, Knower of the Unknown,Slayer of Devils

Demigod

Solar (66HD) Wizard 40/Loremaster 40/Archmage 40/Arcane Devotee(Freedom) 40/Divine Oracle(Freedom) 40/Planeshifter 37/ WarWizard 37/ Fighter 20/Weaponmaster(Longsword) 10/Ex-Blackguard 10/Holy Liberator 10/Bladesinger 10/Blade Dancer 10/Cleric 20 (Freedom)/Contemplative (Freedom) 10/Ranger 20/Tempest 10/Rogue 20/Ninja Spy 10

Divine Rank 3

HD: 66d8 +40d4 +40d4 +40d4 +40d4 +40d6 +37d4 +37d4 +20d10 +10d10 +10d10 +10d10 + 10d10 + 10d8 + 20d8+10d6+20d10+10d10+20d6+10d6+ 10000 (13,084 hp)

AC: 155 (10(Base)+3 (Divine) + 25 (Natural) + 35 (Dex) + 35(Deflection) -4 (Size) + 51 (Int) )

BAB: 331 with 66 Iterative attacks - finishes at +1

Initiative: +39 (+35 Dex, +4 Imp Ini)

Skills: Lots. Maxed out Spellcraft,Knowledge (Arcana),Scry,Knowledge (Religion),Sense Motive,Intimidate.

Feats( 167 base): Skill Focus Knowledge(Arcana), Eschew Materials,Skill Focus (Spellcraft),Spell Focus (Necromancy),Spell Focus (Evocation), Enlarge Spell,Skill Focus (Scry),more coming when I get around to it.








Special Attacks: Favoured Enemy (Baatezu +5/Tanar'i +4/Yugoloth +3/Drow +2/Miscellaneous Fiends +1) , Sneak Attack +10d6, Divine Spell-Like Abilities,Solar Spell-Like Abilities,Spells, Create Magic Item (Longswords,Spellcraft,Knowledge,Scry,Diplomacy enhancers up to 4,500gp)

Special Qualities:
Divine Immunities: Transmutation,Ability Drain and Damage,Death Effects,Disintegration,Mind Affects,Poison,Paralysis,Stunning,Level Drain
Divine Qualities: 38/+4,Divine Aura (30 ft DC 48),Immortal,Fire Resistance 23,Immortal,No Automatic Failures.
Solar Traits: Protective Aura (66th caster level,DC 47),Tongues, Regeneration 15
Drow Traits: SR 511
Yuan-ti Traits:
Humanoid Traits: Scent
Giant Traits:
Divine Domain Powers: Elf: Free Point Blank Shot Feat
Drow: Free Lightning Reflexes Feat
Scalykind: Rebuke or Comman Reptiles and snakes. 38/day
Magic:
Good: +1 to Good Spells
Chaos: +1 to Chaos Spells
Wizard Bonus Feats: (8) Scribe Scroll,
Fighter Bonus Feats: (11) Improved Initiative
Salient Abilites: Divine Spellcasting, Extra Domain (Magic),Extra Domain (Good), Extra Domain (Chaos)
Rogue Special Abilities:


(Reduntant abilities are not listed eg Fire Resistance from Divinity is 23 so the 20 from Solar is not listed)
Kalanyr's Only Possessions.

Weilder of the Blade of Fiend Slaying +15 Holy Everdancing Chaotic Keen Vorpal Bane vs Baatezu Huge Longsword & The Blade of Fury +15 Holy Everdancing Chaotic Flaming/Shocking/Acid/Cold Burst Keen Huge Longsword.

+5 Mty Composite Longbow +28, that shoots any type of Arrows of Greater Slaying.

Wearer of the Crown of the Arcane Mind
+8 Deflection Bonus to AC,+8 Armour Bonus to AC,+20 Enhancement Bonus to Int,Wis,Cha,+8 Insight Bonus to saves,SR 11+Wearer's Level, Stores Known Spells like a spellbook of infinte size and for free.

Wearer of the Robe of Flayed & Tormented Souls (Soul's Released)
Grants +20 Enhancement Bonuses to Str,Dex & Con.

A hidden library of spellbooks with all his spells in.

Stats without enhancement Bonuses
Str 66 (+28) Dex 80 (+35) Con 50 (+20) Int 112 (+51) Wis 80 (+35) Cha 80 (+35)

Total Level:500
(Not finished this yet)-Kinda busy with a driving lesson soon, get it done soon (assuming Kal doesn't get a horrible vaporisation or similar)
 
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Re: My PC

Kalanyr said:
Not Sure if this is acceptable but


Kalanyr was born in the DemonWeb pits a drow half-fiend many long ages ago before Vecna rose probably before Greyhawk existed, even he is no longer sure of how many millenia he has lived, he fought mightily in the service of Lolth for the 400 years of his life, gaining much Knowledge of Magic and several items of great power, upon his death he was brought back as a Tan'ari, the evil and power he wielded in life allowed him to skip ,many ranks within the Tan'ari and retain much of his former power and begin as a Glabrezu where he mastered many secrets of the magical arts unknown to mortals, from there he swiftly worked his way up the ranks becoming for a short time a Marilith where he perfected his mastery of the longsword, and then was promoted to Balor, where he became a mighty warleader in the service of Lloth and won much of her favour. He has been sent to Oerth to watch over the Drow in this time, to see they do not fall before their foes and to counter the prodigious strength of Ilsenines Follower Anabstericon.

Kalanyr, Master of the Demon Blades, Knower of the Unknown,Favoured of Lolth, Slayer of Devils, The Hidden Weapon,Torturer of Souls and General of the DemonWeb,The Oozing One

Anarchic Balor(20HD) Wizard 20/Loremaster 10/Archmage 5/Arcane Devotee(Lolth) 10/Divine Oracle(Lolth) 10/Planeshifter 10/Fighter 10/Weaponmaster(Longsword) 10/Blackguard 10/Cleric 10 (Lolth)/Divine Disciple (Lolth) 10/Ranger 20 (Foes Baatezu +5/Tanar'i +4/Celestials +3/Drow +2/Miscellaneous Fiends +1)

Skills: Lots. Maxed out Spellcraft,Knowledge (Arcana),Scry,Knowledge (Religion),Sense Motive,Intimidate.

Feats(52 base): Skill Focus Knowledge(Arcana), Eschew Materials,Skill Focus (Spellcraft),Spell Focus (Necromancy),Spell Focus (Evocation), Enlarge Spell,Skill Focus (Scry),more coming when I get around to it.

Kalanyr's Only Possessions.
Weilder of the Blade of the DemonWeb +5 Unholy Chaotic Vorpal Bane vs Baatezu Longsword & The Blade of Fury +5 Unholy Chaotic Flaming/Shocking/Acid/Cold Burst Longsword.

Wearer of the Crown of the Arcane Mind
+8 Deflection Bonus to AC,+8 Armour Bonus to AC,+20 Enhancement Bonus to Int,Wis,Cha,+8 Insight Bonus to saves,SR 11+Wearer's Level, Stores Known Spells like a spellbook of infinte size and for free.

Wearer of the Robe of Flayed & Tormented Souls
Grants Improved Evasion,Uncanny Dodge (as 20th level rogue),Causes Fear,Radiates Unhallow effect, and grants +20 Enhancement Bonuses to Str,Dex & Con.

A hidden library of spellbooks with all his spells in.

Stats without enhancement bonuses
Str 44 Dex 34 Con 28 Int 48 Wis 39 Cha 38

Total Level:155

More innate power than Anny but far less gear

That's impressive! I'll certainly give you all the respect you deserve in the future. Would you like a virgin to snack on? Do you want fries with that, sir?
 

nothing to do with IR PC's

I already announced my PC on the other Threads... although this is not for the IR, ill post it anyway

Justicar [20 Archmage] Elf

18 STR 4
17 DEX 3
18 CON 4
23 INT 6
10 WIS 0
13 CHA 1
Base Attack Bonus: 10/5
Saves:
Fort: 6
Ref: 6
Will: 12

Spells per day:
4/6/6/5/5/5/5/4/4

93 HP
AC: 27
Feats:
Toughness
Toughness
Spell Mastery Magic Missle
Spell Mastery Gate
Spell Mastery Time Stop
Craft Wonderous Item
Forge Ring
Scribe Scroll
Craft Magic Arms and Armor
Craft Staff
Craft Wand

Skills:
Concentration 12
Craft 14
Knowledge Arcana 12
Scry 12
Spell Craft 12
Diplomacy 7
Hide 9
Heal 6

Spells:
0:
Read Magic
Detect Magic
Disrupt Undead
Flare
1:
Mage Armor x2
Magic Missle x3
Summon Monster I
2:
Melf's Acid Arrow x2
Summon Monster II x2
Darkvision x2
3:
Fireball x2
Vampiric Touch x2
Magic Circle against Lawful
4:
Remove Curse x2
Polymorph Self x2
Leomund's Secure shelter
5:
Feeblemind
Contact Other Plane
Dream
Permenancy
Rary's Telpathic Hand
6:
Globe of Invulnerability x2
True Seeing
Tenser's Transformation x2
7:
Mordenkainen's Magnificent Mansion
Mordenkainen's Sword x2
Simalcrum x2
8:
Summon Monster VIII
Symbol
Trap the Soul
Etherealness
9:
Summon Monster IX
Time Stop
Gate
Shapechange


Inventory:
Ring of Protection +3
Cape of Natural Armor (+2 AC)
Banshee's Long Sword:
+5 Longsword for Wizards only
Mordenkainen's Magical Snare:
Neckalce, Dispel all elemental magic
Elminster's Ever smoking pipe
Robe of Prisms (AC 8)
 
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Re: Re: My PC

Serpenteye said:


That's impressive! I'll certainly give you all the respect you deserve in the future. Would you like a virgin to snack on? Do you want fries with that, sir?

"Hmm, The Virgin would be good, the fries would be barely noticeable, I shall remember this good will when I flood the world with demons and drow and ye shall be one of the few allowed to keep and expand your empire!".
 

I'll join in the fun :D

I bent the rules a bit on Epic-levels-don't-add-to-HD (as did others), but it does seem to make up for a bit of the 10 PL score... Also, the no-save soulgobbler surprised me too, but it came straight from the CC conversion, and that's the way the original Tomb module has it too. Don't come within 60 feet, I guess :) By Edena's notes, he's meant to rank above 300th level.

---------------------
Acererak, the Devourer
Cambion Demilich Necromancer 20/Cleric 20(Death, Evil)/True Necromancer 10/Master of Shrouds 10/Archmage 5/Epic 150

Large Undead (Chaotic, Evil)
HD: 215d12 (1180 hp)
Initiative: +9 (+5 Dex +4 Improved Initiative)
Speed: fly 60 ft (perfect)
AC: 50 (-1 size, +5 Dex, +36 natural)
Special Attacks: Howl, Trap the Soul, Curse, Fear Aura
Special Qualities: Undead, Spell Immunity, Turning Immunity,
Weapon Immunities, Susceptibilty, SR 40, Blindsight 400 ft,
Zone of Desecration.
Saves: Fort --(+84), Ref +73, Will +118
Abilities: Str 24, Dex 20, Con -, Int 68, Wis 38, Cha 42
Feats: 52 in total; all Metamagic, Improved Initiative, Spellcasting Prodigy, Spell Focus (Necromancy), Greater Spell Focus (Necromancy), Even Greater Spell Focus (Necromancy), Pretty Darn Massive Spell Focus (Necromancy), Unthinkably Vast Spell Focus (Necromancy), Spell Focus Even Greater Than The Last One Which Was Really Quite Great Already I Think Everyone Will Pretty Much Agree (Necromancy). Spell Penetration, Greater Spell Penetration, Extra Turning, Empower Turning, Heighten Turning, etc...

Acererak was born thousands of years ago, from the union of a human woman and the Balor Lord Tarnhem. Both child and mother survived birth, and his childhood progressed much as any other child's. However, persecution over his cambion nature eventually drove all feelings of love or mercy from his being, and he became an icy cold and bitter creature. After attaining mastery as a necromancer under the tutelage of Tenebrous himself, he made the transformation into lichdom, as the first step of a far more transfigurative process. For these centuries, he has been preparing the ritual of his Apotheosis, when he would join with the Plane of Negative Energy itself and gain utter control over all undeath in the multiverse. That time is now nearing completion.

His original body has long crumbled to dust, but Acererak's essence can take control of any undead guise it wants. Currently, his form is that of a large, horned, floating Titan's skull. The eyesockets and have been fitted with large ruby jewels, and its teeth have been likewise replaced. For the first time in centuries, the Demilich has returned in tangible form to a material plane, to harvest the countless souls of the coming conflict and complete his transformation.

COMBAT

Acererak, as a True Necromancer, casts Necromancy spells at caster level 65, and rebukes undead as a 40th level cleric (controlling any of 20HD or less automatically). He has poured many of his Epic level research into learning to cast spells at progressively higher levels, and has slots up to 60th level. He has access to True Dweomers of 10th level.

As a giant, floating, disembodied skull, Acererak wears no items. If he needed to, he could easily take a shape that can use them.

Howl (Su): Once per round, 20-foot radius, Fortitude save (DC 58) negates; Irrevocably slain on a failed save. Short of a god’s magic, a true resurrection or miracle cast by a 20th-level cleric or a wish cast by a 20th-level wizard or sorcerer is the only magic that can raise a creature slain in this manner.

Trap the Soul (Su): Once per round, 60-feet, as trap the soul cast by a 20th-level. No save to avoid. Spell resistance is likewise ineffective.

The soul is drawn into one of the gems contained in the skull. The victim’s body immediately crumbles to dust.

If the skull is destroyed, each trapped soul receives a Fortitude save (DC 35). Those that fail the save are irrecoverable, devoured by the demilich. A successful save means the creature’s soul is still present in the gem. The soul can be freed by crushing the gem, though a material body (clone, simulacrum) must be present and within 30 feet of the gem when it is crushed. A soul released when no receptacle is present is lost forever.

Curse (Su): Once per round (and only when all gems are filled), the demilich can unleash a powerful curse on all creatures within 20 feet; such as, always hit in combat by any attacking opponent, never succeed at a saving throw, never gain XP from creatures slain or treasure gained, or something equally as powerful. The curse can be removed with a remove curse, but the victim loses 1 point of Charisma permanently when the curse is removed.

Fear Aura (Su): All within 60 feet; Will save (DC 42) or flee in fear for 2d6 rounds. If the save is successful, that creature cannot be affected again by Acererak’s fear aura for one day.

Rejuvenation (Su): When destroyed, Acererak will reform at full strength in 1d10 days unless his phylactery is also destroyed (it is concealed in his Fortress of Conclusion, adrift in the dark heart of the Negative Energy Plane).

Spell Immunity (Ex): The only spells that can affect a demilich are dispel evil (deals 1d4+4 points of damage), hallow or halt undead (causes the skull to simply hover for 1 round), shatter (deals 3d6 points of damage), power word kill (works normally if cast by an astral or ethereal caster), and holy word (deals 5d6 points of damage).

Weapon Immunities (Ex): The demilich is immune to all weapon attacks save for the following, which deal normal damage: A barbarian, fighter, or ranger wielding a vorpal weapon or weapon of +5 or greater enchantment; a paladin with a vorpal weapon or weapon of +4 or greater enchantment.

Any other creature wielding a weapon with a +4 or greater or a disruption weapon can deal 1 point of damage per successful attack. Note the demilich is immune to the disruption power of the weapon.

Lich immunities: Immune to mind-influencing effects, poison, sleep, paralysis, cold, polymorph, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.

Zone of Desecration (Su): Acererak is always surrounded by a 650-ft area of Negative Energy. It is otherwise identical to the Desecrate spell.

High Arcana: Mastery of Counterspelling, Arcane Fire, Spell Power +6.
 

Thayadon Fasfoni

Thayadon Fasfoni
Gold Dragon (great wyrm) Sorcerer 20/ wizard(Diviner) 20/ Loremaster 10/ psion(shaper)20/ Eladrich Master 10/ Metamind 10/
total CR:116
 
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Re: Who's Your PC (IR)

Anabstercorian said:
The Industrial Revolution threads have been shaped by the power of nations, but defined by the actions of people. Even a single voice can leave a mark on the world. Who's your voice? Put down your IR PC here so that you can take pride in his accomplishments and get all giggly at how high level he is.

Don't know about my level... High I think considering I have a powerlevel of 20. Yes that's right. I am The Vecna. (I like to ad the The. Think it sounds better:))
 

His name is not his real name, of course, but rather a surname.

Kessel GnomeWorks, the Arch-Mechanic, Lord over all Technology of Oerth, Master of the Three Forces (of Technology, Psionics, and Magic)
Alignment: Chaotic Good

Stats
Str - 19 (+4)
Dex - 21 (+5)
Con - 23 (+6)
Int - 34 (+12)
Wis - 20 (+5)
Cha - 22 (+6)

Levels: Gadgeteer20, Psion20, Wizard20, Rogue15, Cleric5, Fighter5, Ranger1 - Total: 86
HD: 20d6 + 20d4 + 20d4 + 15d6 + 5d8 + 5d10 + 1d10 + 516
Hit Points: 754
AC: 21 (+5 MW Chainmail, +5 Dex, +1 Size)
Fort Save: +30
Will Save: +43
Ref Save: +37
Base Attack Bonus: +56/+51/+46/+41/+36/+31/+26/+21/+16/+11/+6/+1

Abilities
Technological Aptitude, Mechanical Understanding, Evasion
All Psionic Combat Modes
Familiar (Pseudodragon, "Kalrios")
Sneak Attack +8d6, Uncanny Dodge (Dex bonus to AC, can't be flanked, +2 against traps), Special Ability (Improved Evasion, Slippery Mind)
Domains (Craft, Metal), Turning
Bonus Feats (Amibdexterity, Blind-Fight, Combat Reflexes)
Track, Favored Enemy +1 (Elementals)

Feats
Brew Potion, Craft Magic Arms and Armor, Craft Rod, Craft Staff, Craft Wand, Craft Wondrous Item, Forge Ring, Scribe Scroll, Empower Spell, Enlarge Spell, Extend Spell, Heighten Spell, Maximize Spell, Quicken Spell, Silent Spell, Still Spell, Craft Dorje, Craft Drilbu, Craft Psionic Arms and Armor, Craft Universal Item, Encode Stone, Scribe Tattoo, Delay Power, Enlarge Power, Extend Power, Persistent Power, Heighten Power, Hide Power, Master Dorje, Maximize Power, Quicken Power, Twin Power, Craft Technological Arms and Armor, Craft Widget, Draw Schematics

Skills
The following are maxed out - Concentration, Knowledge (Arcana), Knowledge (Psionics), Knowledge (Technology), Spellcraft, Psicraft, Techcraft

Spells, Powers, Devices
Arcane Spells Per Day 4/7/7/7/7/6/6/6/6/5
Arcane Spells Known - All up to 9th

Divine Spells Per Day 5/5+1/3+1/2+1
Divine Spells Known - All up to 3rd level

Power Points Per Day 307
Free 0-level Powers Per Day 23
Powers Known - 7+d/4+d/4+d/4+d/4+d/3+d/3+d/2+d/2+d/1+d

Maintenance Points Per Day 311
Free 0-level Devices Per Day 13
Max Device Level Known - 7
Devices Known - Yes (ie, all)

Equipment
Masterwork Longsword
Masterwork Pistol
Masterwork Chain Mail

Description
Kessel is a gnome, and thus is quite short. He has white hair, which is long and pulled back into a ponytail. He has blue-gray eyes. He wears a blue cape, and a blue hat with a white feather in it on the right side (his left). His longsword is always strapped at his left side, and his pistol is tucked into his belt at his right side. He wears the chainmail armor over his blue robes. His pseudodragon familiar always rests on one of his shoulders. He speaks with a commanding voice, despite his size, and despises any who comment on his height. He prefers to try to portray himself as taller than he is, but this fact is unveiled when he personally meets someone. He generally only truly trusts people of about his height - gnomes, halflings, and dwarves. Though he will trust the other races, it takes a long time for them to gain his trust. He also has a slight distrust of elementals, mainly because they all tend to be significantly larger than he is, and also because he feels that besting an elemental is like besting a piece of the inner planes themselves - which means that he holds power... and Kessel likes power. :D

Physical Attributes
Hair: White
Eyes: Blue-Gray
Height: 2' 10"
Weight: 37 lbs.
Skin: Light Oak
Size: Small

[edit - attack bonuses + class abilities were off; added a few things + alignment + specified feats]
 
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