I have a set of related questions that I'm hoping to understand better.
All of these questions involve a wizard with a wall of fire and an iron golem he commands.
1) Can the golem do a double move and walk back and forth in the wall of fire to heal 8 * (2d6+caster level) / 3 hp in a round? What if it just stood in the wall?
2) Can the golem do the same to gain an equivalent amount of temporary hp?
3) I can't find a duration on the temporary hp in the golem entry. How long do they last?
I hope I haven't missed obvious answers to these questions somewhere, and thanks for your help.
All of these questions involve a wizard with a wall of fire and an iron golem he commands.
1) Can the golem do a double move and walk back and forth in the wall of fire to heal 8 * (2d6+caster level) / 3 hp in a round? What if it just stood in the wall?
2) Can the golem do the same to gain an equivalent amount of temporary hp?
3) I can't find a duration on the temporary hp in the golem entry. How long do they last?
I hope I haven't missed obvious answers to these questions somewhere, and thanks for your help.