I've been looking through the classes for an upcoming IH campaign, and some of them look a lot less cool than my initial impressions led me to believe, mainly because I didn't look at them as starting from 1st level (which is where this party's starting).
Weapon Master--Stacking up tokens on a target by scoring hits, but the targets usually drop by the time enough tokens get placed. Is this class just a "boss-killer"?
Harrier--Doesn't seem to much of anything at low levels. Gets a speed boost, but that's not all that impressive. Access to feat master kinda stinks. The class design is pretty heavy-handed about imposing finesse weapons--they're basically grafted into a harrier's hands. It seems a very unnecessary limitation. It's not like there are a lot of martial finesse weapons to choose from, which means being stuck with the likes of a rapier when a scimitar should work just as well, conceptually. And since there won't be any power-attacking, the attack bonus from mobile assault can't be converted into damage.
Those are the two main classes I'm having issues with. Can anyone help me get a better handle on them?
Weapon Master--Stacking up tokens on a target by scoring hits, but the targets usually drop by the time enough tokens get placed. Is this class just a "boss-killer"?
Harrier--Doesn't seem to much of anything at low levels. Gets a speed boost, but that's not all that impressive. Access to feat master kinda stinks. The class design is pretty heavy-handed about imposing finesse weapons--they're basically grafted into a harrier's hands. It seems a very unnecessary limitation. It's not like there are a lot of martial finesse weapons to choose from, which means being stuck with the likes of a rapier when a scimitar should work just as well, conceptually. And since there won't be any power-attacking, the attack bonus from mobile assault can't be converted into damage.
Those are the two main classes I'm having issues with. Can anyone help me get a better handle on them?
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